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Análises recentes de LOST AT SEA

Exibindo entradas 1–9 de 9
4 pessoas acharam esta análise útil
2.2 horas registradas (0.8 horas no momento da análise)
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Development all but deserted. Abandon hope all ye who enter
Publicada em 26 de agosto de 2017.
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Ninguém achou esta análise útil até agora
610.4 horas registradas (491.5 horas no momento da análise)
Stupid fun, grindy without seeming like it (sometimes), and occasionally a fancy cinematic quest
Publicada em 25 de novembro de 2016.
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2 pessoas acharam esta análise útil
28.7 horas registradas (16.7 horas no momento da análise)
  • Shotgun? Check
  • Metal music? Check
  • Hordes of demons? Check
  • Super Shotgun? Check
  • Ripping demons' jaws off? Check
  • BFG 9000? Oh Hell yeah

An excellent homage to DOOM of old, reinvented in a refreshing mix of amazing graphics, impressive sound design, and old twitch-shooter style mechanics. Captures the spirit of DOOM well with minimum story, maximum action, and a Super Shotgun. Definitely the best single player based FPS I've played since Bioshock 2.

As for the multiplayer, I haven't played it much but it's an interesting mix of arena twitch shooter and a loadout based game. Movement feels fluid and fast (more so than in the beta) and weapons are relatively balanced.

All in all, an excellent game and I'd definitely recommend it. Go smash some demons' skulls
Publicada em 27 de maio de 2016.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
159.9 horas registradas (24.9 horas no momento da análise)
Stayed up until 2:30AM playing this on the night before an exam. Did not regret it.

Actually, I did, it was a horrible decision.

But the game is great, so I guess there's a silver lining
Publicada em 11 de maio de 2016.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
5.7 horas registradas (2.5 horas no momento da análise)
Puts the hell in bullet hell.

Jesus Christ, this game really keeps me on edge. Better at keeping me awake than 15 litres of coffee acompanied by 240 Volts to the testicles
Publicada em 15 de março de 2016.
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1 pessoa achou esta análise útil
2.7 horas registradas (1.5 horas no momento da análise)
Análise de acesso antecipado
Original voice actors, fluid mechanics, looks nice, and has tachikomas.

A little content lacking currently but that's not really a problem since it's early in development
Publicada em 15 de dezembro de 2015.
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Ninguém achou esta análise útil até agora
10.7 horas registradas (6.5 horas no momento da análise)
One of the Best platformers ever. Intuitive, imaginative, innovative, and a great story-teller. I definitely did NOT cry in the first 10 minutes.

Great gameplay mechanics, gorgeous visuals, and brilliant story telling mix to give a really great game.

However, beware. Depite all that, it's still a platformer. Be prepared to try and try again at the same section. And again. And again.

100% worth it though. I'd definitely recommend it to anyone, even if they aren't a fan of platformers.
Publicada em 20 de junho de 2015.
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19.2 horas registradas (9.4 horas no momento da análise)
Incredible then, incredible now.

Admittedly it hasn't aged well, but that can be expected from a 17 year-old game.

In any case, the port is a good one, no problems with quality or crashing, no issues with any mechanics and whatnot. Overall, just like I remember it from the good old days of gaming.

If you're already a FF fan and you just want to relive the old games without digging out a PS1, this is certainly a brilliant way to go. And if you're not already a FF fan, you should be. I'd reccomend starting with FFVI, VII, or VIII. And for anyone younger folk who've played pokemon, this is kinda like that but with much more depth. It's just better all around. (Don't hate me for drawing those parallels, they're definitely there.)

Also, DO NOT play it with a keyboard. Only way to properly play anf FF is to plug in a gamepad.

Get the game. It's great.
Publicada em 23 de março de 2014.
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Ninguém achou esta análise útil até agora
91.2 horas registradas (59.8 horas no momento da análise)
Awesome fun. And I can't be bothered to type anymore because I want to play it.
Publicada em 10 de dezembro de 2013.
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Exibindo entradas 1–9 de 9