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Laughing Crow 最近的評論

目前顯示第 1-8 項,共 8 項
5 個人認為這篇評論值得參考
總時數 3.5 小時 (評論時已進行 1.2 小時)
Following the guides I managed to install the game perfectly. Important to realize is that once you log in to Games for Windows Live inside the game, you have to let it run for as long as it wants to. It may take hours, but once it's done, you're home free!

Managed to play one of the Black Ops so far. Atmospheric, moody, with Russian accented mission voiceover. It's a lot less polished than Blacklight: Retributionw as, and the upgrading is more linear, but if you held BL:R close to your heart and sometimes get an ache when thinking back, you can play the prequel and keep the flame alive.

Multiplayer is possible, but it's a lobby system, not a server. Check the guides and you will find a local Discord group who will be your pool for groupies now. People who stay here longer are likely to resemble the old dedicated BL:R crowd. I expect to find more of the same banter as well, for better or worse.

Review will be updated as I play it more.
張貼於 2019 年 10 月 5 日。 最後編輯於 2019 年 10 月 5 日。
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總時數 204.4 小時 (評論時已進行 160.6 小時)
The game that got me into the franchise. Zany antics, a fun shooter and a strong, B.A. villain. What was a loose story in the first part becomes an epic tale, combining the best features of a Tarantino Western and the world of Mad Max.
張貼於 2019 年 6 月 28 日。
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總時數 98.2 小時 (評論時已進行 65.0 小時)
Immersion, gameplay and story are all top notch. Yes, the ending seems abrupt as there is no warning that you approach it. You finish the game and then it just sort of...ends. The DLCs are not very satisfying - they are a fun diversion but they are divorced from the plot and very spoilery if you haven't completed the main game yet. In that sense, the Missing Link DLC for Deus Ex: HR seems better positioned, especially the GOTY insertion edit. As always, it feels smooth, futuristic and engaging.
張貼於 2018 年 11 月 23 日。
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總時數 36.8 小時
It is a shame that this game bombed and got shut down, but inevitable. Visually the game was stunning and very true to the heritage of Ghost in the Shell. Gameplay however was massively laggy, hit registration was a mess and a recent balance patch locked weapon use among agents and introduced further imbalances.

Additionally, it was a question whether an action shooter really was the right strategy to market the story-driven, heavy atmosphere of GiTS. A stealth game like Deus Ex:HR or Mankind Divided would be a better fit for the genre and the nature of the original franchise. But as we've seen those sell less lootboxes.

I am sad to see it go as a tribute to GiTS, but as a gamer and fan of the series I hope to see it reincarnate as a new, more fitting franchise.
張貼於 2017 年 11 月 29 日。
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總時數 99.7 小時
X-com: Enemy Unknown has all of the hallmarks of the original, but streamlined into a more cohesive package. The psi abilities are more uniform, aliens have been updated into badasses and the technology to research had superfluous entries removed. The atmosphere is the same as the old game, but the fear of entering a mission is less, because even rookies now have a bigger chance to survive and even kill aliens...until you play Classic difficulty, of course.

Enemy: Within adds MECs and genetic mods to this, expanding the tactical options by a large margin. Medals provide a resource-free option to enhance specific members, and the various extra missions and DLCs grant a couple of cool unique squadmates which also pack quite a punch.

My recommendation would be to play EU first, and then EW - to taste the best of both worlds.
張貼於 2014 年 6 月 11 日。
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總時數 31.3 小時 (評論時已進行 26.4 小時)
Still as much fun as a barrel of monkeys. Out of love for the genre and sheer desire to rip some Ork heads off, I just had to install it again. Recently I've been more involved in stealth games, and like with any good balanced diet, there's nothing better than to switch it up with a greasy, unhealthy does of carnage. Beef Carnage.
張貼於 2014 年 4 月 18 日。
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總時數 101.9 小時 (評論時已進行 78.8 小時)
Want to play stealthy, destroy hundreds with a rocket launcher of feel like a proper cybernetic rockasaurus? This game will do the trick - and allows you to look badass as well as giving a Metal Gear Solid-esque backstory.
張貼於 2013 年 1 月 6 日。
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總時數 1,063.2 小時 (評論時已進行 786.2 小時)
Fast-paced and easy to learn - but hard to master. Great for an afternoon of mash-ups, even if you don't spend a dime. Money gets you glitter and gear, but it doesn't make you an instant monster. Only skill can do that.

I'd recommend checking this out!

After the parity patch balance has taken a hit but there are more options ans you can now buy everything with ingame cash - still recommended!

Edit again: End 2017 this game still runs as it always has. Like a monolothic runestone it stands and draws me in every so often. I hope it never goes away.

2021: There are groups around trying to Revive Blacklight, and they are doing a great job. Hoping to be a part of it once it's a little more viable.
張貼於 2013 年 1 月 6 日。 最後編輯於 2021 年 11 月 26 日。
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