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Recent reviews by Visceral

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Showing 1-10 of 24 entries
5 people found this review helpful
4
119.0 hrs on record
A little under 10 years ago, the boisterous and comedic trailer of a soon to be zombie-turned jogger was released for Dead Island 2. Needless to say at the time, this was something a lot of people were actually looking forward to. Then as years went on, it almost started to turn into a development hell joke. Almost forgotten, in fact. Then after several attempts by multiple studios, Dead Island 2 was announced yet again. This time, Dambuster Studios finally managed to finish the game to its fruition and release it to the public in 2023. I waited a year for it to be released on Steam. Usually these days I'm not in too much of a hurry to grab a new game right on release date due to how broken, buggy and unstable they are. Even as a huge fan of the first one, I kept my expectations tempered until the Steam release.

Well was the almost 10 year hiatus really worth it? Well... not exactly. Now that's not to say the game was terrible. But this game has a lot going wrong with it, but it also does a few things right. I'd still recommend playing it once as a fan of the original, but boy does this game miss on so many levels. One egregious issue for me is the lack of continuity and disrespect to the first game. The only resounding comeback is Sam B, but I'll speak to the disappointment of that later. Beyond that, nobody else returns. I think they're mentioned once, but only in a passing conversation. I hate when sequels do this to concept characters.

First off, the playable characters. Amy & Ryan are probably the most down to Earth out of all of them. One is built for being acrobatic, quick and agile; the other for strength, damage and toughness. Carla sounds like some teenager where everything is a joke to her and never takes anything serious. Dani is some they/them reject, whose accent drives me nuts after about an hour in. Also the Rockabilly look? Really? Hard pass. Bruno is some Lil Pump knock off, I guess? Yeah... had to google that one. Jacob is alright, but he's geared towards more of the "Jack of All Trades" kind of character build. Ultimately it is just a complete mixed bag where the playable characters are considered. Call me a stick in the mud, but I like when my games take themselves serious. I'm not asking for some edge lord nonsense, but give me something I can invest in. I feel like writers do this as a lack of creativity, so they just make their characters class clowns. I might be in the minority on this one, but I guess take my opinion with a grain of salt where these characters are concerned. I don't know...

Secondly, the skills. I like simple, straightforward skill trees. I feel like it keeps things easy and smooth for everybody, but I can't be only one who hated the way the skill system works in this game. A bunch of cards you earn and find throughout the game that add some sort of random and ineffective statistical improvement when using them. Not my bag of tea. The entire Autophage skill tree was such a lackadaisical system and felt very clunky to me. It's a lot of give and take to this. Sacrifice something to earn something. I always hate games that do this. I get it adds some form of "complexity" to the build, but it never felt coherent in building an actual skill deck. The other skill trees also just felt like a cluttered idea that was poorly executed in my opinion. The different tiers just felt like an encumbered, wordy, clustered mess. I honestly felt like I used 6-7 out of all 30 of them. Once you get past the first blue cards that actually change how your play style is affected, the rest of them seem like a bunch of ham-fisted cards just to keep you busy with effects that feel very minimal.

Third, the story. Again, a huge swing and a miss where the story is positioned. Feels like a completely different game where this is just a story set in the 'Dead Island' universe, but not a true sequel to the second one. I'm starting to notice this a lot more often in sequels these days. It's almost as if they want nothing to do with the initial installment for some reason. Nothing ever feels like it is connected from the primary game - Except for Sam B's random outbursts here and there. I don't read the comics, so don't scream at me if this is somehow explained in some offshoot 'comic book reveal' or anything like that. I keep it strictly to the games and that's it. The story overall just felt like it could have been given so much more attention. I do, however, appreciate that every character has their own sets of dialogue for every cutscene that occurs in the game. This is definitely a major plus for where the originality is pushed up a notch. Dead Island Riptide started this trend a little bit, but it was not completed to the efficiency like this was. So bonus points for that effort.

Fourth, Sam B. What in the absolute hell did they do to Sam B? They went the super 'PC' route with him and totally got rid of his 'Gangsta Rap' personality from the first one. He was hardcore, absolutely unforgiving in his playstyle and was all about "me, myself and I" which gave his character fun and hilarious traits. They did Phil LaMarr dirty by not bringing him back to voice Sam B. I'm not sure if he was ever approached to return to the role, but not bringing him back is a sin in itself. My man did an outstanding job and is a genuinely terrific VA. I missed that from first game and this was a huge disappointment by replacing Phil.

Now you'd think I'd probably not recommend this game because of all the complaints so far, but the combat is where this game's saving grace is. The brutal and disgusting realism of the violence in this game is without a doubt a joy to experience. The blood, the gore, the weapon kill animations, the detail of the graphics is 10/10 by far. The attention to detail for the gore effects of each weapon slice or blunt smash is on point. Lacerations in the skin, eyes hanging out from their skulls, caustic acid damage melting the meat off their bones, electric burn damage on the clothing, I can go on... It's been a long time since I've enjoyed killing things over and over in a game. The original Dead Island had a great feel for this, but Dead Island 2 surpasses this on multiple fronts. Each core weapon type has their own unique finisher animation kill and those animations are just the chef's kiss once completed. The weapon modifiers make for a great addition as well. Great for when you want to change things up a bit and they even recycle the materials you swap them out with. Huge win in all occasions. Combat is, by far, exceptional and this is easily the game's most redeeming quality.

The environments were also done very well. The world truly does feel lived in. They did a good job of keeping LA looking like the $hit hole it still is. Lots of places to explore with special named weapons after killing certain zombies or doing certain side quests like the Lost & Found red ones that generally give the legendaries. Legendary weapons actually truly feel legendary because they are super rare in the game. They're not just legendary for the sake of weapon rarity, but they actually make the weapons unique and can not be found again.

Ultimately I know there was a lot of misses to this game, but there is still enough of good here to recommend it to the fans of the original. It is basically, in a nut shell, a modernized version of the first game. Plenty to hate, but also just enough to enjoy. The killing is satisfying in so many ways, that it'll keep you busy until you decide to move onto something else. Length of the game is also long enough to make you want to do everything once, but then never again. I'd grab it on a sale and pack it away with the rest of the 'one and done' games once you finish it. Also I highly recommend this with friends. I'm gonna give it a 5/10.
Posted 4 December, 2024. Last edited 6 December, 2024.
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5 people found this review helpful
42.0 hrs on record
Back in 2008 right out of high school, I stumbled across a game that I took a chance on because I was really looking for something different. When I heard of "Survival Horror" after watching some of the hokey trailers, I figured... "Why not?" Let's dabble into something I wasn't particularly familiar with. Being a huge FPS'er, I looked forward to a new perspective.

Needless to say the original Dead Space game grabbed me both by shoulders and never let go. The fact that you were someone with high intelligence (Isaac Clark being an engineer) was an awesome start to this game. It reminded me of being Gordon Freeman in Half-Life, who was a theoretical physicist. I really enjoy playing characters who are very intelligent and good at what they do. This also felt like the beginning of the end of the silent protagonist era. Many games after this began giving their characters and protagonists voices, thus introducing Gunner Wright in Dead Space 2 to voice Isaac Clarke.

Then about 15 years later, news articles and vague trailers of a new Dead Space remake started coming out. Initially I was skeptical and felt like it wouldn't have that same effect on me. Since I had already experienced the entire original game before, I pretty much already knew what to expect. But after hearing so many great things about it, I started to wonder if it might be worth looking into. Well my brother gifted it to me as a Christmas present, so at that point I couldn't say no! Well let's just say my skepticism came to a screeching halt!

Once I launched and watched the opening cinematic, I already realized this was going to be a different experience from the get-go. They brought back Gunner Wright to voice Isaac! Originally he only did the voice for the 2nd and 3rd game. Seeing the same VA come back to do the first game's remake was a pleasant surprise. The developers at Motive Studio took major turns in a lot of ways to keep things fresh and unique for returning players. To this extent, I actually embraced that. You can tell how much thought and attention to detail was put into this. The developers truly mastered their craft and did not cut any corners.

For those returning players who are familiar with all the jump scares and confrontations, you will be delightfully surprised how much different things end up being. Every character is given a lot more life and development. Isaac actually communicating with the survivors really is a huge win on all levels. It creates that stress, doubt and tension between the crew. I was honestly surprised how much it all felt so familiar, but yet still different at the same time. That's when you know you did something right. Dead Space 2023 does a great job in its scale and it's grandeur in graphics and especially the gore. They did not hold back and for once I was pleased to see the gore in video games done right. No cancelling this time!

With all that being said, Dead Space 2023 does a marvelous job at pulling you back into the USG Ishimura - Just like it did 15 years ago. The atmosphere is terrific, the re-modernization of the gravity boots was a sight to see from the sequels and the changes/upgrades to the alternative fire modes for the majority of the weapons was an excellent adjustment as well. Dead Space 2023 does everything you'd want in a current-day remake. Nothing can change my mind that overall, this is one of the best survival horror franchises you could ever partake in. An exceptional revision and a step in the right direction for future remakes.
Posted 27 November, 2023. Last edited 30 November, 2023.
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24 people found this review helpful
58.0 hrs on record (17.0 hrs at review time)
What more do you need to know about a Beat 'Em Up style game? Mash the buttons, knock out all the different colored Foot Clan members, beat mini-bosses at the end of each level and then save The Big Apple by 3AM - Or well in this case... 3PM!

TMNT Shredder's Revenge is easily a 10/10 for what the game offers in this small, well rounded package. Albeit my only tiff with the game at release was it's length and price. It honestly felt like a fair and justified complaint at first, but the more I played it, the more I noticed the clear and obvious care, love and passion the developers put into this game. It is a very polished and complete experience from start to finish. Collectibles of all sorts in each level and even an Arcade style challenge for those who want to go from the first level to the last level in one sitting!

Now I will say it is an absolute MUST that you bring the friends to the show! 4 people to me is the perfect blend of combined abilities and attacks. You can have up to 6, but having done so a couple times can get quite chaotic on the screen! You also can't go wrong with the classic SNES style 2-player mode, either! TMNT Shredder's Revenge has everything you would hope for and a few little extra added bonuses for modernization sake, too!

My last praise for the game is of course it's harmonious and nostalgic, sound kicking soundtrack. You will instantly fall in love with the tracks in this game. Every level has it's own unique track and the musicians did such a perfect job to make the game truly feel like it came out in 1993! If you want to feel like a kid again, then crank up the music volume to 100 while thrashing the Foot Clan! I highly recommend checking out the full soundtrack online.

Is there anything else that needs to be said?! It's the ideal game game for when you just want to sick back with the controller and mash those buttons like you did when playing with your friends and family back in the day!
Posted 28 November, 2022. Last edited 28 November, 2022.
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40 people found this review helpful
3 people found this review funny
2
138.0 hrs on record (127.0 hrs at review time)
Fun and well designed cooperative games have been hard to come by for me as of late. I've tried sinking my teeth into a few of them over the years, only to be disappointed by shoddy mechanics and plodding gameplay. But then out of nowhere... two of them that were created in the 3rd person perspective eventually shot out of the dark and surprised me. Those two games coincidentally were 3-player arranged coop games titled Remnant: From the Ashes and now of course Aliens: Fireteam Elite.

Now before I get into the core of this I will tell you right off the bat - I DO NOT recommend playing this game by utilizing the integrated queue or match making system. Majority of the complaints I've seen from this game are specifically geared towards this reason alone. If you're going to get this game, make sure you get a select couple of friends that you'll work with simultaneously and play with on a consistent basis. It's honestly the best and only way to really enjoy what A:FE has to offer. As you progress as a unit, you'll find collectibles and can stay in sync with each other as you ascend in level and kit ranks. You will also unlock variable attachments, perks and 1-4 star rated upgrades for your weapons as well. Working as a team, understanding what role each of you will play and combining these efforts in unison with each of the team's personal kits are what will keep you alive. I cannot stress enough the importance of role designation and prioritizing targets together.

From a bird's eye view, A:FE is just a hair above average at its core and content. This part alone I give a 5/10. But from an enemy and challenge perspective, it can really kick your ass and can be unforgiving at times. It is definitely not for the faint of heart. Although games that test my patience, skill and overall technique are always prime for my taste. I love when games force you to learn and don't hand it all to you on a silver platter. The enemy variety that A:FE provides and every campaign has you meticulously approach each corridor and room with your head on a swivel. You're always on alert - Always listening for key enemy triggers so you know where and how you'll handle each crescendo event.

The gameplay and atmosphere is just... perfect. It works to the tune of exactly what the developers were intending. The love and respect run deep in A:FE and the weapon sounds and environment are accurate for all the movies that were referenced. You really feel like a marine from the Aliens movie. Although this time you're better prepared and more knowledgeable of the xenomorph enemy. The mechanics and movement work well and the guns feel especially great. On the much higher difficulties you'll be condensed to using only one or two of them consistently. The reason for this is the majority of weapons, albeit fun to use on lower difficulties, pale in comparison where damage output is concerned. What I find extraordinary about the game is the necessity for perfect execution by your team. Everyone must carry their own weight and then some to succeed on Extreme/Insane. Utilization of kit abilities, turrets, mine placements and timing of when to pop your vulnerability assessment drones... all this is vitally essential for success. I find the 1st and 4th campaign the hardest mainly due to tight corners posing a massive threat for those claustrophobic encounters. Friendly fire in these situations can also be frantic as hell and can really damn the team with one misplaced shot.

Collectively, A:FE succeeds in where a lot of previous titles failed. It's true to the source material, but also gives the fans something to be happy about and enjoy. If you intend on pushing through all the difficulties and bare through the minor weapon upgrade grind, A:FE can be just what the doctor ordered. If you're wanting a lot of replayability, you won't get much of that here. A:FE for the most part is very straight forward and throws you right into the fray within just a few minutes. Beyond the 4 campaigns, there is only survival style Horde mode (but this gets stale pretty quick). It's nothing overly special and the only reason to really play that mode is to get the special outfits for completing 10 waves on Intense and above. There is also really no story driven elements here as well. This is probably A:FE's weakest aspect as a whole, but I wasn't expecting a detailed and story driven campaign anyways. Beyond all that, if you're looking to just shoot aliens and use really cool weapons with high quality sound effects and awesome gear, I highly recommend picking this one up...

***REMINDER*** (BUY WITH FRIENDS!) 7.5/10
Posted 28 November, 2021. Last edited 29 November, 2021.
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21 people found this review helpful
1 person found this review funny
57.0 hrs on record (39.0 hrs at review time)
As early demo footage of Ghostrunner suddenly appeared in my blotter and on the front page of Steam, more and more my curiosity had been sparked by its futuristic presentation and atmosphere. Once I decided to sit down and actually watch a solid demo playthrough, I knew I had to get my hands on this.

The moment I had moved, sprinted, slid, acceleration dashed and wall ran all over the first map – That was all it took and I was instantly hooked. (Without spoiling too much of the story) Ghostrunner establishes you, the protagonist, as one of the many cybernetic super soldiers in the city. The story is based around an area known only as Dharma City – A resplendently designed sanctuary meant to house the remnants of all civilization.

As you traverse through the underbelly of the city, your central ally is the ubiquitous “Architect” who is primarily there to drive the story and give exposition when needed. Suffice to say the story is acceptable but nothing a general audience has not seen before. Without giving anything away for those who wish to experience it themselves - It comes off as everything you’d probably expect and then some. For the most part the story is sound and it gets the job done for what the game entails. Keeping you in the driver seat for the most part and giving you direction and purpose for the majority of the missions played.

Once you reach some of the later levels, the game sets you in full motion. The freedom and movement that you have is built in and orientated with tremendous precision. As you’re working through an undulating environment, you come across so many instances that require rapid, decisive thinking. This game is very unforgiving and requires an immense amount of prudence and finesse. This is one of the major positives for me. It forces you to be flawless in execution and hone your skills to be the essential Ghostrunner. Getting perfect runs per level in this game (Basically 0 deaths / Killing Everything) is the utmost satisfying accomplishment.

There are 4 primary skills that the Ghostrunner can use. Each of these skills inherit a different play-style or methodology based on what kind of approach you're wanting to make. So for example:

For any of those who prefer to be keen and deadly (Blink) - Those who rely on ranged and distance based attacks (Surge) - For the forward and aggressive thinkers (Tempest) - Or finally for those who want an intelligent and equivocal approach (Overlord). Or you can be a jack of all trades and manage to use them all in whatever way suits you best. The game provides so many combinations using the “GR-SCP” or your skill menu. You decide which skills you’ll want to enhance. If you want to just run vanilla and have your skills recharge very fast, using no upgrades will do this. The choice is ultimately yours and you determine what you want to master and what you can live without.

I'd also be remiss to not mention the excellent quality soundtrack that Daniel Deluxe provided for the game. Every level's track feel's appropriate and fits the environment and world impeccably. Especially when you're in the Cybervoid areas. I highly recommend the tracks "Air", "Blood and Steel", "Sector", "Vendetta", and the flawlessly executed final level track "Celerity". You truly feel like the stakes are at its highest and the track suits the situation with perfection.

I can’t possibly fathom being without this game if you’re a fan of high speed and mobility. The game just feels amazing. It brings me back to those terrific days of fast, fluid like movement where you felt like an unstoppable force. Mastering your Ghostrunner in this game is the ultimate prize. Once you get to that point the game pays for itself. You’ll love the kind of things you wind up pulling off. The feats you’ll attempt and the exploits you’ll come up with on your own. It’s a hell of a ride and has honestly brought me some of the best fun I've had in a game in a very long time.

10/10
Posted 12 February, 2021. Last edited 13 February, 2021.
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48 people found this review helpful
1 person found this review funny
2
2
1
409.0 hrs on record (180.0 hrs at review time)
DOOM Eternal is nothing short of spectacular and set the barometer for years to come. It is a true testament to reviving a classic at its highest core. 2016's DOOM brought us back to the glory days of where first person gaming truly began. The era that put the monumental thrust into video games across the board and put them on the map for future generations.

Although 2016's DOOM felt more personal and straightforward with a more serious tone, DOOM Eternal does not fall short in that aspect. The tone is not AS dark as 2016's, but it still fires on all cylinders with the gameplay aspect. Eternal definitely has a more arcade-y approach at times (especially with the whole extra lives part thrown into it), but all together it seamlessly works. It goes without saying that DOOM Eternal continues the perfect recreation of what started it all in the mid 1990's. A titan of the first person gaming world.

The game delivers that can of whoop ass right into the fray and never stops. It created an atmosphere that was gorgeous and the gaming mechanics brought back that cerebral intensity to all those who would "Rip and Tear". What I enjoyed most from Eternal was the learning curve the game demanded out of the players. The game forces you to be quick, learn from your mistakes and hone your abilities like a perfectionist. Once you obtain your full arsenal, you are the quintessential badass - and that feels so satisfying and rewarding. I am also speaking from playing on the game's hardest difficulty.

The intensity of the arena fights require you to always be thinking of what to do next even before you can blink. You control the pace based on your speed, efficiency and aim. You're always moving, always shooting, always switching weapons to eradicate the demons in whatever way suits you. I love that every weapon is viable and not forgotten about. Every weapon has its advantage and/or disadvantage based on what demons you confront. This is due in part of the mods that come with almost every weapon you use. Situational combat never felt more appropriate based simply on those weapon mods.

DOOM Eternal follows its predecessor down a successful road that hopefully, in time, continues in the future. I highly recommend this game at any price and I haven't even spoken about the terrific and challenging DLC that recently came out. Grab everything you can because this is one game you won't regret purchasing. A modern marvel of a once old and forgotten age of gaming that ultimately laid the foundation of everything we play today...
Posted 28 November, 2020. Last edited 28 November, 2020.
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58 people found this review helpful
3 people found this review funny
429.0 hrs on record (362.3 hrs at review time)
Being a life long fan of the Hitman franchise since Codename 47 was released in 2000, Hitman was a part of my childhood and slowly turned into an iconic franchise over the next two decades. Nothing ever came close for me where stealth games were concerned. The precision, the contracts, the world you are put in and just the feeling of being a truly lethal assassin never felt more fun or surreal. The perfect game for those who thrive on that play style.

I consider myself a veteran in all aspects where the Hitman franchise is concerned. I've played thousands of hours in all their respective titles and came to appreciate the pristine nature of the games. HITMAN™ 2 doesn't disappoint with its follow up from the prior title, HITMAN™. The game offers almost three times as much as the 2016 game does, but the mechanics and grit of the game just feel on par with everything you'd come to expect from a Hitman title.

The foundation of the 'sandbox world' was a huge fan favorite from the 'Blood Money' title. So much so that the developers deemed it necessary to further instill that concept into the recent Hitman titles. The sniping in the game feels terrific, the silverballers never felt more accurate, the characters in the world are very real and the item interaction throughout the locations are honestly something to be marveled at. So many things are offered in this game that setup your approach. From finding all sorts of interesting ways to eliminate your targets, or simply just walking right up to them and firing your gun in their face and running off... the options are truly limitless! Also If challenges are your thing? There are over 1000+ designed specifically within each location and contract. It'll keep you busy for hours on end if you like seeing all the many different ways to approach or eliminate your contract.

The lack of cinematics was definitely a huge blow and disappointment for me. I felt the story suffered to some degree on this note. Being a huge fan of the source material that followed and the story arcs for Agent 47, this was probably the lowest point for me in HITMAN™ 2. The 2016 game came with amazing cinematics that really grabbed you. The music and even the tension in them were astounding to me and I'd always find myself re-watching them. They are replaced in HITMAN™ 2 with a sort of play on animation slides instead of a live, motion cinematic approach. Seeing as how a 3rd title is planned, I hope the cinematics come back.

I grew to tolerate the sort of 'silly/wonky' extras they'd throw into the game. I greatly appreciated the serious tone and dark nature of the game that was generally carried out through the majority of the series. But the prior game as well as this one would sometimes throw ridiculous Agent 47 outfits or even weapons that felt stupid and useless to me. Muffins, burgers and fish for pacification? Not exactly something I liked because I wanted real, standardized equipment for pacification. Then the certain 'Easter Egg' location exits that some maps provided? Overly silly and could just sometimes take away from any decent immersion. Thankfully a lot of work had to go into finding these exits and it was not something just thrown in your face. Exaggerated and sometimes a bit over the top, these things were extremely negligible when rating how great the game feels as a whole.

It may feel like a lot if you're new to the franchise, but for all you guys out there who have played and enjoyed the Hitman games for so many years, there's no need to ponder any further. Get your hands on this now!
Posted 27 November, 2019. Last edited 28 November, 2019.
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72 people found this review helpful
1 person found this review funny
147.0 hrs on record (109.0 hrs at review time)
Early on I was hesitant in buying Prey because I'm not big on large console ports, but Prey on so many levels did not disappoint.

Prey brings a lot of familiar feelings to players of an earlier generation of FPS gameplay. (Which I'd include myself in that) The game brings a lot of mechanics that you will recognize almost instantly and distribute them in ways that are particular to your play style as you move forward.

Without trying to spoil much of the game - Prey puts you on Talos I where you are Morgan Yu. The story kicks in from the get-go and you're instantly thrown into an environment that doesn't seem too familiar at first. What is unique about Prey are the enemies/AI. Playing this game on nightmare is exactly that - You'll be pulling your hair out by the end of the day. The game truly strives on surprising you and even has a few jumps provided. You also need to keep your eyes open for things you may miss. Lots of areas to search for things and being outside the space station is a particular favorite part of mine.

Prey's combat system can be played up to 3 ways in my opinion. A combination of human abilities, Typhon abilities or if you want, combine both abilities. But there is a catch if you combine abilities - Doing so changes how the game responds to you in the world. Essentially there are so many ways to go about playing Prey which always gives longevity to games like this. The game also has a recycling system that is so ingenious. You're even given equipment that recycles useless objects around you so it is at your disposal (literally) on what you will recycle and what you'll keep.

For anyone who likes a genuinely new approach at a shooter that tackles something different in the genre, don't hesitate to grab Prey.
Posted 23 November, 2017.
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54 people found this review helpful
7 people found this review funny
1,845.0 hrs on record (1,421.3 hrs at review time)
Dying Light - The Story


No other game came really close to what DL offered me in a wide comparison to the many zombie games I've played over the past 10 years. Dying Light offered what some would say to be a similar clone to Dead Island, but DL took it a few steps further and then some.

As far as a story goes, it is somewhat predictable and a bit underwhelming at times, but the characters are believable and the voice actors do a fantastic job. Kyle Crane's VA does an especially good job. He is real and authentic and the few bits of his sarcasm and boldness towards others make him very believable. The music score in this game by the way is absolutely terrific. Definitely check it out if you get the chance.

Dying Light - The BTZ Mode/DL's Primary Focus


The true greatness and entertainment from Dying Light can only come from it's BTZ (Be the Zombie) mode. This mode truly captivated me and the second I entered as a zombie I knew this game mode offered something very special. The abilities are great, the vast, agile, movement is extremely fun and the tendril locomotion was a brilliant idea in reaching any height or location necessary.

The skill curve for both sides (Survivor & Night Hunter) is balanced in my opinion, but sometimes you can feel truly outmatched depending on where the nests (Survivor's goal in BTZ) spawn at. The BTZ mode always hinges on how you approach every scenario and how well you handle the spawns that you're given.

BTZ is where Dying Light's core focus has been for me the past year and a half. The game should have always been centered on that and hopefully if the developers plan on ever releasing a second game, they will put more time and energy into a game mode similar to this. Unfortunately BTZ has seen the last of its greatest days due to the high volume of cheating weapons, items and present hacks that people use in the game.

Without question though, DL proved to be one of the funnest zombie games I've played in recent memory and hopefully leaves a huge stake in the ground for years to come.
Posted 27 November, 2016.
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40 people found this review helpful
59.0 hrs on record (45.3 hrs at review time)
Shadow Warrior brought me, what I would consider, a lot of good gameplay hours. The sword combat may start off slow, but it definitely gets a lot better as you learn demonic powers and different styles of sword techniques. The guns in the game also have a Bioshock upgrade system. Each gun comes with the ability to be upgraded 3 times and gives them new abilities along with making it easier to blow stuff up.

If you like massive carnage, blowing up just about every object in the world and katana sword play, Shadow Warrior doesn't disappoint. It is only single player, but I feel like that's a positive thing since all their time was focused into the main story. Also easily one of the most challenging games if played on the hardest difficulty. Definitely snag this one during a sale if you are looking for a nice game to tear ♥♥♥♥ up in.
Posted 3 December, 2013.
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