14
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357
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Recent reviews by Furbag

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
12.1 hrs on record (4.7 hrs at review time)
Early Access Review
I came for the qt furry bait, and I stayed for the satisfying gameplay. 10/10, can't wait to see how this game continues to develop.
Posted 30 December, 2024.
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1 person found this review helpful
5.9 hrs on record
Early Access Review
I'll be honest, this game has a lot of potential, but I think it's held back by a fundamental design flaw that can't easily be fixed. Simply put, there are too many enemies.

I tried to play this with two other friends, and playing each map blind is a struggle. You don't know where you are going, there are hazards you need to be cautious of, and enemies can literally pop out of the walls and corner you. Trying to figure out where the objective is takes almost as long as executing the puzzle or gimmick associated with your task.

The game isn't particularly scary. Even the jumpscares are very mild. I think the reason why is because there's a complete lack of tension. You are constantly hounded and beset by enemies, so you never have a long period where you feel safe from getting attacked. The constant stress of hiding, sneaking around and running while under threat isn't as impactful as getting attacked when you least expect it.

I find the experience more frustrating than frightening, to be honest. I just want to complete objectives without having to have the stars align and have no enemies spot me while I'm doing stuff. I spend the majority of my time searching for what I am supposed to do, and running or hiding from enemies.

I can see how after you've done the map once or twice and you know exactly what to do, it would be easy to manage 4+ enemies on the same map at once, but some difficulty scaling, especially in the early game, would be greatly appreciated.
Posted 26 July, 2023.
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No one has rated this review as helpful yet
392.5 hrs on record (14.4 hrs at review time)
It's everything I've ever hoped for in a next-gen Souls-like game. Atmosphere is on-point, combat is precise and fluid, and I'm enjoying the heck out of exploring a vast new semi-nonlinear world and all of it's little quirks and secret areas. Performance is pretty good, but there is the occasional stutter which throws off dodge and parry timing. Thankfully, it's a rare occurrence for me. I expect that it will be patched in short order, or new graphics drivers will be released that can deal with the frame dropping.

My only two complaints so far:

1. Mounted combat is a little frustrating because they made the crouch button (left stick button) dismount you, so I often hit that accidentally in a heated fight and end up dying because of it. Training myself to have a more relaxed grip so it doesn't happen quite so often.

2. No widescreen support for 21:9 aspect ratio, even though the support ultrawide resolutions in the options menu. It's a bit strange, because sometimes it can glitch out and you get the picture in ultrawide, but most of the time you get two ugly black bars on the sides of the screen. I hope either FromSoftware will fix this in the future or a fan will make a mod that enables fullscreen ultrawide aspect ratios.
Posted 26 February, 2022. Last edited 27 February, 2022.
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No one has rated this review as helpful yet
35.3 hrs on record (11.5 hrs at review time)
Early Access Review
Fantastic little physics game that you can really dump a lot of hours into. I would really classify this as more of a puzzle game, because part of the fun is figuring out the best way to break down ships to salvage all of the good stuff inside with the limited amount of time you have, but fans of space themed games will absolutely be right at home tearing down these hulking ships. There's a kind of tranquility that you experience when you've mastered a particular class of ship hull and you have the demolition method down pat, where you can almost zone out and enjoy the immersive soundtrack. Invariably, it's also when you are most relaxed that you are most vulnerable to making critical errors that can end badly. My most notable death in the 12 or so hours that I've played so far has been when I forgot to deactivate the atmosphere control regulator and experienced some explosive decompression when I cut away a side panel of a ship, ejecting out all of the valuable stuff inside and shattering my helmet - I never made that mistake again!

The story is not heavy-handed, and most of it is given to you at the start of the game during the tutorial. Additional blurbs can be found in the form of audio files that you can pick up whilst salvaging ships to give you a better sense of the state of the world and the people who live in it. I love LYNX Corp's bottomless depravity and naked evilness, the deadpan delivery of inhumane dialogue adds a level of dark humor not seen since Portal's GLaDOS.

If I had to pick something to be critical about - the lack of variance of ship hulls in certification rank 1-5. At the time of writing this, you really only have access to Mackerels, which I'm not sure if it's a good thing or a bad thing to be honest. On one hand, I got really good at tearing them down, and I needed the practice on "easy" ships before being thrust onto the next best thing. On the other hand, I can see people getting bored with the game grinding out the incredibly marginal profits you earn from tearing down the same ship over and over again. The jump from Mackerels to Geckos is pretty huge, and it would be nice to see at least one more ship type in between that can help with the difficulty curve.

I'm not sure how I feel about only getting 15 minutes per day. I feel like 20 minutes is a bit more generous without being trivial - you still need to hurry to get stuff done, but you are not always staring at the clock wondering how you are going to get all of the stuff you need to get to fulfill the work orders in the short time you are allotted.

Overall, it's a fun game to kill some time. I'd love to see some improvements or additions to the tools, perhaps a more free-form cutting tool like the stinger for small jobs. Future Steam Workshop content could include player designed ships for others to salvage, which can add some significant longevity to the game. This is one of the best early access titles I've played in a long time, and it's relatively bug free which is quite rare these days - I appreciate that it feels like it is in a completed state, but the developers are still making regular updates to the game.

9.5/10 - I highly recommend!
Posted 29 June, 2020.
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No one has rated this review as helpful yet
4.4 hrs on record
One of the greatest racing games of all time, right up there with F-Zero series.
Posted 22 March, 2020.
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No one has rated this review as helpful yet
7.5 hrs on record (4.0 hrs at review time)
Early Access Review
The game has quite a long way to go to catch up to it's competitor The Isle, but it has set itself apart from them in a few notable ways early on - primarily the focus on aquatic and airborne dinosaurs and a heavy emphasis on environment shaping your objectives rather than just the need for survival. Water and food sources can become scarce, or sea levels can rise and cause flooding which forces a migration. It's a fun little exercise, but ultimately it becomes tedious and boring once you've found a spot that can meet all of your food, water, and shelter needs, or if you can manage to join a large herd or pack to hunt with.

If you liked playing The Isle and you are curious about this game, I recommend it - it's not any better or worse, just different.

If you're on the fence because it's Early Access, I do not recommend it - there are still bugs aplenty and the dinosaur roster is woefully inadequate. The gameplay for piscine dinosaurs is really in a poor place right now with fish being difficult to find without the aid of a flying dinosaur to scout for you, like a pteranodon. Scent also seems to glitch out occationally and not properly highlight food sources or other dinosaurs properly. Also, there are some UI bugs that can really interfere with gameplay, stuff like offset buttons and the mouse pointer not being locked to the game window.

All in all, I like it, and I can't wait to see what's in store for the future.
Posted 26 December, 2019.
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1 person found this review funny
51.5 hrs on record (6.6 hrs at review time)
This game is pretty fun, and has a lot of potential. There are some minor gripes I have, mostly due to performance issues.

The number one thing that will improve this game 100x is Steam Workshop support. I've only flipped about 3 houses so far, not counting the odd jobs and handyman contracts I did to build up my funds, and I'm already noticing that there is a distinct lack of variety in the kinds of furniture and fixtures you have to pick from.

There are a few things notably left out that I think would greatly improve the gameplay aspect: Landscaping, Home Additions, and the option to add new utility connections for plumbing and to move or remove windows. Beyond that, the other issuess are mainly just astetic - why can't I stop making tile halfway up/down the wall? Same for painting. Why is placing floor tile instant, but wall tiles take forever?

I anticipate that the game will only improve over time with cool additions. As it is right now, it's a fun zen-like time waster that lets you unleash your creativity and bring out your inner DIY expert. The game lacks challenge, as there are few things that you can do that would cause the home to lose any value. In fact, just picking up all the trash can net you a decent chunk of profit. If you like simulator games and you find the idea of being able to do what the guys on Property Brothers or Love it or List it do, you will very likely enjoy this game.
Posted 10 June, 2018.
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No one has rated this review as helpful yet
16.1 hrs on record (10.2 hrs at review time)
Early Access Review
Was an awesome pick-up-and-play game until the ski pass update. It was the kind of comfort game that you could just jump in and ride down the side of the mountain and enjoy the scenery and cool music tracks.

Now I wouldn't dare touch it. I paid for cosmetics and the privilege of getting to ride the snowmobile when the game was truly free to play, and then get slapped in the face by getting told that I haven't paid my fair share, that I need to fork over $60 to unlock stuff I had previously enjoyed for free.

I don't care what you call it, this bait and switch tactic is predatory and irresponsible on the part of the developer.

But to keep all my criticism objective here - the update schedule can best be described as sporadic and capricious, with the developers rarely sticking to their own update schedule. This causes huge content droughts where there will be large influxes of players when the game updates, and they burn through the new features in a day or two and move on, making the multiplayer experience dry up along with them. The controls take some getting used to, but once you practice a bit they become more like a reflex.

The singleplayer experience is shallow at best. It's really just a collection of challenges, and you used to get rewarded their version of paid currency for completing them with a brinze, silver, or gold time/score. The achievements are neigh-impossible - they are intentionally vague and extremely hard to do without hours of practice beforehand, so achievement hunters will probably want to move on from this game.

The multiplayer, as mentioned before, can be fun for a small group of players, but free roam is about the only thing people actually care to play. There's no racing community, nor is there any formal matchmaking system for things like slalom, halfpipe, big air, or any other trick-based game mode found in singleplayer.

The game's physics are also a bit weird. You can sometimes clip a rail or an object the wrong way and go flying in a random direction, and the collision models are also bad - you can end up spawning and dying immediately over and over again, or your character will hit a near-invisible tree root and instantly ragdoll.

For $60, your money is better spent elsewhere. Don't let Poppermost nickel-and-dime you to death over this frankly mediocre game that once had a TON of potential. A shortsighted cash-grab attempt, a lack of consistent updates with worthwhile content, and the eroding F2P community essentially killed this game.
Posted 31 March, 2018.
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No one has rated this review as helpful yet
24.5 hrs on record (6.2 hrs at review time)
There's something quite special about Night in the Woods.The game really captures the sense of small-town desparation and sets a tense mood of uncertainty.

The interactions between characters feels so genuine and palpable, with slang and in-jokes being tossed into casual conversations. The dialogue in the game is a class act.The visuals are colorful and neon-esque, even in scenes where there is a lot of darkness.

The brilliance in the storytelling is how the middle of the game felt so aimless and confusing. How we feel as a player going about and doing things that don't really advance the game is how Mae feels returning to a dying town where all her friends, her last bastion of familiarity, are all ready to move on.

I can't really describe how the game made me feel, but it *did* make me feel... something. Getting in a fight with your mom felt terrible, like you knew what was coming but you didn't want to believe it. That made me feel bad. But then there's the unbearable lightness of hanging out with Gregg and missing every pierogi or lightbulb that was thrown.

Mae clings onto the childish things in her life that make her feel safe while avoiding the heavy reality of adulthood and responsibility. The game tosses around some really weighty themes ranging from sexuality, dealing with mental illness and depression, death, financial struggles, injustice, and failure. In between are bouts of guitar-shredding, bike-riding and baseball-bat swinging that lighten the mood and keep you engaged. I'm certain there are a ton of secrets to find, and it'd worth it to replay it at least once to play all the different story branches or make different choices.

If you are the kind of person who enjoyed games like Undertale or Dust: an Elysian Tail, you will also enjoy this story-driven adventure game.

My only complaint were the lack of precise controls and sometimes very small interactable hitboxes for dialogue and inspection. The jumping can get awkward, and the game could probably do well to have a sprint or some sort of temporary short distance boost to shorten those long jogs across the town to get things done.

I rate a solid 9/10. Very fun game and worth every penny of the $20 pricetag.
Posted 8 March, 2017.
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1 person found this review helpful
16.4 hrs on record (8.1 hrs at review time)
If you could bottle childlike innocence, pop culture comedy, and an engaging fairytale story and sell it as an 8 hour long game, you'd get Undertale.

When I first heard about Undertale, before it was actually released, it was getting a lot of negative press. Later, after it was released and some of the vitriol had died down, I heard that it was great, and worthy of Indie Game of the Year nomination. I had to see for myself.

The first thing I have to say is, I love the soundtrack. The mellow synth tunes take me back to the 16-bit console days of my youth, and the frantic and high energy battle music is very pokemon-reminiscent. Needless to say, I've had the whole soundtrack popping in and out of my head all day for the past week and a half.

I had a lot of fun talking to all the NPCs, which is one of my favorite things to do in RPGs - to talk to all the town NPCs and see what kinds of interesting things they have to say. The random humor you find in every interactable always hit me by surprise.

One thing I learned very early on is that Undertale is an RPG that attempts to defy all the tropes that define what an RPG is. Nothing ever seems to be as it is, and I'm hard pressed to say that there are no useless items in the game, even though the game tries to convince you that there are.

The boss battles are challenging. I like how color plays an important role in how the soul controls function. I actually found the game to be quite difficult until I switched from Keyboard/Mouse to an Xbox One controller, at which point I found that fights became significantly easier for me. I didn't find the puzzles terribly challenging, but I was also playing on the normal setting. I don't know if they get any harder as the difficulty rises.

The game really takes you on an emotional roller coaster. One minute you're laughing at the crazy antics of Sans and Papyrus, and the next you are hit with heavy-hitting themes like responsibility, consequences, death, social anxiety, unrequited love, and more. It's way more than just a game about chosing to kill or not kill.

The replayability on the game is high. I've only been through it once, and already I'm considering another playthrough to achieve a different ending, and the chance to find more secret stuff that I undoubtedly missed my first time around.

Final Verdict: Undertale is a work of art. Meant to be experienced and digested within a few hours, it's easy to appreciate the simplicity of the game on surface, but it has enough depth to give it a "thinker" status in my books. The gameplay is (most of the time) fun and engaging regardless of whether you prefer combat or pacifism. The soundtrack is hands down amazing. The art is well illustrated, and the graphics are what you might expect from a pixel-based RPG, though the game does make excellend use of space in both the foreground and background. In closing, Undertale is anything but Underrated, and it deserves all the praise it gets.

9/10 - Would highly reccomend to others.
Posted 25 February, 2016.
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Showing 1-10 of 14 entries