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Recent reviews by ZereF

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
1 person found this review funny
34.3 hrs on record (28.1 hrs at review time)
Good af
Posted 23 November, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
27.8 hrs on record (23.4 hrs at review time)
Early Access Review
> Why Is VRChat Wrong <
~> Adding EAC to VRChat won't really help them with anything, most games with EAC already have a bunch of cheaters this will only annoy the community.
~> The only thing they will stop its the QOl mods, most of the VRChat "clients" that were macking your game experience way better for example:
~~> Custom Post Processing which will let u add Post Processing to worlds that don't have and adjust your own Post Processing settings like bloom, gamma, etc.
~~> AntiCrash will help u avoid having your game close by a random avatar with a crash shader or particles or anything like that, or even protect u from photon exploits I will type more of this down
~~> And a lot of other mods, there are mods for IK which VRChat tried to implement which is still worst then some mods.
~> VRChat has been very slow at adding features, you promise mods/features that people already can use via mods, even tho we all know wen u guys promise something it will probably never going to be added or it will be added in few years, for example more avatar favorites or the PhysBones.
~> This is the worst part by adding a EAC u will only stop some client modification while u guys use a outdated version of photon which is very exploitable.
Now There won't be a away to protect against avatar crashers or photon exploits (U don't need to use the VRChat client to connect to your photon servers).
~> The actuall VRChat client was never a issue, u would not get crashed by a client more like avatars or photon exploits which both are not fixed.
~> Also stuff like avatar/world ripping its still very easy to do.



knah
Soo... The long blog post, praising EAC as a silver bullet that solves everything. Except it isn't, and the only thing it actually "solves" is wholesome modding.
Here's simple facts:
* Most games that use EAC (or other anti-cheats) still have cheaters. For VRChat, this means that malicious mods will still exist and be used to annoy people in publics.
* Some of VRChat's problems (avatar ripping, crashing) have nothing to do with client mods. It's exceedingly easy to do both without mods. In fact, wholesome mods are used to prevent crashing and make ripping harder. All EAC does in this case is make people crash more due to lack of protections.
* The blog post once again shifts the blame to mods for account theft. At the same time, VRChat Team soft-endorses OSC software, "as long as you can build it from sources yourself". What do you know, the same applies to most wholesome mods - they're completely open-source and safe. This is a blatant two-faced lie to spin the narrative in your interests.
* Mods causing issues for creators or VRChat Team on game updates? The main source of update breakage is VRChat deliberately obfuscating their code, making mod development harder. As for creator issues, some mods also provide brand new possibilities that VRChat refuses to consider or will consider "soon" (see below).
* VRChat has been historically slow at adding features. You promise mod features "soon" but people can have them now, via mods. It's very likely that "soon" in this case will be either "years", or "never" for more niche features or features that don't align with your team's grand vision. To this day IK2 is far from perfect (people still use you-know-what), avatar favorites are pitifully limited, and most mod features are not even mentioned anywhere, with their canny posts lying forgotten and buried.
* You have a lot of angry people on your hands, duh.
Given that this update seemingly fixes nothing while also angering quite a few people, how about you choose a different course of action? Here's what I suggest:
* Drop EAC and forget it ever existed. Same for any other anti-cheat.
* Focus on actual security - not trusting the client, fixing exploits, having serverside checks. It's actual work, but it's also the only thing that has results. Not pretending that an anti-cheat solves anything.
* Drop obfuscation from most of the code. It didn't stop modding and only caused issues on game updates. Mods for non-obfuscated games break way less on updates. You can keep obfuscation on parts you deem critical to security, like Photon - not that it will stop anyone, but at least it will send a clear signal.
* Adapt to the reality of people modding the client. Update TOS to distinguish malicious and non-malicious modifications. Normalize talking about mods, so that most issues investigations can be safely started with "do you use any mods? If yes, try without them". You don't have to support mods, obviously, but you'll have way easier time dealing with the fact that people use them.


Posted 26 July, 2022. Last edited 26 July, 2022.
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No one has rated this review as helpful yet
3.1 hrs on record (2.8 hrs at review time)
Early Access Review
Deja vu
Posted 24 November, 2021.
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No one has rated this review as helpful yet
0.4 hrs on record
Super joc
Posted 17 December, 2020.
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No one has rated this review as helpful yet
78.1 hrs on record (34.4 hrs at review time)
Good game.
Posted 25 November, 2020. Last edited 26 November, 2023.
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No one has rated this review as helpful yet
16.2 hrs on record (3.0 hrs at review time)
Nice story =))
Posted 25 November, 2020.
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Showing 1-6 of 6 entries