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投稿日: 2024年6月5日 14時43分
更新日: 2024年6月5日 18時25分

早期アクセスレビュー
I'll try to be brief. If I could sum up this game in one word, it would be potential.

It feels like it aims to be exactly what you'd want from a Zelda Maker. The level of polish it already has is crazy for an early access title. The graphics are great, the music is great, everything feels cohesive. Other than the lack of content, it feels like a finished product. But the content is where you can feel the early access part. Normal enemy variety is kinda small, only 2 bosses, no more than a few secondary slot items(with some real staple Zelda stuff missing, like a bow and hookshot), no fleshed out campain features, and the hub world is super sparse. I also don't like that there's only one sword in the game, and hearts are at a set amount and can't be changed per dungeon.

However, while early access is always a gamble, the level of competence and shine on what's already here gives me high hopes that they can make this game everything it should be, and more.
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開発元の返答:
Juice  [開発元] 投稿日: 2024年6月11日 20時07分
Hey, I'm glad to hear you're enjoying the game!
On the topic of item and enemy variety: while the total count might seem a bit low at face value (while still being on par/exceeding competition), where it really shines implicitly is the amount of in game interactions these dungeon parts have. Boomerangs can be ignited by throwing them through torches, allowing it to ignite other torches in the process. Enemies can be set to explode or spawn other enemies on death, or even set to fly in the air. They can be put into mine carts to build mechanized contraptions and custom bosses, similar to how crazy some bosses in Mario Maker got. And I only scratched the surface! I as the developer am still being surprised on a daily basis by new interactions the players find out that I haven't even known about!
However, the game will have over twice the amount of face value dungeon parts by 1.0, and the amount of interactions grows exponentially with new parts!
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