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my daughter name is Aimaina 最近的评测

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尚未有人觉得这篇评测有价值
总时数 90.1 小时 (评测时 68.2 小时)
Balatro You Should Try It

This game is like listening to a new album, at first you don't know what's the hype is about, and once you listened (or in this case, play) it, you get why it's so damn good and popular.

Repetitive and addicting is what this game is all about. (like Drugs!)
发布于 2024 年 11 月 28 日。
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1 人觉得这篇评测有价值
总时数 18.3 小时 (评测时 14.5 小时)
This game is like riding a bike.
For a first timer, it seems difficult and seemingly impossible.
But once you get used to it, every mistake, every fall, every tears, at the end of the day, it's all just lessons.
Now you're learning from your past mistakes, you're starting to get good at it and now that you gained enough experience and skills, it feels like a walk in the park, a ride in the park, if you will.

One of the things I'm mostly interested is the commentary.
Bennett Foddy's quote gets more and more relevant as the time and the internet goes on.
But most people don't really pay attention to it because they only see this game as "Rage game."
While that is true, that's not how I feel about this game.
To quote the man himself:
"When games were new, they wanted a lot from you; daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone’s turned off by that. They wanna burn through it quickly; a quick fix for the fickle, some tricks for the clicks of the feckless… but that’s not you, you’re an acrobat. You could swallow a baseball bat."

Like I said, this game is like riding a bike. Frustration is just a part of learning something new, which makes it fun.
This game is difficult but is not designed to be unfair at all.
It's in the title; Getting Over It is the theme of this game.
it implies the present. It implies the current action of doing. It's the crossing of the road, the pilgrimage to the west, and trek to the stars. It's the journey.
发布于 2024 年 11 月 26 日。
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有 7 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 0.0 小时
I flex it in-front of my friends and wife
发布于 2024 年 9 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 194.5 小时 (评测时 192.6 小时)
Have a dull knife?
Just play this game for 12 hours and you'll have the sharpest knife known to man because of how grindy this game is.
发布于 2024 年 7 月 19 日。
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尚未有人觉得这篇评测有价值
总时数 21.2 小时 (评测时 13.7 小时)
pray that they didn't starve to death or die from dehydration: the game
发布于 2024 年 7 月 19 日。
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尚未有人觉得这篇评测有价值
总时数 76.5 小时
it's ok
发布于 2024 年 6 月 29 日。
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1 人觉得这篇评测有价值
总时数 19.3 小时
I can do anything to her and she loved it.
发布于 2024 年 5 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 61.8 小时 (评测时 60.2 小时)
the monkey team working on this game makes me hard
发布于 2023 年 11 月 24 日。
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有 68 人觉得这篇评测有价值
有 28 人觉得这篇评测很欢乐
总时数 124.7 小时
Do Japanese people actually have an ability to enter TV at their own will?
发布于 2023 年 3 月 18 日。
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尚未有人觉得这篇评测有价值
总时数 131.3 小时 (评测时 130.7 小时)
I am thoroughly scarred
发布于 2022 年 9 月 7 日。
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正在显示第 1 - 10 项,共 13 项条目