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Análises recentes de ChexGuy

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Exibindo entradas 1–10 de 14
7 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
480.2 horas registradas (467.9 horas no momento da análise)
OOOOOOOOOH, GOODBYE TUESDAY TRAIN
I'M LOOKIN' FOR A MILESTONE
BUT DOESN'T SEEM TO BE ONE ON THIS PATH
IT'S FAR
FROM WHAT I WANT

OOOOOOOOOH, GOODBYE WEDNESDAY TRAIN
I'M LOOKIN' FOR A MERIT OF MINE
BUT DOESN'T SEEM TO BE ONE ON THIS PATH
IT'S FAR
FROM WHAT I WANT

WHEEEEEEEERE CAN I FIND YOU?
THE TRAIN HAS ALREADY GONE
NOT A BIG DEAL, NO NEED TO RUSH
LET'S GO BY THURSDAY TRAIN

OOOOOOOOOH, GOODBYE FRIDAY TRAIN
I'M LOOKIN' FOR A DECENT DEAL
BUT SEEMS THAT THEY'VE RUN OUT ON THIS PATH
IT'S FAR
FROM WHAT I WANT

OOOOOOOOOH, GOODBYE SATURDAY TRAIN
I'M LOOKIN' FOR AN APPROPRIATE TIME
BUT SEEMS THAT THEY'VE RUN OUT ON THIS PATH
IT'S FAR
FROM WHAT I WANT

WHEEEEEEEERE CAN I FIND YOU?
THE TRAIN HAS ALREADY GONE
NOT A BIG DEAL, NO NEED TO RUSH
LET'S GO BY SUNDAY TRAIN

I JUST NOTICED NOW
I DIDN'T HAVE
A TICKET TO THE FUTURE
BUT I FOUND IT NOW
IT WAS NOTHING HARD
ALL I WANTED WAS AN EXCUSE

OOOOOOOOOH, NOW I'VE FOUND YOU
THE TRAIN COMING EITHER OR NOT
OOOOOOOOOH, IT CAN GO ANYWHERE
THERE IS NOTHING LEFT HERE TO DO
IT'S JUST PERFECT
NO NEED TO RUSH
LET'S GO BY BIRTHDAY TRAIN
Publicada em 10 de dezembro de 2015. Última edição em 24 de fevereiro de 2017.
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4 pessoas acharam esta análise útil
2.9 horas registradas (2.7 horas no momento da análise)
Remember all of the frustrating knockbacks that would lead to instant death in the first game? Multiply them by 10. Remember how you could avoid some of those knockbacks by teleporting in mid-air or by using Earth armor? Remove the ability to teleport mid-air and remove the knockback resistance on Earth armor.

Magicka 2.

The humor is much flatter, with the fake language much closer to English.
Various changes have been made to the element queuing system, but not for the better.

The game is overall less enjoyable than the first one.
Publicada em 18 de agosto de 2015. Última edição em 18 de agosto de 2015.
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2 pessoas acharam esta análise útil
22.4 horas registradas (10.7 horas no momento da análise)
twintails loli is voiced by Yuka Iguchi.
Publicada em 3 de maio de 2014.
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35 pessoas acharam esta análise útil
49.2 horas registradas (35.2 horas no momento da análise)
Blockland has a bit of a history. In 2005, it was a little work-in-progress building game on the Torque Game Engine. Being an alpha, it had (here comes a massive understatement) quite a few mods that generated a larger following. The full game released in 2007, and much more polished than anything seen before. Streams of updates from the game's sole creator (with some collaboration thrown in) in the past six years have created a unique game that nothing can hope to come close to.

So, what's the main point? Blockland is That Game Where You Build Stuff. It's all on you, and the community. Using LEGO-like blocks to create structures in online multiplayer may sound mundane on paper, but the online part is where it really shines. The amount of creativity Blockland players have is nothing short of amazing. User-created add-ons like weapons and vehicles are plentiful, allowing for different and fun gamemodes within buildings YOU create, and an "events" system gives way for even more creativity within builds.

An accessible sandbox game for such a price is almost a steal.
Publicada em 16 de dezembro de 2013. Última edição em 16 de dezembro de 2013.
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1 pessoa achou esta análise útil
76.4 horas registradas (65.2 horas no momento da análise)
An incredibly faithful reboot that does everything right. Level, visual, and sound designs are great, the weapons feel good, it's insanely fast, and there's an arcade-like scoring system. At $15 USD, you get single-player AND multiplayer with free DLC. That's a complete steal, considering the game's modest budget.
Publicada em 23 de outubro de 2013. Última edição em 25 de novembro de 2013.
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Ninguém achou esta análise útil até agora
6.9 horas registradas (1.3 horas no momento da análise)
The best of the best in survival horror. Excellent atmosphere and music.
Publicada em 12 de outubro de 2013. Última edição em 25 de novembro de 2013.
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Ninguém achou esta análise útil até agora
5.4 horas registradas (1.4 horas no momento da análise)
A challenging (and frustrating) roguelike with an amazing atmosphere. It's like a cross between DOOM and System Shock.
Publicada em 12 de outubro de 2013. Última edição em 25 de novembro de 2013.
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Ninguém achou esta análise útil até agora
28.1 horas registradas (19.4 horas no momento da análise)
A challenging (and sometimes frustrating) platformer with a great soundtrack.
Publicada em 30 de setembro de 2013. Última edição em 25 de novembro de 2013.
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1 pessoa achou esta análise útil
23.3 horas registradas (17.0 horas no momento da análise)
A legitimate "reboot" that changes almost everything from the original 1997 game, but not for better or for worse. It's simply different.

A solid shooter with great humor and pretty good music. Some weapons leave a bit to be desired, especially before they're upgraded, but the Katana remains one of the most fun weapons in any shooter.

Surprisingly, the story is good too, though you don't really have to pay attention to that.
Publicada em 30 de setembro de 2013. Última edição em 25 de novembro de 2013.
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1 pessoa achou esta análise útil
5.7 horas registradas (4.7 horas no momento da análise)
LUDICROUS GIBS

Great value. Three underrated classic first-person shooters that were eclipsed by the more famous names from the era, but are thoroughly enjoyable in their own right.
Publicada em 2 de julho de 2013. Última edição em 25 de novembro de 2013.
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