Xansos
Indonesia
 
 
Too often we save the flowers for funeral.


And yet it moves.

Everything happens by chance
But that chance is predetermined by the will of the world
The universe is so big that everything in it doesn't matter anyway.


I'm a horrible human being.
My writings are bad [xansos.wordpress.com]
I am totally, A weebs.
Зараз не в мережі
Вітрина знімків екрана
Life
If I can stop one heart from breaking,
I shall not live in vain;
If I can ease one life the aching,
Or cool one pain,
Or help one fainting robin
Unto his nest again,
I shall not live in vain.
Вітрина рецензій
68 год. проведено
Something in me urged to write this review, A blinding light.

Hailed as the worst thing that humanity has ever made ever, Final Fantasy XIII really is just a long tutorial, one ♥♥♥♥♥♥♥ metal gear solid 3 stairs long (even longer). It's true, the first 20-30 hours of the game you can just sit back and press the 'a' or 'x' button and win every battle, It plays itself. But there's something left to be desired from this game, a meat hidden before a pack of nails.

Now you might think that you don't care about the gameplay, you're just here for the story. That's great and all except for ♥♥♥♥♥♥♥ Hope. It's probably the reason why I can't remember any of the story now, because I was so focused on him, The story involves something being crystal and saving someone. I honestly don't know what kept me going, maybe it's the long hallway intriguing world and loveable character Sazh.

Once you reach Gran Pulse, the game transforms. Somehow, I dare say, it became fun. The combat now has more depth and the freedom you get is fresh and exciting. The sidequest and the monsters, especially riding chocobos felt great. Everything became fun, you can also switch characters and not choose Hope. Or choose him, his character developed later on and he's kinda useful.

To truly understand Final Fantasy XIII we need to question every game design that had been made. The long, giant hallways is really just a satire and metaphor for every game that exist. If you really, really think about it, Mario is just a long 2d hallway. The only difference between them is that FF13 lets you move in every direction. GTA V, praised for its open world, is also a long giant hallway, the difference is the size of the hallway is massive in that game, so you don't feel like you're in a hallway. It's all just an illusion. Why do we have to play games if it's all just a massive hallway? This game critisize on the very idea of playing games itself, it showed a bold and blatant real hallway, not a metaphorical one. We all live in a giant hallway.
Остання активність
3,2 год. загалом
востаннє зіграно 16 листоп.
0,2 год. загалом
востаннє зіграно 6 січ.
807 год. загалом
востаннє зіграно 7 листоп. 2022
Darrand 7 січ. 2017 о 9:03 
THANK YOU :D:
Sne3e3r 9 жовт. 2016 о 18:46 
:100percent:
Ghost 16 верес. 2016 о 21:12 
k
The21Garrys 16 верес. 2016 о 2:06 
inilah mengapa manusia hrs tetap menjadi makhluk yg takk dikasih otak
Darrand 18 черв. 2016 о 22:23 
<3
Leumeisa 9 черв. 2016 о 0:13 
:steamsalty: