No one has rated this review as helpful yet
Recommended
0.8 hrs last two weeks / 5.0 hrs on record
Posted: 26 Nov @ 3:50am
Updated: 26 Nov @ 3:50am

Pretty decent minimalist platformer that's fun to play in short bursts. That said, it has too many annoyances that make it worse than all my favorite precision platformers.

Gold placement is SO obnoxious. The difficulty of getting all the gold in a level is all over the place, sometimes a level will be a 2/10 in difficulty but a 9/10 if you're trying to 100% it. Sometimes it's a 4/10 in difficulty and getting all the gold is super easy. Sometimes there's so much gold in a level that you have to spend minutes making slightly different jumps to collect them all, or spend a long time backtracking back and forth. Trying to 100% a series of levels often feels like a massive waste of time, and I started having 10x more fun when I just completely gave up and started ignoring gold altogether.

Level design is a mixed bag. The game boasts over 4,000 levels and there's obviously a lot of quantity over quality. Too many levels feel more "annoying" than difficult, and there are a LOT of levels that are too cramped and stop you from enjoying the movement. A lot of levels where you're forced to backtrack through the whole level again just to extend the playtime. A lot of levels where 99% of its difficulty is in one jump, like ones where you have to hit a switch that's surrounded by mines very carefuly... Etc.

Fall damage sucks. I'm 5+ hours in and I still can't tell you if a jump will kill me or not. It's never clear, and there's no indicator other than praying that you jucst barely being under the death velocity. It's annoying that every time you make a big jump, you have to land on a slope or wall jump at the very last second to avoid death. I don't think it actually adds anything to the game, it's just a weird carry-over from the previous games.

The minimalism is a double edged sword. I get the game is intentionally simple and has few traps but all the levels blend in together. Despite one trillion levels or whatever, it gets repetitive. This is made super obvious by the fact that only 9% of people finished the first row of N++ levels, and how most people reviewing have <10 hours of playtime. People got bored. Virtually nobody bothered to finish a quarter of the levels included.

Overall: 7/10 game. Worth buying on sale if you're looking for a purist platformer.
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