3 personnes ont trouvé cette évaluation utile
Non recommandé
0.0 h au cours des 2 dernières semaines / 10.5 h en tout
Évaluation publiée le 26 févr. 2016 à 8h41
Mis à jour : 26 déc. 2016 à 12h24

Devs either too lazy to check playability of their own game or just believe that the main purpose of it is making gamer suffer...

It's about:
  • brother who tries to save his sister;
  • grim (dispite mostly white colour) journey through nowhere;
  • solving puzzles based on manipulating with different kind of switches and involving a little physics interaction with objects (generally, telekinesis);
  • fighting with unbearable controls.

Why you should play this:
  • tempting iteration of Limbo, but mainly focused on action and with way less melancholy.

Why you may not like it:
  • disgusting controls for "telekinesis" abylity: it's too sensitive, you fight not with time or boss (or both), but with flickering and twitchy aim;
  • strange balance and puzzle's design: most part of the game puzzles are static and do not demand any rush, but in the end you are forced to solve them faster (especially in fight with 2nd boss) - with poor controls it transforms to endless irritating repeating of the same parts of the level again and again in tenuous hope that next time you succeed;
  • questionable saving system: all saves contained into the registry, you aren't allowed to choose any part or "chapter" of the episode - only stating from last checkpoint is available;
  • technical issues: no way to start a new game - such option just absent, "quiet game" option doesn't work properly and doesn't "close" the game.

You are welcome to try, but after you find yourself with absent look whispering curses to developers because your soul was sucked out of you, don't say you haven't been warned.
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