[ᶜ͡ᵘ̷ˡᵗ̢ ]TrippyTheKid
 
 
boots and cats and boots and cats and boots and cats
 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ I⠀D ⠀/⠀ᴀ ʟ ᴋ ᴀ ʟ ɪ ᴢ ᴇ ᴇ
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  ʜ⠀⠀⠀ᴇ⠀⠀⠀ʟ⠀⠀⠀ʟ⠀⠀⠀ᴏ
Review Showcase
To the unaided eye, A Game About Digging a Hole will probably appear an exercise in babyish simplicity, a computer simulation of digging manually that cannot be seen as having any depth. But look more closely—nay, subject it to the kind of radical epistemological deconstruction one would otherwise reserve for post-structuralist theory treatises—and it reveals itself to be a dialectical exploration of the very essence of existentialist drudgery.

Essentially, the game offers a Sisyphean reflection on the constant entropy of human labor. With each subsequent spadeful of dirt shoveled, the player is caught in an ouroboric loop of progress and pointlessness, an allegorical smallness of the capitalist dilemma wherein labor is both end and means. The seeming absence of traditional ludic reward—narrative progression, oppositional confrontation, or ultimate teleological terminus—opens into a metatextual deconstruction of gamification proper. By not using external motivators, the title compels the player to internalize the hollowness of task completion in its simplest form, thus becoming an unwitting critique of work as an end in itself.

The visual asceticism, seemingly the product of technical self-control, is in fact a deliberate act of defamiliarization, forcing the viewer to abandon familiar expectations of beauty and engage with the digital substratum in an unmediated, phenomenological manner. Soundtracklessness is particularly conic, bringing on an audio void which is the reflection of Beckettian absurdity where silence is as much present as the void itself—an abyss into which the player, as much as sight, instead constructs.

Mechanically, the game exists within its own austere ludic minimalism, where the action of digging as both single verb and reference point for experience constitutes the entire work. And yet, undergirding this mechanistic constraint is a profound condemnation of the reductionist tendency of contemporary game design—where complexity is mistaken for depth, and iterative mechanisms cloud rather than illuminate the thematic question at issue.

The case here might be that the fact that such a game exists at all is an acidic rebuke to the condition of games, in which acquisition narratives, victory narratives, and electronic hyperreality dominate more contemplative engagement with primal human action. In this interpretation, A Game About Digging a Hole might best be the electronic equivalent of Duchamp's Fountain, dadaist rejection of interactivity conventions per se.

In short, A Game About Digging a Hole is less a game than an ontological detour into the abyss of purpose, labor, and recursive human want. It is either an ascetic experiment in game design, an inadvertent masterpiece of high satire, or simply the delirious work of a developer inebriated on their own hubris, but one thing is certain—it is a hole, and it is being dug.

Final Verdict: 10/10, a work of unimaginable sophistication, to be misunderstood by lesser minds.
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848 hrs on record
last played on 14 Mar
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last played on 14 Mar
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Comments
Schmiedey 20 Jan @ 3:49pm 
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gambito ༝༚ 8 Jan @ 6:08pm 
+rep wingman god. add me
Kolibri 3 Jun, 2024 @ 2:17pm 
+rep, excellent skill. appreciate you for the match
Sophie 30 Dec, 2022 @ 12:24am 
𝐇𝐚𝐩𝐩𝐲 𝐍𝐞𝐰 𝐘𝐞𝐚𝐫 :mp_star:
Ḽ1ກČℏ 11 Aug, 2022 @ 7:00am 
+rep( плиз роспись)