106
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reviewed
824
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in account

Recent reviews by acibi

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Showing 1-10 of 106 entries
1 person found this review helpful
2 people found this review funny
1.0 hrs on record (1.0 hrs at review time)
My 4 year old had his first rage quit with this one after I won. Definitely recommending.
Posted 30 August, 2024.
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No one has rated this review as helpful yet
0.9 hrs on record
Good piece for contemplation and ideatelling, but I value my wrist health more than the discourse, so listened to the dude and stopped trying.
Posted 30 August, 2024.
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No one has rated this review as helpful yet
10.1 hrs on record
This is a simple fun game. I would normally recommend it without a doubt. But I need to say that it is kinda buggy. I was able to reach to end of the game, but some of the missions that requires triggers from other npcs, just doesn't trigger. And searching about online shows that it is not a rare occurrence. So buying this game would mean accepting that bug gamble. Good luck.
Posted 31 July, 2024. Last edited 30 August, 2024.
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5 people found this review helpful
1.2 hrs on record
I own Hitman 1 and 2. Bought this one and did the carryover thing. Nothing carried over. I don't have Hitman 2 maps here. All the progress made there is back to zero in this one. Game literally started from the ICA training. I thought they did it so we can remember the mechanics, but it happened that way because the game has no idea I've played Hitman before. Also, why do I need to pay second time to get the maps that I already own? Such a mess. And clearly unfair. A fair way to do this would be allow us to carry Hitman 1&2 experience and maps to this, then sell us the Hitman 3 Maps. I really don't know, right now, what did I paid for with this game. The "Get Access" page for the Hitman 3? If I am going to play Hitman 1 or 2 maps, I already own them, I can go play there. Oh man, such a waste.
Posted 15 June, 2024.
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1 person found this review helpful
37.5 hrs on record (27.7 hrs at review time)
Epic game
Posted 5 March, 2024.
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No one has rated this review as helpful yet
27.2 hrs on record
Very good game.
Posted 21 October, 2023.
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No one has rated this review as helpful yet
22.0 hrs on record
Phenomenal remake!
Posted 1 October, 2023.
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No one has rated this review as helpful yet
13.0 hrs on record
Fun, incremental, mining game with great gameplay, but requires heavy improvements on the QoL and optimization side.

For example, I've learned that you can quick prestige by clicking on space button, after I've finished 500 cores.

Since dev is someone that listens to people, I will just list the things that I've encountered throughout the game:

- Gunpowder comes way too late. After gunpowder you have tonnes of content, and actual real fun starts after that. I would have reduced the entry fee for the sulphur planet.

- Button to go directly to last planet you played, from the shop. Especially helpful at the beginning.

- Being able to pin researches to left side of the screen, so you would see how much material you need.

- Also right side of the screen becomes mess for the late game. Especially after farming comes in, right side of the screen loses its importance. Could be removed after some point. Or you could give us that option to close it.

- There is no hard limit on where you can go with the drilling ship, or where you can go when looking at solar system. Once I wander far away and I wasn't able to find the system back, so I needed to reopen the game. Hard limit for both planets and the system is needed. Or an arrow that shows the center when you wander too far.

- This one is very basic, but will still write it. When you max out a research it still shows the next level's price, when there is no next level. After you click something else and come back it goes away, but just gives the feeling that the game isn't polished enough.

- First time I reached a core, not destroyed, I expected something to happen. Instead I died. Had I got an achievement out of it, I would've been dead but happier.

- Most of the UI elements are very close to the edge of the screen. Like prestige dropdown menu after you 8-9 prestige, crafting card components, milestones, etc. Little padding to the sides wouldn't hurt nobody.

- After ships speed reach to some limit, or after like 30 minutes, there has to be an alert to show you that settings has cam shake slider. I was getting pretty nauseous after reaching to the core, as it turns like crazy. And this is especially bad for that Uranium planet, with that special effect.

- Can't equip notice for equipments doesn't make any sense. I already know I equipped another equipment, I just want to change it with this one.

- Finish the level when all the blocks are destroyed. Just bring the prestige/prestige and restart menu when there is no block left. Instead now we see drones and everything puddle in the middle of the screen. You might say I already brought that menu when you destroyed the core, but sometimes, especially at the beginning even after you destroy the core, you stay around to clean up the leftovers, as you now have extra damage from the depth thingy.

- Along with this, auto-prestige, or prestige skipping. Maybe an option we can purchase from the skill tree. But so much needed. Same planet, 100 prestiges straight. Nothing to see, nothing to enjoy, pure grind. This game is beautiful already, no need to make it tedious.

- Late game performance issues are too much affecting the gameplay. Especially with the Sun. I mean last week it was worst, I believe you guys already updated it, so now at least it is playable. But when there are lots of particles around, game lags heavily. An option to close visuals on some of these things would be nice. Or you can optimize it better.

- Electric tank reaches the max capacity and continues to check it, gives very laggy unprofessional view. It should stop checking after it reaches to max.

- When other stages of Sun selected, when you select a planet back, that stage selection menu sticks to the screen. Should be fixed.

- At skill tree it says circuit board mk2, but crafting says quantum board. Should decide on one. (This is my not from last week, maybe already changed it)

- Instead of unnecessary and grindy 10M blocks achievements, you can give us finish skill tree achievement. I am not going to sit there and try to reach this number, but I would have tried if it was the skill tree that I created a special bond with throughout the game.

Anyways, very good game. Enjoyed it very much, and recommending it.
Posted 15 August, 2023.
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No one has rated this review as helpful yet
165.3 hrs on record (58.6 hrs at review time)
My three years old love this. Calls it lego. It helps us teach him not just colors, but also numbers. It also helps him with the motor skills, hand-eye coordination etc. He is pretty decent with the mouse now. I am afraid next year he might need to start with the CoD series.

I also like the game. Especially the bigger pictures. But the default settings wasn't doing it for me, so here are some of my recommended settings and some tips:

- Dark Mode only for UI (Eyes can rest when you are around the borders)
- Font to something normal ( Pixelated font is too hard on my eyes)
- Lock pixels (There are pictures as big as 500 x 500, 250 000 pixels to paint, putting this allows you to use your pointer more like a brush, and helps at the tricky areas)
- Remove colors from palette when finished (After removal gives the next color, if they are close by, this one helps with the smooth transitioning. If not, still good to only focus on the remaining colors)
- WSAD to move the board
- QE to get the neighbor color ( Learned this fairly late)
- Type in the number if it is not in the neighbors, instead of sliding the bar

Also a friendly reminder, I guess this game could be a great instigator for carpal tunnel syndrome if you are not using adequate support. It is quite straining on the wrists. So play responsibly. Or get some silicon mats under your wrist.

What could be added:
- Different tools to paint: Different brushes, different pointer sizes, different pointer shapes could add some more options to choose from while painting.
- Timer: How long does it take to finish this massive 400x400 picture in the second book? And how come of all the players %12 already finished it? I was expecting something like %2-3. Anyways, this could show when you press TAB, together with the finished percentage.
- Ability to check finished picture before finishing it: This way the painting won't be too random (and chore) . You would know what you are painting, what object are you painting right now, which color means what etc. Sometimes it is good to just paint, but sometimes this option would be helpful too.

All in all, we recommend this one. 60 hours in haven't bought a DLC even (I guess). But at this rate, we will be buying some, because the boy is getting quicker with the pictures.
Posted 17 July, 2023.
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2 people found this review helpful
0.8 hrs on record
100% 47 minutes. And fun 47 minutes. Recommended!
Posted 17 July, 2023.
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Showing 1-10 of 106 entries