77
Produkter
recenserade
1089
Produkter
på kontot

Senaste recensioner av The Guardian Fox

< 1 ... 4  5  6  7  8 >
Visar 51–60 av 77 poster
Ingen har angett att denna recension är hjälpsam ännu
54.4 timmar totalt (49.9 timmar när recensionen skrevs)
Good game. Early to mid feels like a farming game, like Stardew or Harvest Moon. After that it's mostly grind, but upgrades ensure progress speeds up as you get closer to the finish line. Eventually you get the ability to replenish your energy infinitely, that's when the game stops being about planning your days and starts becoming how to balance what you do in a day vs progressing time to get to events and money. A good change of the gameplay loop that helps it stay fresh. But eventually, toward the end, the grind dulls and you start going through the motions to get everything leveled all the way. So, it's not perfect, but totally worth the asking price. Plus the devs seem to really care and have already made adjustments to make the game better since launch.

Two pieces of advice for newcomers. First, your journal basically tells you how to beat the game. I realized that way too late. Another tip, don't wait to start working on flower progress. Look up a guide and start as soon as you can pick up flowers. Have fun!

Edit: One big negative for this game is that there's not really any narrative conclusion. It sets some stuff up and goes nowhere with it. A lot is left in the air, and the game never feels like you found a proper ending.
Upplagd 11 september 2020. Senast ändrad 30 juni 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
6 personer tyckte att denna recension var hjälpsam
0.5 timmar totalt
I played and loved their other games. I believed in their studio because of it.

Unfortunately they didn't treat this one with care. This is essentially abandonware.
Upplagd 21 augusti 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
22.4 timmar totalt (10.3 timmar när recensionen skrevs)
10 hrs in at time of review and this seems like a good game, but I think it's important to note who it's for.

If you're like me you hear 'open world rpg', and see this isometric style, and a hud with health and what looks like 'mana', certain things come to mind. You think of something like oldschool Fallout, the newer Divinity games, or Wastelands

Unfortunately that's not quite what this is. This is wholly a narative adventure, a point-and-click/visual novel game, with role playing mechanics tied in.

Everything boils down to skill checks. The skill points you use aren't for active abilities, they're 100% for choosing an option, and then rolling for success. There is no combat system in this game whatsoever. 90% of your time will be spent reading, choosing an option, and then reading where that option leads.

I really wish that had been more clear to me before I bought it, because I personally don't spend a lot on narrative experiences. Certainly not more than $30. Admittedly, it's my fault for seeing certain elements and assuming it was the status quo rather than looking into it more carefully.

Anyway, if what I described sounds good to you, basically Noir DND with no combat, then this is probably the best you'll find. But make sure you know what you're getting.
Upplagd 5 juli 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
0.6 timmar totalt
Early Access-recension
If they fix the lag it may be pretty neat. As it stands most of my matches have been near unplayable, and when I changed my region setting it quit finding matches at all.
Upplagd 14 januari 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
46.4 timmar totalt (44.2 timmar när recensionen skrevs)
A worthy modern Castlevania. My biggest gripe is the need for balance patches. There are some shards that vastly overshadow the rest of them, to the point there really isn't much choice if you want to play optimally. Another major balance change needed is disabling invert for all the optional bosses. None of them care to attack you when you're on the ceiling, and it makes all of them very easy to beat.

Currently about a 12 hour experience to beat it, but I spent closer to 35 100%'ing it on normal. I plan to revisit harder difficulties after balance patches, assuming we get them. It's a bit short for a $40 game, but many free updates on the way, and it's still a fantastic game.

I expect to amend this review after we see patches and free DLC, to touch again on balance and content for price point.

Edit: They aren't putting in the rogue-like mode. :| I still recommend, but I'm extremely disappointed, as the rogue-like mode was the main reason I backed this game.
Upplagd 22 juni 2019. Senast ändrad 4 augusti 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
68.8 timmar totalt
This game should be much further up the 'best sellers' list for the genre, because it's fantastic and the Devs show it a ton of love.
Upplagd 23 februari 2019. Senast ändrad 6 oktober 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
21.5 timmar totalt (13.1 timmar när recensionen skrevs)
Extremely fun. My only wish is that there were more stuff to unlock, to keep progression going. If your friends can't handle an ocassionally mean-spirited multiplayer game, then you might want to try something nicer. Otherwise I highly recommend.
Upplagd 21 november 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
122.2 timmar totalt (26.6 timmar när recensionen skrevs)
When this game was released I was beyond ticked off at Hello Games for the way it launched. I played the first day it came out on PS4 and it was BARREN. Many features just completely missing from the experience, and bugs that constantly stopped my progress in it's tracks. Like many, I directly got a refund, and used it for a simpler, but much more polished experience, Dragon Quest Builders.(Which is amazing, but that's off topic.) Playing this game now, however, I can honestly tell you... this isn't even close to the same experience I had 2 years ago.

What can I say, really? Bluntly put, it was released 2 years too early, likely due to pressure from Sony. I don't think it's any coincidence that this game hit Xbox with the NEXT update, because it finally feels like a fully featured experience. I'm still upset at Hello Games for blatantly lying about their initial product, but I also feel like when you really examine the situation, you can see Sony's hands are likely at fault.

Hello Games Devs were being pressured, perhaps even bullied, by a much larger company, to do things in a specific way, get this game out, and make it sell. Basic features HG WANTED and PLANNED simply didn't make it in, and what released was basically an early access title. But now that it's up to par, and still has even more promised updates on the horizon? It's finally worth looking at, in spite of the really rocky start.

I see some negative reviews with fair points, but a lot of those points seem to be related to issues with the genre rather than the game itself. Mining resources to progress is a big part the core experience here, the same as it is for games like Minecraft, and if that doesn't appeal to you then I don't recommend this. It's a bit slower paced than a game like minecraft, but the payoff is usually also a lot more flashy. You shooting for space ships, and weapon upgrades, and base parts, and progressions to all new solar systems.

The issues I do have with it, show that they've prioritized fixing gameplay over everything else. There's still not enough variety in the flora and fauna. Creatures often look too strange to be even remotely believable, and you're stuck seeing the same kind of rocks and trees on planet after planet, and they're rarely all that interesting. I'm currently only 13 hours in, but I assume most planets still end up looking way too similar. At least now the game looks good, however, and the shape of the terrain makes more sense than it did when I last played it... or at least it has so far. I'm disappointed with the lack of core customization, and I hope that more character options are either earned later in the game, which I kind of doubt, or are patched in in a future update. Finally, while I wouldn't say resource gathering completely kills the experience, I would say it's just a little slow and complicated, and that the limited storage space early on definitely hampers the fun.

I may have more to complain about or applaud when I'm further into the game, but I wanted to write this while the game was on sale. If you're like me and can easily lose too many hours into chasing the dangling carrots, and exploring for everything you can find, building cool bases and setting out to make the game your own, then this game is definitely worth trying out.
Upplagd 2 augusti 2018. Senast ändrad 2 augusti 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
2 personer tyckte att denna recension var rolig
57.4 timmar totalt (46.8 timmar när recensionen skrevs)
Too much RNG. You can't plan your deck because you don't know what cards you might get. Get cards for strategy A, and you're sure to also wind up with cards for B and C too. The game would be difficult even if you could plan a decent deck, but because you can't, and you can't get rid of 'useless' cards without an absurdly high fee, the difficulty is brutal to the point it feels unfun.

My original review for this game was positive. I love the concept, I love the characters, the base concepts and cards are fantastic, and it can still be fun, I just wish it wasn't so reliant on luck, and had more options for strategic choice.
Upplagd 16 maj 2018. Senast ändrad 19 april 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
190.2 timmar totalt (161.2 timmar när recensionen skrevs)
So good it will make you question WTF everyone else is spending time and money on when they develop an RPG. It's the best turn-based RPG I've played in a very long time, and one where I actually feel like I'm playing a role. Which is especially good since you all know we can't count on Final Fantasy for that fix anymore.

The Good:
Fully voiced campaign, including all NPC's! (Even big budget titles don't do this!)
All playable characters are customizable, and able to be used as their own character, including recruited companions.
Pick an origin story, or make up your own.
Fun, tactical, and innovative combat system.
Very Replayable.
Moddable, with a custom campaign creator to boot.
As if that wasn't enough, it has a D&D style Game Master mode.

The Bad:
Persuasion is overpowered. Don't get me wrong, I like having a charming character who can talk their way out of some situations, but it seems like most things in this game have persuasion options, sometimes when it wouldn't even make sense for someone to be convinced otherwise. It requires little effort to make a character to fulfill the necessary requirements, as it's easy to pump your main character full of persuasion and let other characters handle other areas. Sometimes I consider this a great boon to the role-playing side of things, but it also makes for a weaker experience in gameplay. One of the weakest aspects of the game in fact, IMO.

While Larian did an excellent job desiging the areas and leveling, enemy level scaling still doesn't exist. I know some people like those moments where you revisit an earlier part of a level and you can just murder everything, but I prefer every combat encounter to have weight.

I enjoy little moments in games like Elder Scrolls, where NPC's act racist, especially toward non-human races, because it's realistic, helps immersion, and gives you an added cause, with characters and concepts to combat. You want to do your character's race justice, perhaps change opinions, or get vengence. It's good for role playing. But in this game TOO MANY characters are racist. I get that they want to add text that changes based on a character's race but, good land, does everyone hate the lizard-folk? It seems like they do! Even the *animals* slander my main character. It just takes a good, immersive idea too far, and just pushes it to the point of being expected and annoying.

Overall, however, the positives outweigh the negatives by far. This is now one of my favorite games of all time, and I could not recommend it more.
Upplagd 1 maj 2018. Senast ändrad 1 maj 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
< 1 ... 4  5  6  7  8 >
Visar 51–60 av 77 poster