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Последние обзоры CYBERO

1–7 из 7
1 пользователь посчитал этот обзор полезным
22.2 ч. всего (3.9 ч. в момент написания)
Really, really like this one. Even a few hours in and the Shadow portion is infinitely more polished than any 3D game we've seen for the last 15 years.

Unfortunately, the Sonic portion does show its age in comparison, but the original generations is still a great time so I can only recommend.
Опубликовано 22 октября.
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Пользователей, посчитавших обзор полезным: 3
103.0 ч. всего (49.9 ч. в момент написания)
In this state, I cannot recommend Starfield as an RPG fan, and it hurts more to say that as a Bethesda fan.

I've played enough to see it through to the end and I've explored all the mechanics to what seems their fullest.
But Starfield really is the epitome of "Mile wide, inch deep."

Bethesda's game design is archaic and outdated, and I've no idea why it hasn't changed after the same criticism was given to Fallout 4. This is yet another RPG where choices do not matter in the slightest. Another RPG where you actually have the illusion of choice as opposed to actual choice. Want to kill this guy because you're a bad guy/think he deserves it? Too bad, he's "Essential" tagged. Is this a problem in the new golden standard for RPGs, BG3? Nope. This was a problem since Oblivion. Bethesda shouldn't be getting a pass anymore for outdated design because "It's a Bethesda game, you just don't get it." Similar issue with companions. While how "likeable" they are is subjective, I personally felt they all lacked personality and charm. I thought Vasco was the funniest and he's not even human. There's also a very distinct lack of "evil" companions in the game. You can't do the smallest crime without Sarah Morgan pulling you by the ear to yell at you. I won't touch on the story since how likeable it is is again completely personal preference but I didn't find it gripping at all. I loved Bethesda RPGs because every character in the world really felt like they were individually designed. They all had their own name, schedule, jobs, etc. That is GONE in Starfield. Every shopkeeper is there 24/7. Countless wandering NPCs with no dialogue to offer, often also with very creepy pre-generated faces, are there to fill the city but it honestly makes it feel more empty for me.

Going back to game mechanics, there are so many mechanics and perks that are completely useless, or severely underdeveloped. There is little to no build variety other than whether you're using a melee or a gun and if its a pistol, rifle, shotgun or SMG. Armour variety is non-existent as it is only spacesuits and helmets with varying stats. Outposts seemed to have somehow regressed from Fallout 4, and while the idea of mining and manufacturing etc is neat, it's almost pointless because you can just go buy the minerals for fairly cheap and save a ton of time anyway. Weapon and armor modding has also somehow regressed, with visual changes to the weapon and its shape being far less common and the removal of QoL features like returning swapped mods instead of just trashing them. Other classic Bethesda features like being able to loot every body down to their underwear is just gone. I guess they figured looting every spacesuit would be too easy to gain money or something, but whatever the reason it's just gone. Other weirdly absent features are city maps, and the fact Bethesda still has not figured out how to make a better looking inventory system after literal decades of modders doing it for them.

Their engine has similar struggles. Creation Engine 2 still uses the same cell architecture that they've been using for over 20 years now. While in a game with less travelling like Elder Scrolls this might be alright, for Starfield, a game designed on feeling so open and vast, it just completely took me out of it when EVERYTHING had a loading screen. Boarding ships, taking off, landing, whatever. I can understand it for buildings and how Bethesda works in order to fill buildings with decoration and such while maintaining performance, but again for Starfield it sort of just doesn't click for me. Speaking of which, if you dream of flying your ship around in space, think again because the only time you can use your ship and actually do things with it is orbiting planets. No flying in-between like No Mans Sky. You *can* do it, but you won't find anything. Everything spawns only around planets.

On a more positive note, the ship builder is quite fun and well made. This was a genuine surprise. I really could spend another 20 hours just building ships. It's surprisingly in-depth compared to the rest of the game, and it just made me wish the ships were actually more useful in game. Gun play is, for me at least, slightly improved from Fallout 4, although I know others disagree. While some generated characters can look very creepy (see "Starefield"), I generally think the graphical side of Starfield is quite a leap forward. I like the look of the game for the most part. There are some tidbits like how the game industry still hasn't figured out how to make good looking facial hair, but since nobody has I'll give Bethesda a pass on this one.

Overall... I'm a bit disappointed. Maybe I've been spoiled by BG3's depth of roleplaying mechanics, but I'm tired of being the one that always said "It's a Bethesda game." They need to be held to the same standards as everyone else.

Can a lot of my issues be fixed with mods? Yes. Should I have to wait for mods? No. Mods should be to expand and improve the game, not just fix underdeveloped features. There are some things that I mentioned here that I doubt can even be fixed by mods.

There is good in this game. There is cool moments, there are some cool side stories, and you might really really enjoy it. But I personally was really hoping for the more depth in the game, and I can only hope Elder Scrolls 6 has a smaller scale to allow for Bethesda to invest their time into deep and complex mechanics.

I will reconsider my review if substantial changes happen. but for now, I can only recommend it if exploring a galaxy with actual copy-pasted locations is what you want.
Опубликовано 10 октября 2023 г.. Отредактировано 11 октября 2023 г..
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1 пользователь посчитал этот обзор полезным
75.8 ч. всего (1.8 ч. в момент написания)
In an open environment, running around at the speed of sound is naturally fun. The controls, for the most part, are tight and there's a plethora of content in the game. Character interactions are good, music rocks as usual for this series, but I do wish this game ran and performed a little better. Some pretty bad graphical issues on Steam Deck. Otherwise, good job Sonic Team! Hope the next one improves on this formula.
Опубликовано 8 ноября 2022 г..
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Пользователей, посчитавших обзор полезным: 6
2.2 ч. всего
I have played ONM for roughly 2 hours, and while the original game was fairly decent and pretty fun, the new overhaul is something else.

First off, the presentation of the game - as shown in the images and trailers - remains phenomenal throughout the entirety of the experience. The graphics never disappoint and the Sci-Fi theme is very eminent throughout the game. The modelling of each object, enemy and generally everything is Top-Notch and very detailed (even if minimally used.)

The music fits perfectly with the theme as well: a Techno-Synth like instrumental use works very well.

Now for the real Meat of the game... the story.

The game is meant to tie in with an existing ARG (Alternate Reality Game, essentially a huge puzzle.) called "Entropy" and the very characters exist in the game. I won't spoil anything but I hope players see that this new overhaul is about creating a complex and intricate story for members of ARG communities and Gamers alike. The game is short, but there are multiple endings that can be achieved each having their own affect on the story. What the game also lacks in longevity it makes up for with the fact that the description doesn't lie: This IS an ever evolving game: As of writing this the new "Mutation 1" update just released.

In conclusion the game is a pretty, entropic (I'm funny right) experience and I encourage players to take interest in the story and participate in the ARG and decoding this masterpiece of a story. The full enjoyment of this game comes from being a part of the ARG and I hope that players will read up on it.
Опубликовано 8 июня 2018 г.. Отредактировано 8 июня 2018 г..
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Пользователей, посчитавших обзор полезным: 6
47.0 ч. всего (14.4 ч. в момент написания)
I'll do this game a REAL review.

I won't be talking about the Denuvo DRM, yes it sucks, yes you can only play with internet..

but the game.

The game is Phenomal.

Its creative, nostalgic for some and overall an amazing game in general.

---Gameplay---
It's classic sonic gameplay, but better. movement and animations are so fluid, and it feels amazing to play.
The bosses are so creative and fun, and there's a certain boss that I won't mention but you'll know what I mean when you play it. The levels are designed flawlessly, there's not a single level I didn't enjoy. now, 8/12 Zones are rehashed from past games, which bummed me out at first, but then you realise that Act 2 of the level is *completely* different from act 1. So different that it might as well be its own level. Phenomenal.


---Graphics---
You can probably see for yourself, but this game has some of the most amazing pixel art i've ever seen. Animations are fluid and flawless, and thats all I can really say. I'd rather you experience it for yourself.

---Music---
Ah, my favourite part.
I'm gonna say it, but the music in this game might be my favourite Sonic game music Ever. Heck, make it my favourite game music ever! (♥♥♥♥ off undertale)

Seriously, listen to some of the tracks, I can't tell you how good it is myself, so listen to it yourself.



I'll leave you to it. GET THIS GAME.
Ignore the DRM Issues, unless you're a modder/no internet, in which I pray to gods that SEGA fix this Gem of a game for you.
Опубликовано 30 августа 2017 г..
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Пользователей, посчитавших обзор полезным: 3
12.4 ч. всего (3.1 ч. в момент написания)
This game is VERY VERY different to the other ones. I feel this one kind of lacks gameplay wise, as (Spoilers) Its just a bunch of minigames each night (Not the pixel 8-bit ones). Scott has clearly put alot more dedication into Story for this one, and while i feel thats a nice turn from the rest of the series, i personally don't like it.

Overall, really nice effort with the minigames and voice acting, if Scott ever made another FNaF game, however, I think it should go back to the old gameplay style, while keeping similar elements such as voice acting.

Reccomended if you like Deep stories.
Опубликовано 8 октября 2016 г..
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1 пользователь посчитал этот обзор полезным
1,112.3 ч. всего (2.3 ч. в момент написания)
brilliant fun, addictive gameplay, interesting characters and best of all, FREE!!
Опубликовано 4 апреля 2015 г..
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