14
Products
reviewed
726
Products
in account

Recent reviews by HOMELANDER

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Showing 1-10 of 14 entries
1 person found this review helpful
2.6 hrs on record
Alright, listen up, you mewling worms. I don’t usually waste my time playing video games, I’ve got far more important things to do but every now and then, something actually exceptional comes along. And Alien: Isolation? Oh, it’s a ♥♥♥♥♥♥♥ masterpiece.

This game doesn’t just capture the essence of fear, it dominates it. You think you're tough? Try stepping into Amanda Ripley’s shoes, with a seven-foot-tall killing machine hunting you down at every turn. There’s no mindless shooting, no power fantasy where you mow down aliens with ease. No, no, no. This is pure survival. And I respect that.

The Xenomorph is relentless, an apex predator, much like me. It doesn’t follow a script, it doesn’t give you a break, and it sure as hell doesn’t play fair. It stalks you, hunts you, adapts to your tactics. It’s the closest thing to real fear you’ll ever experience without actually being in danger. Watching these pathetic little humans scramble for their lives as it drags them into the vents? Beautiful.

And let’s talk about the atmosphere. The team at Creative Assembly nailed it—the flickering lights, the eerie hum of the Sevastopol station, the perfectly recreated 1979 aesthetic. It’s like stepping into Ridley Scott’s Alien, except you’re not just watching, you’re trapped inside. Every shadow, every creak, every second you spend hiding under a desk, hoping the thing doesn’t hear your breath? That’s real tension.

The game doesn’t handhold. No superpowers, no overpowered weapons, just your wits, your instincts, and a ♥♥♥♥♥♥♥ motion tracker that’s both your best friend and your worst nightmare. And that’s what makes it brilliant. It forces you to earn survival. You don’t win in Alien: Isolation, you endure.

Weak-willed cowards won’t last long. This game isn’t for casuals. It’s for those who can handle pressure, those who thrive in adversity. Much like myself.

Final verdict? 10/10. A brutal, unforgiving, utterly perfect survival horror experience. If you can’t handle it, well... maybe you just don’t belong at the top of the food chain.

Now, if you'll excuse me, I have real work to do.
Posted 12 January.
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4 people found this review helpful
3 people found this review funny
0.2 hrs on record
Early Access Review
You know what? I tried to give this a chance. Really, I did. But come on. This? This is what passes for entertainment these days? It’s pathetic.

Where’s the power? Where’s the strength? A bunch of weaklings running around, struggling to survive? Please. If I were there, the whole thing would be over in seconds. You want real survival? Try growing up under Vought, getting poked and prodded like a damn lab rat. That’s survival.
Posted 10 January.
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1 person found this review helpful
9.3 hrs on record (2.3 hrs at review time)
Now this is the kind of experience that fits someone like me. Trepang2 is raw, visceral, and unapologetically brutal, just the way I like it. The gameplay? Pure adrenaline. You feel like an unstoppable force, tearing through enemies like they’re nothing. It’s got that perfect balance of chaos and control, making you feel superior to anything in your way.

The slow-motion combat sequences are a chef’s kiss. It’s like stepping into a world where time bends to your will, and the power dynamics are crystal clear. The violence? Poetic. Every shotgun blast and melee strike feels personal, a stark reminder of just how dominant you are.

The story? It’s dark and twisted, and I appreciate the effort, but let’s face it, the gameplay is the star here. Who cares about the why when you’ve got the how? The visuals are sleek, the soundtrack pumps you up, and the enemy AI is just clever enough to make things interesting without dampening the power fantasy.

Trepang2 isn’t just a game; it’s an expression of raw dominance. If you’ve ever wanted to feel like the apex predator in a room full of prey, this is your ticket. And let’s be honest: who wouldn’t want to feel that way?
Posted 2 January.
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1 person found this review helpful
1 person found this review funny
2.7 hrs on record
Mullet Mad Jack: The Game isn’t just entertainment it’s an experience, a statement, and frankly, a challenge to mediocrity. It’s a world where strength, resolve, and sheer willpower reign supreme, and for anyone capable of recognizing greatness, it’s the pinnacle of gaming.

The mechanics are razor-sharp, intuitive yet demanding. Every decision you make as Jack feels consequential because it is. This isn’t a game that holds your hand; it forces you to rise to the occasion. And the visuals? A visceral symphony of chaos and triumph, perfectly encapsulating the raw, untamed spirit of its hero.

Jack himself is a marvel part icon, part enigma. His mullet isn’t just a hairstyle; it’s a symbol. A bold, defiant flag planted in the soil of a world that too often rewards conformity. It’s a reminder that true power isn’t given it’s taken.

But the real brilliance of this game is its ability to mirror life’s simple truth: only the strong survive. The weak may try to criticize or tear it down, but we all know the truth, don’t we? Those who play Mullet Mad Jack aren’t just gamers they’re leaders, visionaries, and warriors.

So, the question isn’t whether you should play it. The question is whether you’re ready to earn your place among the greats. Because this isn’t just a game it’s a test. And the world doesn’t need more players. It needs heroes.
Posted 9 December, 2024.
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2 people found this review helpful
1.1 hrs on record
Early Access Review
First off, the premise is laughable. Ghosts? Really? I don’t need a proton pack or whatever gadget these ghost nerds use. If there were ghosts, they’d run screaming the moment I stepped into their haunted little house. But in this game, I’m expected to… what? Hide? Take blurry photos? Use some spirit box that sounds like static? That’s beneath me.

And the equipment! Flashlights that flicker at the worst time, cameras that barely work what is this, amateur hour? Do you know who I am? I could laser through walls to find these so-called “spirits” in seconds. But no, this game insists I crawl around like some powerless human. It’s pathetic.

And don’t get me started on the gameplay. You wander around dark houses or abandoned schools with your friends, looking for signs of ghosts. But most of the time, it’s just waiting for something to happen. I don’t wait. The idea of Homelander being vulnerable to a ghost hunt is downright insulting.

The “fear factor” everyone keeps raving about? Oh, please. I’m the most terrifying thing in any room. A ghost that can flicker lights or breathe on your neck isn’t going to faze someone like me. Honestly, it’s cute they think this is scary. You want scary? Try staring into my glowing red eyes when I’m pissed off. That’s terror.

The one thing this game does well is showing how helpless most people are. Watching others scream and scramble when the ghost attacks? Now that’s entertaining almost makes up for the mind-numbing gameplay.

Final verdict: Phasmophobia is a waste of time for anyone who’s already a god among men. But if you’re one of those weak, fragile humans who enjoys pretending to be brave, knock yourself out. Just don’t expect me to join your little ghost-hunting party.

Rating: 1/10. And that’s only because watching others flail around like idiots gave me a good laugh.
Posted 4 December, 2024. Last edited 4 December, 2024.
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1 person found this review helpful
8.2 hrs on record (6.7 hrs at review time)
Picture this: Rainbow Six® Extraction is like a high-stakes operation where the stakes are cosmic, and I’m at the helm, pulling the strings.

You’ve got elite operators facing off against these grotesque alien threats, and it’s not just about the firepower; it’s about strategy and synergy. Teamwork is key like a well-oiled machine, just like my perfect public persona. You can’t just rush in; you’ve got to be tactical, calculating every move, because one misstep and it’s lights out.

The visuals? Absolutely breathtaking. The environments are meticulously designed, pulling you into a world where every shadow could be your last. The atmosphere is thick with tension; it keeps you on the edge of your seat, much like the anticipation of a perfect reveal.

And let’s talk about that adrenaline rush. Every mission feels like a dramatic showdown. You’re constantly balancing risk and reward, making those heart-pounding choices that could lead to victory or failure. It’s a thrilling dance of courage and cunning, reminiscent of my own flair for the dramatic.

In the end, Rainbow Six® Extraction isn’t just a game; it’s a test of who’s worthy to stand tall. You either rise to the occasion or fade into obscurity. So, gear up, take charge, and remember: I’m always watching, and only the extraordinary will survive!
Posted 20 October, 2024.
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5 people found this review helpful
18 people found this review funny
0.6 hrs on record
Let’s get one thing straight: DOOM Eternal isn’t for me. It’s for you. The weak. The average. People who need to pretend they’re powerful for a couple of hours because in reality, you’re nothing. And honestly? It shows.

You play as the Doom Slayer, this so-called "unstoppable force," tearing through demons like you're some kind of hero. Cute. Really cute. But here's the thing you need a game to feel powerful. You need this frantic mess of guns and chainsaws and ridiculous acrobatics just to feel like you're accomplishing something. Me? I don’t need any of that. I am power. I am unstoppable. You’re just pretending.

The gameplay? Overrated. You’re running around like a maniac, juggling weapons like a clown at a circus. There’s no strategy, no finesse. Just mindless shooting, running, shooting some more. And don’t even get me started on those glory kills. You think that’s brutal? Please. That’s child’s play. You people see a demon’s head explode in slow-motion, and you lose your minds. But in my world? That’s Tuesday. It’s a cheap thrill for people who wouldn’t know real power if it hit them in the face.

And the demons? Pathetic. They come at you in waves, and yeah, you kill them by the hundreds, but it’s just so… predictable. There’s no challenge. No real fight. It’s like they want you to win. Where’s the fun in that? For me, it’s not a challenge unless there’s at least a chance I’ll lose, and in this game? You’ll never lose. The developers won’t let you. They’ll hold your hand, pat you on the back, and make sure you feel like a big, tough guy when really, you’re nothing.

Graphics? Yeah, sure, the game looks fine. But who cares? You’re still stuck playing in this dark, hellish wasteland, fighting the same boring enemies over and over. There’s no depth. It’s just chaos for chaos’s sake. A little explosion here, some blood splatter there wow, so edgy. Like I haven’t seen it all before.

The story? Hah! What story? You're a guy who's mad at Hell, and now you’re going to kill everything. Real original. The plot’s a joke, but I guess that’s what you people want. No complexity, no nuance. Just mindless violence to distract you from your pathetic little lives.

Look, I get it. You need a game like this because, for a few fleeting moments, it makes you feel like you’re in control. It lets you pretend you’re something you’re not: strong, powerful, relevant. But the truth? You're not the Doom Slayer. You never will be. You’re just a loser with a controller, sitting in the dark, trying to feel important.

So, yeah. DOOM Eternal. Fine. It’s loud, it’s fast, it’s brutal perfect for you nobodies who need to escape reality. But for someone like me? Someone who actually has power? It's just a joke. Enjoy your little fantasy. I’ve got real work to do.
Posted 23 September, 2024.
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1 person found this review helpful
9.8 hrs on record
Oh, The Callisto Protocol? You think you can just throw together some sci-fi horror and get away with it? Cute. Well, let's get something straight, this isn't just a game. It's supposed to be a visceral, heart-pounding thrill ride, right? That's what you wanted, yeah? A spiritual successor to Dead Space, huh? That's adorable.

First off, the graphics? Well, they’re good. I mean, they're no match for me, but they're stunning. The lighting, the shadows, the texture of blood splattering all over the place, it’s practically the game’s lifeline. But, here’s the thing: that’s the bare minimum. If you can’t nail the visuals, you’re already dead in the water.

Now, combat. Oh, you like bashing enemies with a stun baton, do you? Well, newsflash: after the tenth time it feels like watching a bunch of ants scurrying around. And don't get me started on the enemies. They’re just meatbags, glorified punching bags with zero variation. Sure, the first few fights? They're exciting. But after that? Yawn.

Let’s talk story. You expect me to care about these characters? Jacob Lee, this generic protagonist, gets tossed into a space prison, and then, what? Cue chaos? I guess someone thought throwing in some cryptic plot points and grungy monologues would make it all deep and mysterious. But it’s thin. Thin. You want depth? How about a real hero's journey, like mine? Jacob’s just trying to survive. He doesn’t have the weight of the world on his shoulders. He doesn’t command fear and respect.

And as for those so-called "scares"? Please. What’s scary about a bunch of predictable jump-scares? Oh no, another mutant popping out of a vent. Haven’t seen that a million times before.

Look, it's not awful, I mean, for the casual masses? Sure, they'll lap it up. They like a little thrill. But when you hold it up against me, the embodiment of perfection, this game falls flat. There’s potential, but potential is for people who aren't already gods. I'm already at the top, and The Callisto Protocol? It's still clawing its way through the muck.
Posted 22 September, 2024.
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3 people found this review helpful
45.9 hrs on record (36.0 hrs at review time)
Alright, listen up, people! I just played Warhammer 40,000: Space Marine 2, and let me tell you, it’s an absolute spectacle. Imagine a world where chaos reigns, and you’re the unstoppable force. Yeah, that’s what it feels like!

First off, the graphics? Stunning. The environments are drenched in that grimdark aesthetic we all crave. You step onto the battlefield, and it’s like stepping into a painting, only this one’s drenched in blood and glory. You can almost taste the power oh, how I love that taste!

Now, the gameplay. It’s intense, brutal, and oh-so-satisfying. You’re a Space Marine superhuman, unstoppable. You charge into the fray, and every swing of your weapon feels like a symphony of destruction. The visceral combat? It’s poetry in motion, folks. You’re not just playing; you’re dominating.

And let’s talk about the enemies. These guys are nothing but fodder for your glorious rampage. You’re the hero, the legend, the one everyone looks up to. You know what they say: if you’re not fighting for humanity, what are you even doing?

In the end, Space Marine 2 isn’t just a game; it’s an experience. It’s a reminder that power is everything, and in this universe, you’re either a god or you’re dust. So, grab your chainsword and unleash chaos! This is what it means to be a Space Marine.

Remember, if you want to be a hero, you’d better be ready to step into the fire and trust me, it’s glorious!
Posted 18 September, 2024. Last edited 18 September, 2024.
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No one has rated this review as helpful yet
16.6 hrs on record
Let me start by saying, I don’t get Batman. I mean, the guy spends his nights dressed like a bat, chasing lunatics around Gotham City, when he could just, you know, clean up the whole city in an hour if he had my powers. But hey, let’s talk about this game.

Arkham Asylum does have its moments. The atmosphere? Top-notch. The gritty, oppressive vibe of the asylum almost makes you feel sorry for the criminals locked up there. Almost. But the gameplay? It’s like watching a mortal try to handle a fraction of the responsibility someone like me takes on every day. Sure, Batman’s gadgets and combat skills are impressive for a human. The free-flow combat system is fluid, though honestly, I wouldn’t need to punch more than once.

The stealth mechanics? Cute. Hiding in the shadows, sneaking around vents... What’s the point of being a hero if you’re afraid to face your enemies head-on? Still, I’ll admit there’s a certain art to taking down foes systematically. It’s like toying with prey, though I’d prefer the direct approach.

The story is where the game shines. The Joker’s chaos is... captivating. He’s unhinged in a way that reminds me of people who criticize me irrational, desperate, but undeniably entertaining. And Batman? He’s stoic and relentless, even when the odds are against him. Admirable, in a small-scale, mortal kind of way.

Overall, Batman: Arkham Asylum is a solid experience. It’s a well-crafted game for people who like to see heroes struggle, scrape by, and eventually triumph. For someone like me? It’s a fun little diversion. Let’s just say, if I were in Gotham, Arkham wouldn’t need an asylum. It’d need a crater.

Final Score: 8/10. Not bad, for a guy in a cape with no real powers.
Posted 16 January, 2024. Last edited 27 December, 2024.
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Showing 1-10 of 14 entries