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Recente recensies door BurnVictim

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1-10 van 16 items weergegeven
12 mensen vonden deze recensie nuttig
930.0 uur in totaal (908.2 uur op moment van beoordeling)
New UI is still ass but it's manageable.

I have a very specific complaint: The game often prioritizes picking up a weapon off a dead hunter over stopping bleeding, putting out a fire, or looting a dead hunter. This is stupid. Please fix.
Geplaatst 15 augustus. Laatst gewijzigd 27 oktober.
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401.6 uur in totaal (345.2 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
I've been playing this game since mid-2016, and it's grown a lot since then. A lot of new features have been added, new mechanics, weapons, even NPCs have been added and there are more to come.

Still, I cannot in good conscience recommend this game to a new player-- Not in its current state, and especially not until The Fun Pimps can definitively release a finished product. Every major update is basically just a rework of existing mechanics. New things DO get added, but most of the time they are inconsequential, with exception to traders. I think the crafting skill system has been reworked 4 times now.

It's incredibly frustrating to see the game has been in development for 10 years and the current product is almost indistinguishable from 5 years ago. I understand that alpha development is all about experimenting with different designs and features but after 10 years I'd really hoped they'd be making more substantial progress than this.

I know we're expecting hostile NPC's within the year, and I really do hope that it all goes well. But I believe The Fun Pimps must either have some serious internal management problems preventing them from working efficiently on the game, or that the game is poorly coded. Both of these issues are deeply concerning for a game I've been playing on and off for almost a decade.
Geplaatst 29 januari.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
378.8 uur in totaal (56.8 uur op moment van beoordeling)
Genuinely one of the best RPGs I've played in a long time. Incorporates the mechanics of D&D incredibly well into video game format,
Geplaatst 21 november 2023.
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7.6 uur in totaal (5.3 uur op moment van beoordeling)
Amazing, emotional story and cute art

also the music matches each scene perfectly, it's just amazing
Geplaatst 29 september 2021.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
5.4 uur in totaal (4.2 uur op moment van beoordeling)
Worth every one of the 50 cents I spent on it.
Geplaatst 1 juli 2019.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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560.1 uur in totaal (168.5 uur op moment van beoordeling)
A high quality game that took lots of time and effort to make, and it shows. The developer, ConcernedApe, is very devoted to his work and has done an amazing job at creating a farming game that takes inspiration from Harvest Moon, Animal Crossing, and other great games. I'd recommend it to anyone who just needs to sit down a while and relax. The musicis very relaxing, and perfectly complements the game. The characters all seem real and in-depth, each having a proper backstory to make the world feel alive and interesting. Just give it a try. If you don't like it, you can always refund within a few hours-- It's worth trying.
Geplaatst 21 november 2018.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
9.9 uur in totaal (8.2 uur op moment van beoordeling)
I've played every game in the "bundle", so I'm going to have to rate them each separately based on my opinion. The ratings are mostly based on how fun they are, how fair they are, and whether you can ever tell what you're doing. There are virtually no spoilers for any of these games since almost everything meaningful is shown in the screenshots, so if you think there might be any sort of spoiler, read at your own risk. I'll be going in order of how they are listed in-game.

Super Clew Land - 7/10
In this evolution-based game, you, Clew, must walk around and devour small orange creatures in order to grow in size and evolve. Your first evolution is jumping, followed by a horn, followed by swimming, then finally flying. As you move around the map, you may encounter some gemstones as you go. In order to progress through the game, you must locate every gemstone. This would be fine if you actually had any idea how to find them in the first place. I was lucky enough to be flying around the top-left side of the map when I found a room with a small map in it that led me towards other gemstones. Without this map, you will be VERY lost. You'd be damn lucky to beat the game without this thing. After collecting these gems, you can go far beneath the map to deliver these gemstones and get your next upgrade. a sharper horn. Yay. Now you can break bones, or teeth, or whatever those sharp things are. After that, you fly to the left, then up, then right and you're at the final boss. It's actually the most fun part of this game, and it's decently difficult. Super Clew Land isn't anything special but it's definitely a fun game. It's very annoying in how you'll have no idea what you're doing for a solid portion of the game, though. All in all, it's pretty good.

End of Line - 4/10
In this game, you, a robot, must kill yourself. That's the game. It isn't too easy, though. You've got to slam yourself into some robots before you can do so, or else they'll just revive you. Complete puzzles to kill robots, and press the right buttons to set traps for them. This game isn't too difficult, and before I knew it I'd beaten it. It's honestly not that fun, and the same-looking colors hurt my eyes a bit. It's OK, I guess.

GAIAttack - ?/10
I haven't played this game enough to grade it. Will update when that changes.

Paradox Lost - 2/10
In this Metroidvania, You must travel through time using your gun in order to save a collapsed kingdom. I had high hopes for the game, and when I started playing I thought it was pretty cool. I immediately knew the flying saucers would become platforms later, but I didn't know how. It isn't long until you start travelling through time. And boy, that's an experience. The game still feels like Metroid, but it just becomes... lost. After you stop getting stuck in small corridors that just lead you from one time-travel crystal to another, you'll have no clue where you are, or where to go. I guess I did everything right though, since I ended up finding most (hopefully all) of the powerups along the way. I accidentally stumbled my way into the final boss, which wasn't really anything special. Imagine the time-travel crystals but they're veiny and red, and they're shooting health at you. It isn't difficult, just very confusing. One of the sidegoals was to save the citizens of the long-lost kingdom, but that requires you to backtrack and sit around at a crystal for a while, jumping around as you go to make sure you're in the little hole in the wall where the citizen ends up being hidden in at that certain period of time. It's... It's not very good.

Wub Wub Wescue - 8/10
This game is pretty great, actually. You've got puzzles, snakes, death, scary tribesmen, music, death, platforming, and more death. It's pretty fun. Solving puzzles and figuring out the orders in which you have to do everything is pretty satisfying, and dying just before you save your master is infuriating, no matter how many times it happens. It's great.

Brains & Hearts - ?/10
I'll be honest. I've got no ♥♥♥♥♥♥♥ idea how to play this. I understand the basic premise but I couldn't figure out much else. I'll have to try this more before I give it a grade.

Shūten - 6/10
This is a sort of bullet hell/copy ability type game where the protagonist must make it through multiple levels of bullet hell with very low amounts of health. The weapons are all pretty fun. My personal favorites are the ninja stars and the arrows, but I'll admit I enjoyed grenades a bit. The dirk, boomerangs and mace all felt really useless and underpowered. As you progress through each stage, the enemies and their patterns get harder until you fight the boss of that zone, whose difficulties vary. The wolf in the mountains is way too tanky for his own good, while the turtle is so easy you'd swear it shouldn't be a boss since it prefers to bounce in the corner. The final boss is pretty infuriating. Like the wolf, the final boss has a ♥♥♥♥♥♥♥♥ of health, and like the turtle, its attacks suck. The main difficulty of this fight is really how long it takes. You're bound to screw up once, dodge in the wrong direction, get hit by one of those mace-flailing ♥♥♥♥♥♥♥♥ who take too many hits to be normal encounters. Once you've beaten its first stage, you're given a second stage which is significantly easier, save for the fast normal enemies. I'd recommend using the arrows for stage 1 and ninja stars for stage 2. It's actually a really fun and difficult game, but I just felt it wanted me to grind a bit more than I was willing, some bosses dragged on, and a lot of levels felt the same, regardless of their difficulty or variety.


Final Verdict

Scoring 25/50 points (10 total per game scored), this gets a solid 50% rating. It's not great, it isn't bad. There's some decent games in this bundle, but I wouldn't recommend buying it unless it's on sale. These games were all made within 72 hours, then polished further afterwards, into their final stages today. Regardless, they still show how rushed they are, and how unpolished they are. Looking at them as games developed in 72 hours, they're pretty good. But as full-price released games on Steam? Meh. I'd buy it on sale, but I do recommend it if you're interested in any of the games I went over. And seriously, support more developers who participate in these game jams. Making games isn't easy, especially in just 3 days. A lot of them will look and feel unfinished, but they're pretty decent games.

I give this game a 5/10.
Geplaatst 20 september 2018. Laatst gewijzigd 20 september 2018.
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1,754.1 uur in totaal (961.3 uur op moment van beoordeling)
My only regret is not playing more up to now.
Geplaatst 23 november 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
8.7 uur in totaal (3.5 uur op moment van beoordeling)
Simply beautiful.

It's a short game, but it tells a great story and really makes you level with the characters. The game makes so much out of so little, with the simple design and great music. Occasionally, the puzzles might get a bit frustrating, but they're uite easy once they're figured out. Somehow, the characters- which are all rectangles, by the way- develop as you meet more characters. I felt a bit emotional over some colored rectangles. Just do yourself a favor and buy the game. At the time of writing this, the game is on sale. It's worth it.
Geplaatst 24 november 2016.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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212.8 uur in totaal (98.7 uur op moment van beoordeling)
A while ago, I started playing Starbound. I got the best gear possible, and completed the game. I stopped playing it for a few months and forgot about it. Now, it's out of early access and I've already fallen in love with it again.

You'll see a lot of reviews saying how it's like "2D Minecraft" or "Terraria in space", but this game should not be rated comparatively to other games. Lots of time and effort was put into this game to make it a special and exceptional game. Do yourself a favor and buy it. However, unlike I said earlier, if you liked Terraria, give it a try. It's a similar concept with more advanced mechanics.

Side note: I'm glad we're experiencing the story's explanation now, instead of just starting on a half-destroyed ship.
Side-side note: When on the second bridge, grab the cape.
Geplaatst 22 juli 2016.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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