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Recent reviews by D3dMeat

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No one has rated this review as helpful yet
36.6 hrs on record (35.8 hrs at review time)
Because it kicks ass.
Posted 4 February, 2020.
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No one has rated this review as helpful yet
3.9 hrs on record (1.1 hrs at review time)
Early Access Review
Really liking this game so far. I love the way the physics work and the way the characters are basically jello. It makes the game really funny to play. The only big bug that I have found in this game so far, playing it around two hours today is that on when you load up the "waves" gamemode, half the time the AI's don't spawn into the first and sometimes the second waves. Sometimes I'll get 1 AI for wave 1 and 1 AI for wave 2, and I won't be able to finish wave 2 because the other AI won't spawn into the level. I know this game is only in v0.3 alpha but I hope that will help with the production of the game. Otherwise, this game is a blast to play with friends, especially with 4 people. No better time to get it while it's around $15. Definitely would recommend.

Cheers.
Posted 1 January, 2016.
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2 people found this review helpful
28.9 hrs on record (13.0 hrs at review time)
Early Access Review
I don't know where to begin with this game. All I can say, is that it reminds me of a beautified, remastered, excellent version of the very addicting game of my childhood, RallySport Challenge. I love how far the graphics have come with this game, if I could run it in 60 frames on my PC, it would almost be like I was driving a real rally car. It still basically is on my Medium/High quality setup. The way you can tweak the car's chassis reminds me so much of RSC, and the physics engine and graphics in this game just scream Rally Simulator. Fantastic job.

There are several things however that I am hoping you guys will look over to make this game a masterpiece. One of the things that I would like to see fine-tuned, is a refinement of the graphics. Before anybody jumps on me, yes, the graphics do look absolutely spectacular on Ultra in 60fps. Even on Ultra though, I feel that there is more detail you could include in the terrain (Such as birms, in some areas, and some objects and ground effects), and also the cockpit of the car. One thing that really kills me in this(and many other racing games) is the CROWD. I know it would bog performance to refine the crowd models, but staring at blow-up dolls in the crowd really lowers the self esteem as a driver. It's saddening to know that the people cheering for you are just cardboard cutouts. Another thing I noticed that bugged me in terms of the graphics, was the car models. Isachsen's 2014 STi Rally Cross car, is PRETTY good, but it is very disproportionately fat in places like the rear (even if it does have a wide body kit). The headlights and other areas don't seem to have amazing depth really either. Just more nit picking though.

Something else that is already clearly stated to be expanded upon, is the car selection. This part for me is more like suggestions. I personally love Subarus, lets just get that out of the way. I think since Subaru Rally Team has made such a big impact throughout the history of rally, and just even the past couple of years, I would love to see a plentiful array of Subaru rally cars and skins. (I really wanted to drive the '95 impreza with the 555 Colin McRae skin, but it wasn't present in Early Access). I would like to see the Skins for Pastrana, Higgins, Isachsen(Already added), Lasek, and McRae. If maybe the Hawkeye model STi('06-'07), the Bugeye STi('02-'03 model) and also David Higgins' new 2015 STi, that would be super rad. Someone also mentioned Ken Block as well. An Evo wouldn't hurt as well. The list goes. I love the selection of cars that is already rolling in the game however, many different popular rally brands, accurate and not missing a beat.

A couple things about the menu UI that I had small issues with as well, were one, the menu navigation. You have to use the arrow keys on the keyboard or the controller to navigate through the menu. This really isn't that big of a deal, but I think it's generally easier to be able to slide around and click boxes with the mouse as well. One bigger thing that bothers me, is that the last big racing game I played was Forza 4, so my controller setup consists on Handbrake-A;Gearup-B;GearDown-X, and I can go in and change the controller settings for this game, but I find that it seems to reset back to defaults often for me. I don't know if this is my fault of not knowing how to save, or a small bug in the game, but something to possibly look at, I don't know.

It's like 2:00am, and I can't think of many other things I wanted to see change right off the top of my head. I do want to give CodeMasters a big appauld on this game, even in Early Access. If they were to release the full game as is, I would still give it a perfect score, it is seriously that good. Hopefully by reading through that big mess of text above, I would be a help to you to refine the game and make it a masterpiece of a racing game for even the whole next decade.

(P.S: Not to say we should throw random mini-games into a potential Rally Simulator, but speaking of Ken Block, bringing back the Gymkhana game mode would be kind of a cool little addition on the side. Of course, only after all of the polishing and fine-tuning is done with the game. Just saying ;p)

Thank you for listening.
Posted 3 September, 2015.
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Showing 1-3 of 3 entries