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Postat: 20 sept. 2018 la 16:06
Actualizat: 20 sept. 2018 la 16:07
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I've played every game in the "bundle", so I'm going to have to rate them each separately based on my opinion. The ratings are mostly based on how fun they are, how fair they are, and whether you can ever tell what you're doing. There are virtually no spoilers for any of these games since almost everything meaningful is shown in the screenshots, so if you think there might be any sort of spoiler, read at your own risk. I'll be going in order of how they are listed in-game.

Super Clew Land - 7/10
In this evolution-based game, you, Clew, must walk around and devour small orange creatures in order to grow in size and evolve. Your first evolution is jumping, followed by a horn, followed by swimming, then finally flying. As you move around the map, you may encounter some gemstones as you go. In order to progress through the game, you must locate every gemstone. This would be fine if you actually had any idea how to find them in the first place. I was lucky enough to be flying around the top-left side of the map when I found a room with a small map in it that led me towards other gemstones. Without this map, you will be VERY lost. You'd be damn lucky to beat the game without this thing. After collecting these gems, you can go far beneath the map to deliver these gemstones and get your next upgrade. a sharper horn. Yay. Now you can break bones, or teeth, or whatever those sharp things are. After that, you fly to the left, then up, then right and you're at the final boss. It's actually the most fun part of this game, and it's decently difficult. Super Clew Land isn't anything special but it's definitely a fun game. It's very annoying in how you'll have no idea what you're doing for a solid portion of the game, though. All in all, it's pretty good.

End of Line - 4/10
In this game, you, a robot, must kill yourself. That's the game. It isn't too easy, though. You've got to slam yourself into some robots before you can do so, or else they'll just revive you. Complete puzzles to kill robots, and press the right buttons to set traps for them. This game isn't too difficult, and before I knew it I'd beaten it. It's honestly not that fun, and the same-looking colors hurt my eyes a bit. It's OK, I guess.

GAIAttack - ?/10
I haven't played this game enough to grade it. Will update when that changes.

Paradox Lost - 2/10
In this Metroidvania, You must travel through time using your gun in order to save a collapsed kingdom. I had high hopes for the game, and when I started playing I thought it was pretty cool. I immediately knew the flying saucers would become platforms later, but I didn't know how. It isn't long until you start travelling through time. And boy, that's an experience. The game still feels like Metroid, but it just becomes... lost. After you stop getting stuck in small corridors that just lead you from one time-travel crystal to another, you'll have no clue where you are, or where to go. I guess I did everything right though, since I ended up finding most (hopefully all) of the powerups along the way. I accidentally stumbled my way into the final boss, which wasn't really anything special. Imagine the time-travel crystals but they're veiny and red, and they're shooting health at you. It isn't difficult, just very confusing. One of the sidegoals was to save the citizens of the long-lost kingdom, but that requires you to backtrack and sit around at a crystal for a while, jumping around as you go to make sure you're in the little hole in the wall where the citizen ends up being hidden in at that certain period of time. It's... It's not very good.

Wub Wub Wescue - 8/10
This game is pretty great, actually. You've got puzzles, snakes, death, scary tribesmen, music, death, platforming, and more death. It's pretty fun. Solving puzzles and figuring out the orders in which you have to do everything is pretty satisfying, and dying just before you save your master is infuriating, no matter how many times it happens. It's great.

Brains & Hearts - ?/10
I'll be honest. I've got no ♥♥♥♥♥♥♥ idea how to play this. I understand the basic premise but I couldn't figure out much else. I'll have to try this more before I give it a grade.

Shūten - 6/10
This is a sort of bullet hell/copy ability type game where the protagonist must make it through multiple levels of bullet hell with very low amounts of health. The weapons are all pretty fun. My personal favorites are the ninja stars and the arrows, but I'll admit I enjoyed grenades a bit. The dirk, boomerangs and mace all felt really useless and underpowered. As you progress through each stage, the enemies and their patterns get harder until you fight the boss of that zone, whose difficulties vary. The wolf in the mountains is way too tanky for his own good, while the turtle is so easy you'd swear it shouldn't be a boss since it prefers to bounce in the corner. The final boss is pretty infuriating. Like the wolf, the final boss has a ♥♥♥♥♥♥♥♥ of health, and like the turtle, its attacks suck. The main difficulty of this fight is really how long it takes. You're bound to screw up once, dodge in the wrong direction, get hit by one of those mace-flailing ♥♥♥♥♥♥♥♥ who take too many hits to be normal encounters. Once you've beaten its first stage, you're given a second stage which is significantly easier, save for the fast normal enemies. I'd recommend using the arrows for stage 1 and ninja stars for stage 2. It's actually a really fun and difficult game, but I just felt it wanted me to grind a bit more than I was willing, some bosses dragged on, and a lot of levels felt the same, regardless of their difficulty or variety.


Final Verdict

Scoring 25/50 points (10 total per game scored), this gets a solid 50% rating. It's not great, it isn't bad. There's some decent games in this bundle, but I wouldn't recommend buying it unless it's on sale. These games were all made within 72 hours, then polished further afterwards, into their final stages today. Regardless, they still show how rushed they are, and how unpolished they are. Looking at them as games developed in 72 hours, they're pretty good. But as full-price released games on Steam? Meh. I'd buy it on sale, but I do recommend it if you're interested in any of the games I went over. And seriously, support more developers who participate in these game jams. Making games isn't easy, especially in just 3 days. A lot of them will look and feel unfinished, but they're pretty decent games.

I give this game a 5/10.
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