6
Products
reviewed
229
Products
in account

Recent reviews by Theophrastus

Showing 1-6 of 6 entries
2 people found this review helpful
1 person found this review funny
4.4 hrs on record (0.2 hrs at review time)
This game is very good. Also, i wanted to be the 500th review :D
Posted 18 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
29.3 hrs on record (24.7 hrs at review time)
Playing Austra in this game irreparably altered my brain chemistry.
Posted 14 October, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
310.9 hrs on record (117.2 hrs at review time)
Game good. The crafting system is mostly unnecessary, the game is quite a bit too big for its unique content, and it can get rather repetitive if you're interested in exploring lots or seeing the full world. By hour 50 of my first playthrough I found myself outright exhausted with the challenges the game presented and fatigued with monotonously mowing down enemies. Some admittedly interesting challenges became hassles, mountains to "get over" instead of peaks to overcome. It was audio-visual static at worst, time-consuming at best.

Despite this, the highs are incredibly high and the game contains some of the best moments/areas/bosses from the now "Elden-Souls-borne-dies-twice" series. Just be ready to be playing this game for a while. Depending on the free time you have this may be a bad thing, particularly if you find utility in completing the game or are looking for a tighter, more curated experience.

I think where Elden Ring succeeds the most is sparking imagination and interest in its world. Getting lost in its content-spanning adventure made for some of my favorite moments in gaming this year. Its varied and macabre scenery pulled me into its landscapes and made me want to explore. Novel takes on tropes added surprising elements to initial interactions with most enemies, and the grimdark fantasy setting is unique but familiar. And, I think that's Elden Ring's strongest selling point: there's often a twist that grabs your attention when you interact with its world for the first time.

If you're new to the series, there probably isn't a better game to start with, unless you're looking for a slightly more antiquated/classic or less potentially overwhelming experience.
Posted 27 September, 2022. Last edited 13 October, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
48.0 hrs on record (44.9 hrs at review time)
Outer Wilds is a beautiful experience that focuses on exploration both physical and existential. Its gameplay loop of discovery is exceptionally polished; every "ah-ha!" moment deepens one's understanding of how its "universe" operated as opposed to just gathering keys for proverbial locks. This commitment to depth of discovery led many of those revelations to often feel sweeping, like they opened up worlds of possibility. This made me want to keep exploring, after all, I could be just one jump, flight, or plunge away from an event horizon that transfigures my comprehension of the worlds Outer Wilds presents.

While many will say Outer Wilds' strongest faculty is its poignant narratives that I dare not spoil here, the thing I found most impressive was that it lasted a near perfect amount of time. Each mechanic and idea it presented never lasted too long, and its pacing kept me engaged through its entire playtime as a result of its developers' measured restraint.

I highly recommend this game. Whether you are looking to explore a dynamic universe that rewards your attention or you want to be moved by an emotive reflection on the place of any creature against the celestial tableau and its implications, I can almost guarantee you'll find something to love in The Outer Wilds. Just make sure to enjoy a few marshmallows by the campfire.
Posted 2 August, 2022. Last edited 2 August, 2022.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
2
107.9 hrs on record (33.3 hrs at review time)
Game is only alright. Steam forced me to say if i'd recommend it, but my reaction is really mixed. However, it's really interesting to think of the history of guilty gear.

One of several sequels to the original Guilty Gear arcade machine was called Guilty Gear Gaiden, it was beloved by fans but never given a console release - it's fate was to fade into obscurity in Japanese Arcades.

However, Sony saw a big opportunity and ported the game to the PS1. It was generally unsuccessful lacking the visual flare that an arcade machine could provide, but there are some people who stand by the game - it's known for its balance (especially for 1997), but overall slow gameplay no longer associated with the series.
This game was Guilty Gear Gaiden XX.

Some time later, the game was re-released, given a massive visual update, and one new character was added, named Y. Hence the game was called Guilty Gear Gaiden XXY. There weren't that many copies of this game produced as it was a promotion in conjunction with a Japanese cereal company (Calbee) - their mascot being the new character, 'Y'. However, some of the core gameplay elements that the Guilty Gear Gaiden franchise is known for came out of this game, and it's considered one of the more influential.

Guilty Gear Gaiden XXY was then ported to Arcades in 2000, with a few gameplay and visual updates allowed by stronger hardware. This game was known as Guilty Gear Gaiden XXZ, and fans loved it. Loved it so much in fact, that Guilty Gear Gaiden XXZ Accent Core was immediately ported to the PS2, becoming one of the system's launch titles. This game was considered just alright. the visuals were not up to par though I personally don't find that much issue with them. Though people who had played the arcade version swore up and down that it was unacceptable.

Arc Sys (the company making these games) was then bought out, but remained under the same leadership, and they decided to produce a variant of Guilty Gear Gaiden XXZ, Guilty Gear Gaiden XXZ Accent Core Prime (since both GGGXXZAC and GGGXXZACP were meant to 'be' the same game). GGGXXZACP fixed alot of the visual issues and added Kum Haehyun for the first time, though she wouldn't appear again until Guilty Gear Xrd Revelator.

Fans ate up Guilty Gear Gaiden XXZ Accent Core Prime, and it was considered the gold standard for competitive Guilty Gear Gaiden Games. Arc Sys saw an opportunity and put together an updated build of Guilty Gear Gaiden XXZ Accent Core Prime, that fixed a few gamebreaking issues and was multiplatform. This was called Guilty Gear Gaiden XXZ Accent Core Doubleprime. I really like this one, it's a personal favorite and my uncle got it for me for my birthday. I played it a lot but really like how I-No is represented in game.

Years later, after many years of competitive success people thought the Guilty Gear Gaiden subseries was dead - GGGXXZACDP being the last. However, in an unprecedented move, Arc Sys announced that GGGXXZACDP would be a console exclusive Sony title that would release with the PS3 in 2006, under the title Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime. Fans went berserk, myself included, though I never owned a PS3 so couldn't play the game. Regardless, this sparked new life into the still strong Guilty Gear Gaiden community and introduced a whole new generation to the Arc Sys Classic. You might even remember the really cool tv commercial when you were like 10 (???) the one with a person dressed as sol in like a cardboard/paper mache outfit and he gets attacked by the iconic Ramlethal Valentine. Ugh. Nostalgia.

A few months later, the same cereal company (Calbee), in conjunction with Arc Sys, put their character Y into MGGGXXZACDP as paid DLC. This time they fleshed out the character and named him Yiriat, and buying him would change your title screen to read Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat, with an image of Yiriat in the background, who was portrayed as a shrimp-person to help sell Calbee's Shrimp Chips. The promotion worked wonders, and shrimp chips became the standard snack food of Guilty Gear Gaiden fans.

A few months after this astonishing marketing success, a number of characters were added to the game, unprecedentedly, for FREE. These characters were characters who had been in older Guilty Gear Gaiden games, but had not been transitioned into Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat. This update included Yiriat, the character, also for free - it was called UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends.

This game, UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends, is beloved, though some people (myself included) prefer Guilty Gear Gaiden Accent Core Doubleprime, but it's hard to admit that UM!GGGXXZACDPYL is not one of the best. There were a few issues with game, notably Leo Whitefang's Step-6 parry boost, and Megumi Saito's aerial infinite, so the game re-released for the PS4 in 2013 under the title UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends HD Master Edition. The visuals in this game were astounding. Full 1080p 60fps support meant the Guilty Gear Gaiden subseries had never looked better.

Guilty Gear 3 was released in 2014 under the name Guilty Gear Xrd Sign.

Master Edition persisted for a while, but interest in the game started the wane in 2015, and Arc Sys had to be bought out once again, leadership restructured, and as a result they didn't actually own a number of the characters in UM!GGGXXZACDPYLME, so they re-released the game with a much expanded story mode, arcade mode, mission mode, and challenge mode as UltiMega! Guilty Gear Gaiden XXZ/3 Accent Core Doubleprime Yiriat Legends Master Edition ::: Hallucination Interspace. Single player content was great, and multi-player was even better. 2015 was surely the year of Guilty Gear Gaiden.

However, Guilty Gear Gaiden developers had been cooking up something amazing. In 2017, they released a tag fighter based on UM!GGGXXZ/3ACDPYLMEHI called Guilty Gear Gaiden 14, Pentagonal Tag Battle. This was canonically the 14th game in the series, and the first game ever to feature an unprecedented 5v5 tag fighting system. This game was a beautiful mess. People play it to this day and it's a ton of fun, but it's really complex, as you can imagine - having to learn 5 fighters to even play a 1v1, and don't get started with 2v2s.

A collectors' edition of this game was released last year under the name Guilty Gear 14, Pentagonal Tag Battle Collector's Ediiton.5 Millionaire Fighting Jam. It was pretty alright and added Yiriat as a character.

Oh yea, GG Strive is alright and actually real. If you like 2d fighting games, you should consider buying and playing this game.
Posted 18 June, 2021.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
2 people found this review funny
2,353.3 hrs on record (202.6 hrs at review time)
It's pretty good, but it's really interesting to think of the history of guilty gear.

One of several sequels to the original Guilty Gear arcade machine was called Guilty Gear Gaiden, it was beloved by fans but never given a console release - it's fate was to fade into obscurity in Japanese Arcades.

However, Sony saw a big opportunity and ported the game to the PS1. It was generally unsuccessful lacking the visual flare that an arcade machine could provide, but there are some people who stand by the game - it's known for its balance (especially for 1997), but overall slow gameplay no longer associated with the series.
This game was Guilty Gear Gaiden XX.

Some time later, the game was re-released, given a massive visual update, and one new character was added, named Y. Hence the game was called Guilty Gear Gaiden XXY. There weren't that many copies of this game produced as it was a promotion in conjunction with a Japanese cereal company (Calbee) - their mascot being the new character, 'Y'. However, some of the core gameplay elements that the Guilty Gear Gaiden franchise is known for came out of this game, and it's considered one of the more influential.

Guilty Gear Gaiden XXY was then ported to Arcades in 2000, with a few gameplay and visual updates allowed by stronger hardware. This game was known as Guilty Gear Gaiden XXZ, and fans loved it. Loved it so much in fact, that Guilty Gear Gaiden XXZ Accent Core was immediately ported to the PS2, becoming one of the system's launch titles. This game was considered just alright. the visuals were not up to par though I personally don't find that much issue with them. Though people who had played the arcade version swore up and down that it was unacceptable.

Arc Sys (the company making these games) was then bought out, but remained under the same leadership, and they decided to produce a variant of Guilty Gear Gaiden XXZ, Guilty Gear Gaiden XXZ Accent Core Prime (since both GGGXXZAC and GGGXXZACP were meant to 'be' the same game). GGGXXZACP fixed alot of the visual issues and added Kum Haehyun for the first time, though she wouldn't appear again until Guilty Gear Xrd Revelator.

Fans ate up Guilty Gear Gaiden XXZ Accent Core Prime, and it was considered the gold standard for competitive Guilty Gear Gaiden Games. Arc Sys saw an opportunity and put together an updated build of Guilty Gear Gaiden XXZ Accent Core Prime, that fixed a few gamebreaking issues and was multiplatform. This was called Guilty Gear Gaiden XXZ Accent Core Doubleprime. I really like this one, it's a personal favorite and my uncle got it for me for my birthday. I played it a lot but really like how I-No is represented in game.

Years later, after many years of competitive success people thought the Guilty Gear Gaiden subseries was dead - GGGXXZACDP being the last. However, in an unprecedented move, Arc Sys announced that GGGXXZACDP would be a console exclusive Sony title that would release with the PS3 in 2006, under the title Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime. Fans went berserk, myself included, though I never owned a PS3 so couldn't play the game. Regardless, this sparked new life into the still strong Guilty Gear Gaiden community and introduced a whole new generation to the Arc Sys Classic. You might even remember the really cool tv commercial when you were like 10 (???) the one with a person dressed as sol in like a cardboard/paper mache outfit and he gets attacked by the iconic Ramlethal Valentine. Ugh. Nostalgia.

A few months later, the same cereal company (Calbee), in conjunction with Arc Sys, put their character Y into MGGGXXZACDP as paid DLC. This time they fleshed out the character and named him Yiriat, and buying him would change your title screen to read Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat, with an image of Yiriat in the background, who was portrayed as a shrimp-person to help sell Calbee's Shrimp Chips. The promotion worked wonders, and shrimp chips became the standard snack food of Guilty Gear Gaiden fans.

A few months after this astonishing marketing success, a number of characters were added to the game, unprecedentedly, for FREE. These characters were characters who had been in older Guilty Gear Gaiden games, but had not been transitioned into Mega Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat. This update included Yiriat, the character, also for free - it was called UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends.

This game, UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends, is beloved, though some people (myself included) prefer Guilty Gear Gaiden Accent Core Doubleprime, but it's hard to admit that UM!GGGXXZACDPYL is not one of the best. There were a few issues with game, notably Leo Whitefang's Step-6 parry boost, and Megumi Saito's aerial infinite, so the game re-released for the PS4 in 2013 under the title UltiMega! Guilty Gear Gaiden XXZ Accent Core Doubleprime Yiriat Legends HD Master Edition. The visuals in this game were astounding. Full 1080p 60fps support meant the Guilty Gear Gaiden subseries had never looked better.

Guilty Gear 3 was released in 2014 under the name Guilty Gear Xrd Sign.

Master Edition persisted for a while, but interest in the game started the wane in 2015, and Arc Sys had to be bought out once again, leadership restructured, and as a result they didn't actually own a number of the characters in UM!GGGXXZACDPYLME, so they re-released the game with a much expanded story mode, arcade mode, mission mode, and challenge mode as UltiMega! Guilty Gear Gaiden XXZ/3 Accent Core Doubleprime Yiriat Legends Master Edition ::: Hallucination Interspace. Single player content was great, and multi-player was even better. 2015 was surely the year of Guilty Gear Gaiden.

However, Guilty Gear Gaiden developers had been cooking up something amazing. In 2017, they released a tag fighter based on UM!GGGXXZ/3ACDPYLMEHI called Guilty Gear Gaiden 14, Pentagonal Tag Battle. This was canonically the 14th game in the series, and the first game ever to feature an unprecedented 5v5 tag fighting system. This game was a beautiful mess. People play it to this day and it's a ton of fun, but it's really complex, as you can imagine - having to learn 5 fighters to even play a 1v1, and don't get started with 2v2s.

A collectors' edition of this game was released last year under the name Guilty Gear 14, Pentagonal Tag Battle Collector's Ediiton.5 Millionaire Fighting Jam. It was pretty alright and added Yiriat as a character.

Oh yea, GGxrd Rev 2 is really good and actually real. If you like 2d fighting games, you should buy and play this.
Posted 14 August, 2020. Last edited 2 September, 2020.
Was this review helpful? Yes No Funny Award
Showing 1-6 of 6 entries