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張貼於:2020 年 3 月 25 日 上午 2:26
更新於:2022 年 8 月 15 日 下午 2:27

I started in season 1, where a highlight play was an upside down aerial. Cool. Achievable. Fast forward to now and your highlight play is a reverse-musty aerial flick into a double-touch double flip reset. And now normal musty flicks are "lame", everyone is doing a Febreeze flick or whatever they call it. Breathe happy knowing at 2200 hours i still cant keep up with the hip new mechanics. If yall need me ill be in training doing upside down aerials listening to the vanilla soundtrack. 10/10 would devote 2200hrs again.


Well. I am now at 5,000 hours. At my peak i was top 0.2% and ive played against some pros here and there in comp. Ive been on teams, managed teams, co-owned a large eSports org. After all of this... here is my review; oooh-aaah-ooo-ooo-ooo-aaah-aaah-AAAHH! That is Rocket League speak for, "please pass me a banana, whenever you decide to rotate. What a save!" This is a good game if you are good at not getting mad at games.
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