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0.0 Std. in den vergangenen zwei Wochen / 7.2 Std. insgesamt (2.6 Std. zum Zeitpunkt der Rezension)
Verfasst: 29. Dez. 2020 um 17:20

+ Quite long and replayable campaign
+ Insane graphics
+ Mick Gordon
+ Fantastic combat
+ Secrets and easter eggs
+ The story and characters are actually ok
+ Mmm... tasty glory kills
+ Doom 1/2 as a bonus

+/- Multiplayer is forgettable... I'll take arena style DM over this anyday
+/- Low amount of weapons... altho they can be upgraded to function like a different gun
+/- I know that this is semi-fantasy game but some moments are really unnecessary (ex. the infamous 'player bullet')
+/- Other weird changes to punching, chainsaw, double jumping mid-air dashing almost flying... whatever... not fun

- Frustrating number of new mechanics, upgrades, things to learn and remember... I literally forgot about perks and flamethrower 10 seconds after they were introduced
- Platforming and wall-climbing sections are just stupid
- Too heavy dependent on chainsaw and glory kills

Doom Eternal feels like improvement in every single department... HOWEVER... its a prime example of 'getting too much is bad' thingy. Instead of adding sooo many new mechanics they should just add new weapons (and monsters, which they did), scrap multiplayer, make some sort of coop survival mode... and get rid of that ridiculous climbing sections.

9-/10
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