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Recensioni recenti di ✠♠Kn1gHtFuRy♠✠

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3 persone hanno trovato utile questa recensione
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111.0 ore in totale (16.7 ore al momento della recensione)
This game is honestly amazing. It feels very much like a mix of Rainbow Six: Siege, Division 2, and Call of Duty. There are plenty of game modes in PvE, PvP, and PvEvP. There are a ton of operators in all 4 of the roles with different styles, weapons, skills, abilities, and more. The progression is a tiny bit slow if you are an extremely casual player who really only plays a little every few days or so. However, there is a little bit of catch-up through the training missions at the beginning or you can opt for Caliber +.
Pubblicata in data 10 ottobre.
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160.5 ore in totale (53.7 ore al momento della recensione)
For Honor: Marching Fire Review – Shaolin Show Off


Marching Fire is For Honor's biggest update yet, and it's a doozy. Arcade mode, Breach and the new characters all add loads of content for For Honor fans to enjoy, but if you're out of the loop with the game, this doesn't do much to persuade you to start playing now.

Pros
Arcade mode is a nice addition
Breach is one of the better online modes
New characters are very cool

Cons
Won't convince new players to get involved
Breach takes too long
Pubblicata in data 22 febbraio 2021. Ultima modifica in data 24 febbraio 2021.
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7.3 ore in totale
Quick-save and Quick-load are your best friends in this game.
Pubblicata in data 10 febbraio 2021.
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2,270.0 ore in totale (107.3 ore al momento della recensione)
Rainbow Six Siege 2020 Steam Complete Edition Review :

Small tactical alternatives always lead to massive consequences. Every round is a new lesson in what you can have finished better, with your errors appearing as a stern teacher.
Taking these classes to coronary heart and adjusting your team’s strategy as a consequence keeps each fit feeling clean and exciting, and a drip-feed of recent operators, loadouts, and skills constantly introduces new considerations. The thrill of seeing your plan succeed–whether or not that’s a group of traps that forestalls the enemy of their tracks.

Despite its evolution over the past 4 years, Rainbow Six Siege has constantly been a conflict between attackers and defenders over a single objective. There are five operators according to team, each with their own special devices that may be used to gradual the attackers’ assault or poke holes inside the defenders’ fortifications.

Every spherical, attackers want to transport in on a specific objective; depending on the mode, they’ll want to sneak in and extract a hostage, create a pathway to secure a particular room, or strategize cautiously to defuse a bomb. Bomb is the integral Siege mode, because it makes every operator feel viable and balanced. Pushing the objective, locating a gap to plant the defuser, after which protecting said diffuser offers the attacking side a steep, worthwhile climb to victory, and it’s the defenders’ job to knock them down and maintain them from attaining that summit.

Games with pals is commonly extra fun than gambling alone, and the advantages of communicating and running collectively make Siege a more enjoyable revel in when gambling with human beings you know. Siege incentivizes teamwork, and when a set of gamers executes a coordinated attack at the storage in House or pinnacle ground of Kanal, it consequences in a number of the most exciting moments you can experience in a group–based totally first-man or woman shooter.

Siege isn’t all approximately shooting; there’s also a massive cognizance on studying and utilizing each operator’s unique machine to help in taking or preserving the objective. The attacking side’s competencies range from breaching strengthened partitions and growing new doors to dismantling defender devices and using cameras to reveal enemy locations.

On the defending side, operator gadgets consist largely of equipment that slow the attackers’ pursuit of the goal or save you it altogether. Mute’s signal disruptors cut out the use of any electronic devices, along with the recon drones and Thermite’s charges. On the alternative hand, there are devices that could incapacitate an attacker altogether. A well–positioned welcome mat from Frost can trap an unsuspecting attacker, serving them up for an unfastened kill shot after you listen that unmistakable clamp.

Siege does a wonderful process with its gadget audio, with extraordinary sounds that alert you to who you’re up against Zofia’s impact grenades make a very wonderful, almost hole sound and can’t be incorrect for Ash’s breaching rounds or any of the opposite explosives. The devices are what make Siege’s combat awesome from other shooters, and while you’ll possibly get into as a minimum one firefight in step with round, the use of your gadget correctly to slow the enemy is simply as rewarding as nailing that grasp headshot.
While gadgets are what you’ll want to take full gain of to gain your goals, weapons can’t be positioned by way of the wayside. Some firearms, like certain shotguns and LMGs, are powerful sufficient to take down barricaded doorways and create kill holes into the objective. Assault rifles and SMGs are able to disposing of barricades as well, however they’re often better applicable for casting off the enemy.

Things don’t usually pass as planned considering the fact that there’s a crew seeking to subvert your expectancies with their own tools. There are multiple approaches for both teams to pressure every other, and people who aren’t ready for it will be upended and eliminated. The attackers can be moving in the direction of the objective cautiously, at the same time as the defenders plan to hurry them, seize them off guard, and force them to slip out of this slower, more comfortable pace.

The normal shift between slow-and-constant and heart-pounding immediacy is exhilarating, particularly when only some seconds can alternate the momentum of a match. The quieter moments require a peaceful hand; taking your time and watching for the right moment may be nerve-wracking, but staying power and proper execution together with your teammates makes for extraordinarily fulfilling gunplay and teamwork, as you take out your fighters one after the other and pull out a victory.

The everyday shift among slow-and-constant and heart-pounding immediacy is exhilarating, in particular when just a few seconds can alternate the momentum of a match.

No count how organized one is, a talented group can continually pull the rug out from underneath their warring parties‘ feet. This consistent uncertainty makes each spherical tense, exciting, and–in a few cases–stressful. It’s like a horror movie in that you recognise there’s a monster within the house, you’re simply now not positive where it’s hiding or while it’s going to show up. However, if you recognise all the places the monster may be hiding, then you’ll be ready to take your shot once it makes its move.

While you’re devoting time to the intricacies of every character, you’re breaching and defending distinctive rooms throughout the game’s diverse maps, slowly learning their layouts: wherein the doors, cameras, and home windows are, in addition to in which each wall and ground hatch leads to. You learn each map nearly unintentionally, just by means of playing.

Rainbow Six Siege, has usually been a game about making tactical choices and handling their consequences, but with every new year of operators and changes, the alternatives were refined and multiplied to make for firefights which are as attractive as they may be unpredictable.

Learning the diverse operators and a way to breach or defend a room with them can be a sluggish crawl, but Siege makes it clean to recognize what your mistakes are, thank you in component to seeing each sides of every match. It rewards patience, persistence, and teamwork, and over the past 4 years, Siege has not simplest end up Ubisoft’s crown jewel of multiplayer action but also one of the great first-man or woman shooters ever made.
Pubblicata in data 19 dicembre 2020.
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15.9 ore in totale (3.7 ore al momento della recensione)
Let me just say that I was blown away and completely surprised at the quality of Titanfall 2. Titanfall 2 is a vast improvement over the original, with a lot of it being the story mode. This game benefits greatly from a story mode, and after finishing it, I can't believe they didn't add one in the last game.

The story is fantastic, the multiplayer got a nice upgrade, and it seems like Respawn really listened to the community.

What I loved
The story mode, first and foremost. The last game got a lot of flak about not having a campaign and being multiplayer only. It didn't bother me much because the game itself was pretty good, but I understand why people were upset.

Story
Well, Respawn listened and delivered a campaign that will make up for the last game and then some.

This is the story this game franchise deserves.
The opening live-action scene does a perfect job at showing just how special Pilots are and why they are such a big deal.

After all the cool things the Pilot does to hype you up for the game, they let you know that the best part is the bond between the pilot and their Titan. This really drives home the kind of game Titanfall will be.

Even if you did not care about a story mode before, you will after playing this one. It is incredible world building and gives character to the titans -- well at least the main character's Titan, BT 7274.

No spoilers here, but you are in for a wild ride and plenty of cool levels that make me want to go through it again. This is something I have never wanted to do in a first-person shooter.

Game Play and Multiplayer
The game play has always been unique and it just does not get old. Just playing as a Pilot is already very fun and could be a standalone game. They can wall run and do all sorts of unbelievable feats that get your adrenaline pumping every time you play.

Then, the Titans come in and it is like two games in one. There are all-new titans this time around, which are all fun and unique. I liked all the titans I have used, with the exception of Scorch, and find it hard to choose one in multiplayer.

There is much more customization and longevity in the multiplayer, which was a complaint I had with the last game. There are plenty of paint job you can have on nearly everything, from your pilot to your titan.

You can level up everything and complete challenges to give you a goal. You can also join faction and level them up for rewards.

Multiplayer also has a system called Networks where you can connect with other groups of players to add a more social aspect to the game.

There is much more to this game than the last one when it launched but the best part of all is:

Free DLC
They announced there would be no season pass and all updates and DLC would be free. Now, there is no telling exactly what this is, but that promise alone got many people to pick up the game after not being sure.

In the current era with everything, even some Nintendo games, having season passes and paid DLC, this is a breath of fresh air.

What I Didn't Like
There is not much I can think about for this section because they did so much right.

I will say that the story could have done a bit better at the transition of your character from a rifleman to a Pilot. As it stand now, it almost doesn't make sense to have him start of as a rifleman when you don't get any real experience as one.

The characterization of BT 7274 is great and shows how these titans have personality, but none of the other titans in the story are given this treatment.

It would have been nice to see other titans and how they feel about what's going on, but this doesn't take away from the overall story or game.

The Verdict
Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.

If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.

Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come.
Pubblicata in data 26 novembre 2020.
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157.4 ore in totale (10.0 ore al momento della recensione)
Total War: Three Kingdoms begins in the year 190 CE, in war-ravaged China, and the Han Empire is in ruins. The Tyrant, Dong Zhuo, has taken the child-emperor captive, and in doing so holds the fate of millions in his cruel grasp.

All across China, warlords rise, each with their own ambitions. Some seek to restore the Han, and others to see it burn. It is an age of chaos, and of war… but also of justice, and heroism. It is up to you to lead your chosen faction to victory, and in doing so, rewrite history as you see fit.

With Total War: Three Kingdoms, developer Creative Assembly has perfected the formula they have been iterating on for almost 20 years. The turn-based strategic layer in which you govern provinces and raise armies is finally as, if not more, compelling than the real-time battles in which you command thousands of soldiers in glorious battle.

This is due to the focus on the characters that make up the leadership of your chosen faction, of which there are 12 to choose from. Each faction plays differently, some more subtle than others, and this allows for incredible replay value. The generals you employ are the larger than life characters from the Chinese historical epic, the Romance of the Three Kingdoms, and would be instantly recognizable to fans of the Dynasty Warriors series.

These characters are bursting with personality and each can form complex relationships with their comrades, and with the officers of every other faction on the map. This leads to an insane spider-web of relations, of bitter rivalries and sworn brotherhoods, that have real and impactful effects on your campaigns, ensuring more than ever that no two playthroughs will be even remotely the same.

This added strategic complexity, something that longtime fans have been requesting for years, in turn, helps eliminate the stagnation that previous entries in the series suffered from in the late game. That, coupled with a truly exhilarating end game event, means that you need to begin preparing for the conclusion of your campaign from the very first turn.

The genius of Three Kingdoms is that the historical text that historians draw from is in itself fantastical. It’s full of tales of heroes holding off entire armies by themselves or shouting so loudly that the enemy commander simply falls over dead. This has allowed Creative Assembly to marry its grounded historical gameplay with the mechanics of their incredibly popular Warhammer titles, set in the grim-dark fantasy world of the same name.

When you start a new game, you are given the choice between two game modes, Romance or Records. Romance is a larger than life affair, in which your generals are single units, capable of laying waste to hundreds of soldiers each.

The RPG aspect is more of a focus here too, as generals level up and fill out skill trees unique to their class. They can learn special techniques that drastically alter the course of the battle, or provide benefits to your government or their own soldiers. Your generals can also call opposing commanders out, dueling them in single combat while the battle rages around them.

Records mode, meanwhile, is the traditional Total War experience; your general is accompanied by a bodyguard and is much more likely to die during extended combat. Fatigue is also more of a factor you have to consider. In Romance, your troops can run for extended periods, in Records you will have to walk your troops to ensure they have the stamina to fight.

I think the most surprising aspect of the nearly 20 hours I spent playing Three Kingdoms for review was how much I enjoyed Romance Mode; in fact, I now prefer it. In past Total War games, I would always make historical, grounded choices wherever possible, even employing my own “house” rules when the game’s systems seemed too, well, gamey.

But the opportunity for rich and impactful role-playing is at the heart of Romance mode, and history snob though I can be, even I couldn’t deny its appeal. Playing as Liu Bei, I fought a bitter series of wars with my rival, Cao Cao. During the height of the conflict, Cao Cao besieged my capital, breached the walls with catapults and his assault infantry came flooding in.

In the breach, alone, stood my champion, Guan Yu. The famed warrior held off several hundred men until Xiahou Dun, Cao Cao’s champion, forced his the way to the front. In front of both armies, and in view of both of their liege lords, the two squared off. Despite his previous injuries, Guan Yu smashed Xiahou Dun to the ground, maiming him for life. The Cao army, humiliated, fled shortly afterward.

This was an awesome enough narrative situation to have arrived at in an open-ended strategy simulation, but it is the mechanical effects that truly sets Three Kingdoms above and beyond. The wound he received in the duel would lessen Xiahou Dun’s combat effectiveness for the rest of the campaign. His burning need to revenge himself upon his rival, Guan Yu, in turn, would give him a combat buff anytime they encountered each other.

Nearly 5 hours of gameplay later, Guan Yu finally killed Xiahou Dun. It was a surprisingly affecting moment, and Xiahou Yuan (Dun’s cousin), now last of his line, promptly swore an oath of vengeance…

It is this kind of incidental storytelling that elevates Three Kingdoms beyond other Total War games and makes it something grander. Presentation, across the board, is spectacular, with the art team deserving special mention. China is a diverse place and it is brought to life in vivid detail. The Central Plains are an agricultural, idyllic paradise, and are a world away from the savage jungles of the Southland.

The score is full of booming, militaristic drums and traditional Chinese instrumentation that inspired me on the battlefield, and changes to soothing tones during quieter moments or when strategizing on the campaign map. The voice acting, too, is quality and you can change unit barks and the banter between generals to Chinese for extra immersion, which I highly recommend.

Creative Assembly delayed the release of Three Kingdoms from March to May, and this extra time allowed for a higher level of polish: it not only looks better than any previous game in the series (with the option for larger than ever before unit sizes) but it performs better, as well.

Total War: Three Kingdoms sets a high watermark for the series and a new bar for the genre. Its attention to detail, high level of polish and differing faction mechanics means you can blissfully spend hundreds, even thousands of hours playing and still find something new and beautiful to engage with. It blends larger than life characters with historical authenticity, and technical polish with tactical finesse.

I can see myself playing for years to come, and I can’t wait to see where the series goes next.

Score: 10/10 – Exemplary!!
Pubblicata in data 23 ottobre 2020.
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65.8 ore in totale (4.1 ore al momento della recensione)
Pros
- Impressive layers of depth and complexity
- Epic battles
- Dramatic visuals and dark atmosphere
- Intriguing Horde mechanics

Cons
- Hard to learn and really hard to master
- Bewildering number of competing factions

Attila adds new layers of depth and complexity to Total War, and its dark, chaotic atmosphere does a brilliant job of breathing life into one of Europe’s most troubled periods. The problem is that all that depth and complexity can make it a very demanding and – at first – unrewarding game. Keep at it, and the epic battles and challenging campaign mode make it well worth persevering.
Pubblicata in data 3 ottobre 2020.
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22.0 ore in totale (3.4 ore al momento della recensione)
Total War: Shogun 2 Gold Edition.
This game is from the studios of Creative Assembly and made by SEGA. Total War: Shogun 2 returns to Feudal Japan 10 years after the release of the original Shogun: Total War. It refines the original formula with a new AI and more online functionality. This is one of the best Total War games and is really nothing but masterpieces on gameplay. The story of the game is based on real history and is completely and about events in 15th century Japan..

The Good
- Stylistically gorgeous and brimming with character
- Avatar Conquest mode encourages repeat play
- Japanese castles spawn novel siege battles
- Great cooperative campaigns
- Improves upon previous Total War games in every way, including campaign AI

The Bad
- Occasional AI issues in real-time battles
Pubblicata in data 1 ottobre 2020.
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10.1 ore in totale (5.3 ore al momento della recensione)
Oh well I bought this game on summer steam sale . Clearly one of my favorite game I've ever played.

The environment, music, story rich content makes it a perfect game for everyone who thinks that life is not so strange for them.

It will teach a number of things as well. Story moves very smoothly and keeps you hook. Max Caulfield along with Chloe and all the characters in the game have been potrayed brilliantly.

It has an unique yet interesting gameplay that allows you to choose between different choices in the game. Choices do matter.

Overall it has :

A beautifully written modern adventure game.

Rewind time to change the course of events.

Multiple endings depending on the choices you make.

Striking, hand-painted visuals.

Distinct, licensed indie soundtrack.

‘It definitely is a lifetime experience. ‘


Recommended

Pubblicata in data 30 luglio 2020.
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5.0 ore in totale
Why did I get VAC banned??!!
Pubblicata in data 12 maggio 2020.
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