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Πρόσφατες κριτικές από τον Chumo

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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
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72.4 ώρες συνολικά (21.9 ώρες όταν γράφτηκε)
Pretty much expected - Forza Horizon just keeps getting better without ruining anything fans of franchise love about the game. Forza Horizon 5 is one of the best racing games ever made. It offers a lot of content across a beautiful environment with its varied terrain and scenery. Over 500 cars, each feeling different from the others, with a variety of upgrade and tuning options. A really deep vinyl editor, so in-depth it supports thousands of layers per decal (which you can then group), you can earn passive income by sharing your own creations.
Αναρτήθηκε 28 Νοεμβρίου 2021. Τελευταία επεξεργασία 28 Νοεμβρίου 2021.
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Αυτή η κριτική έχει αποκλειστεί από έναν συντονιστή Steam λόγω παραβίασης των Όρων χρήσης του Steam. Ο κριτικός της δεν μπορεί να την επεξεργαστεί.
111 άτομα βρήκαν αυτήν την κριτική χρήσιμη
38 άτομα βρήκαν αυτήν την κριτική αστεία
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0.7 ώρες συνολικά
(Κρυφό κείμενο κριτικής)
Αναρτήθηκε 25 Νοεμβρίου 2020.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
0.7 ώρες συνολικά
Devolver Digital has one of the best marketing teams in the business; this was an amazing and well executed idea. More developers and game publishers should take note!
Αναρτήθηκε 12 Ιουλίου 2020.
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564 άτομα βρήκαν αυτήν την κριτική χρήσιμη
16 άτομα βρήκαν αυτήν την κριτική αστεία
586.2 ώρες συνολικά (162.1 ώρες όταν γράφτηκε)
I have played Fallout 4 two hundred twenty-five hours and counting. I wanted to write this review well after Fallout 4 had been released, all of the DLC had been released, and when the modding community had really had a good opportunity to get a foothold in. Fallout 4 is an amazing game all in all. To those people who were giving this game 0's and 10's on the very first day it was released, within the first 10 minutes of playing, all I got to say is that those reviews don't help ANYONE. A game like this takes time to grow.
Gameplay
Gameplay probably features the biggest changes and improvements of the Fallout series. Improvements can be found from various aspects of the game, from combat, exploration, crafting and character building. Compared to Fallout 3, the combat is much more responsive, faster and dynamic. Enemy variation is amazing in Fallout 4 and it was often surprising to see new features and abilities added to already known enemy types. Crafting is one of the biggest and greatest part of Fallout 4. As soon I saw the new crafting system of Fallout 4 in E3, I knew it was going to be great and sure wasn’t disappointed. With Automatron DLC you can also build your own robots, and go far as building your own kickass Sentry Bot. With the improved crafting looting and exploration became more important and rewarding. Junk rarity was also in great balance, I often found myself missing needed materials which then motivated me go out to explore the wasteland. With the new crafting system also came the settlement mode, which allowed players to create their own towns and settlements. To me the vanilla settlement mode was dull in many ways. Either way the settlement mode can a lot of fun with mods, allowing you to actually craft something genuine and incredible. The leveling and perk system was also redesigned. While there was nothing wrong with the previous system, the new system was a welcome change.
Atmosphere
In general, the atmosphere in Fallout 4 is subtler than in previous entries. Commonwealth felt much brighter and hopeful than the desolate Capital Wasteland or Mojave Desert. This is likely due to the more vibrant weathers. To improve immersion, Bethesda did a nice job of reducing the amount of loading screens. Abandoned towns now could be explored without having to struggle through the 5 second loading screen every now and then.
Story and Quests
I personally enjoyed the main plot, mainly because I didn’t expect much of it I got what I expected. Most of the main storyline was very good, it definitely had some memorable moments, difficult choices and the total length of the story wasn’t too bad. As for side content and quests, which were usually good but often hard to find. Radiant quests in Fallout 4 have a large role. The highly criticized voiced protagonist and the new dialogue system didn’t bother me, which did undoubtedly pose problems. But to me they were welcome changes, which felt like taking one step back and two steps forward.
Overall
While Fallout 4 did sacrifice some of its predecessors RPG elements, it still turned out to be one of the best open-world shooter that I’ve played. Fallout did change for better or worse, but as for me, it’s still a Fallout game, and a damn good one.
Αναρτήθηκε 23 Νοεμβρίου 2016. Τελευταία επεξεργασία 23 Νοεμβρίου 2016.
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13 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.3 ώρες συνολικά (1.3 ώρες όταν γράφτηκε)
Run Rabbit Run is similar to Super Meatboy. It’s a relatively short game around forty levels plus the ten bonus levels. So you should be able to complete the game in a short amount of time. It has potential to be added to if the developer decides to do that. There is only one power up in this game, it’s a half of an apple that you can slows down time with for a short span of time. I find this somewhat weird, since I have never associated apples with time manipulation. There is only one big very noticeable bug in this game, there’s a delay between pressing the button and jumping. This is not a bug that happens all the time but it does happen and should be fixed. Overall this is a fun challenging platform game thats worth the price.
Αναρτήθηκε 2 Απριλίου 2016.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.0 ώρες συνολικά
Automatron is a decent addition to Fallout 4. The construction and modification of robots is an amazing addition to the game. The quest is short two-three hours, but has one of the best dungeons I have ever experienced in a Bethesda game. It also adds new weapons and armor and that’s always a plus. Overall it’s a good DLC that’s packed with stuff while being fairly cheap.
Αναρτήθηκε 27 Μαρτίου 2016.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
7.4 ώρες συνολικά (6.6 ώρες όταν γράφτηκε)
Super Hexagon is a addictive fast paced reaction game and if you like a challenge, then this is the game for you. In the game you aren’t running away from or towards anything, but rolling along the inner rim of an endlessly collapsing geometric shape. Everything is caught up in a relentless inwards tide except for you, and all you can do as a player is avoid being swept up for as long as possible. You aren’t going anywhere, just surviving in place, dancing as the winds of chance dictate. The music is awsome, but I turn it off and play a slower paced music since for me it seems to slow the game down. The price for this game is cheap enough that there's really no need to wait for a sale if you're interested.
Αναρτήθηκε 10 Ιανουαρίου 2016.
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90.0 ώρες συνολικά (55.1 ώρες όταν γράφτηκε)
With finishing MGS V, I can safely say that it's a very stunning title...if you are the sort of player who loves games that offer you amazing depth in game play mechanics and creating your own scenarios, then stop reading this and go buy this game, you're in for one hell of a ride. With that said if you're more interested about the atmosphere, story, characters, world or exploration, you won't regret passing on this one.

Pros:

The game is very polished because of this it has great performance. Excellent game play with amazing flexibility that allows you to tackle missions in a number of different ways. Overall great visuals, animations, voice acting, music and sound design.

Cons:

Unfinished main story that fails to provide a sense of direction through majority of the game, plot holes, badly written dialogue at times, mute protagonist and little character development. Bland and unimpressive environmental design and world setting, game would hugely benefit from a change of scenery, especially later on in the game, same applies to overall mission design, which can also get very tedious and repetitive. The credits for every episode are annoying. I mean did you know this game was made by Hideo Kojima? Yeah it's a thing that they took his name off the box, but I'm pretty sure I knew at the start of the game it was made by him. You don't have to remind me.

Overall its a great game through the first chapter after that the game takes a huge nose dive in quality of gameplay. It solely feels like they just made a chapter 2 to extend the overall game time.
Αναρτήθηκε 8 Νοεμβρίου 2015.
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48.8 ώρες συνολικά (32.4 ώρες όταν γράφτηκε)
Yes Dragon Age: Origins is dated but that is expected for a game that came out about seven years ago. If you are a fan of RPGs and have not played this game then I would defiantly recommend this to you. It’s worth playing for the story alone. Although the combat can seem tedious/boring at times and the graphics are not the best. But overall it a great game with minor flaws due to age.
Αναρτήθηκε 28 Σεπτεμβρίου 2015.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
15.5 ώρες συνολικά (12.6 ώρες όταν γράφτηκε)
This game is a very fast paced, colourful, violent and humorous take on the 2D side-scrolling shooter, using an interesting cover based system and limited controls. The game rewards you with new characters as you progress, who, despite being limited to the same three buttons, actually all handle completely differently and require a varied style of play. I enjoy this game but its not for everyone. I recommend Not A Hero to anyone that likes a challenging game or someone who plans on being a mayor or president you might learn a few secrets on how to win your election.
Αναρτήθηκε 25 Σεπτεμβρίου 2015.
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