17
Products
reviewed
0
Products
in account

Recent reviews by Tek

< 1  2 >
Showing 1-10 of 17 entries
4 people found this review helpful
16.7 hrs on record (8.9 hrs at review time)
Early Access Review
In the game you get a tooltip that the colonist-mechanics are still very early in development, so cudos to the devs for being forthcoming about that.
I would coin the colonists pre-alpha at this stage.
Adding another room to the existing habitat caused all my colonists to stop working, even in the farm that was in the main-room where they stayed and ate.
Removing a door fixed the problem, but caused the room to suddenly lose all air-tightness, even after the hole was closed. So after a short moment, my colonists died in their space-suits apparently.

I really like the idea and art style, but aside from the really really really early states of some mechanics, even the beginning of the story leaves a lot to be desired in regards to task-planning and guiding the player.
It sways from leaving unexplained steps to fix on your own, to holding your hand like a vice.

So, while I hope the game delivers at some point and then deserves a recommendation, I wouldn't recommend it at this point. Patches seem to be frequent so far, so right now I'm optimistic.
Posted 18 July, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
46.9 hrs on record (30.4 hrs at review time)
Sony switched the legal agreements months after the release to force their PSN-network on PC-players, which contains a lot of surveilance-garbage. Good game, but not worth the crap from Sony imho.
Not to mention: This means you can't play this game if you can't make a PSN-account in your country.

If you're reading this, see if Sony rowed back on their decision. If not: Steer away from this.
Posted 4 May, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2,569.8 hrs on record (1,314.0 hrs at review time)
Absolute marvel of a game.
Posted 3 January, 2024.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
578.2 hrs on record (576.1 hrs at review time)
Don't buy Starfield. Maybe in a few years, with all DLC and fully patched but certainly not now.
You see all the hours I have in the game? Yeah, that's because of a bugged main-quest which you only get to find out that it's bugged at the end of the game. And you can't fix it.
There are certain abilities that you can unlock through the course of the game and surprise: The locations have a chance not to spawn if you have been on the planets before the locations are spawned.
So I downloaded a mod which almost fixed the problem. Except that at some point in the story you fulfill two checks for abilities at once and the game seemingly only counts one.
In short: This is a bugged heap of RNG instance-loading. It has some nice views, but if it doesn't work, it's not worth a crap.
Posted 29 November, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
50.5 hrs on record (11.2 hrs at review time)
You can see the love and passion that went into this game at every corner.
I had no bugs, I got a full game when I bought it on launch-date and had no modern "buy the beta, we may fix it, look at our ingame purchases while you wait" approach that so many studios and publishers employ.
The voice acting is great, as is the amount of detail in the faces during dialogue. Often you can even read the intent of characters from their faces alone, helping you to avoid a coming back-stabbing.
The world draws you in and the amount of interactivity and how to employ it, in and out of combat, is astonishing. You've cast a persistent AoE DMG spell on the ground and your melee-fighter stands next to it with an enemy inbetween? Why not just shove the enemy through the field and get some extra damage?

The bad, at least for me, is the dice-mechanic. There are passive skill-/ability-checks that you just pass(or don't) and then there are the dice throws. Character-stats and applied spells factor into them(some spells you can even apply right before the throw), but often the result of important dialogue still hinges on pure luck with the random number generator of the game.
To be honest, when I play an RPG I don't like it when a game of chance takes so much control over my choices away from the role I want to play. But I knew of that mechanic before I bought the game and while I still hate the mechanic, the game is still worth it.
Posted 11 August, 2023.
Was this review helpful? Yes No Funny Award
11 people found this review helpful
3 people found this review funny
58.0 hrs on record (27.2 hrs at review time)
Early Access Review
First off, let me say this is one of those cases where Steam needs a midway thumb.
The game has its charm, which I really like, and a decent sense of humor.

But in all honesty, this game is not "The magical mixture mill" but the "gather ingredients till your eyes and fingers bleed" simulator. Brewing potions is highly automated, while the actually boring part, running around and picking stuff off the floor, requires your whole time. AAAANNNNDDD: I'm writing this even after the devs already increased the drop-rates for wood and some other items.

So, if you want a game about alchemy and brewing potions: Don't buy this as of now, as this isn't the focus of the game in my experience.
If you want a game about running the same routes all day in hopes that your ingredients have respawned sufficiently while your abilities have ingame hour recharge times, this may be the thing for you.
Posted 28 April, 2023.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
8.3 hrs on record
Early Access Review
This game has a certain charme, but I can't really recommend it. Menu and design seem more like something I'd install on my phone or tablet and that for a much smaller price than around 20€.
Also, you find animations like there are in the trailer, that is something that will be added later. Despite the lack of animations, my slightly dated work-laptop kicks its fans into overdrive as soon as I start the game.
The artwork is well made, but that's true for many mobile games as well.
You receive new buildings and projects by picking one of three random cards on the start of each round(you can modify how much you can pick or how many random choices you get with buildings, but that's pretty much it). I can't say that I'm a fan of this random card mechanic.

Every ten turns you pick a new leader for your colony. Just like your buildings, you pick one of two leaders from a random pool.

Finishing the game, whether you win or lose is not that important, rewards you with new unlocks like new leaders, terraforming organisms or buildings.

All in all, the game plays like a mobile cardgame in disguise with way too much randomized events and drops, for my taste to be really enjoyable.
Posted 23 April, 2022. Last edited 23 April, 2022.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 24 Apr, 2022 @ 12:11am (view response)
No one has rated this review as helpful yet
191.8 hrs on record (39.5 hrs at review time)
Early Access Review
The gameplay-loop of Planet Crafter is mostly well balanced. Looking for new materials, building new stuff and getting results.
You see the planet change around you, with vegetation and rising water levels.
Here are pretty much my only problems with the game:

Building-models unfinished from below: Given that you can build sprawling bases, I would greatly appreciate it if the devs could fix the partially open bottom-sides of the buildings.

Mid-/Late-game resource acquisition: At one point you get drills which mine materials for you. They fill with random materials, depending on the location of the drill. So if you have a bunch of drills located opposite of your base on the map, you might run all over there, just to find mostly junk in your drills. It would be nice to have a filter for the drills, or some way to automate the transport.

Some menus: The food grower, which does exactly what it's named for, is very annoying to interact with. You place seeds in the grower, the plant grows, you take the plant out...and get the seeds with you. You manually need to replace the seeds in a different menu. If you want to harvest a large amount of stuff for crafting, you end up having to harvest, look down the machine, place the seeds back in and proceed to the next food grower.

The audio-loop of the jetpack: It has the standard hover-sound many games employ for a jetpack. Additionally, there is a repetitive clicking, which can get on your nerves.

As you might see on my nitpicks, this game is pretty good for an early access title.
Posted 15 April, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
748.9 hrs on record (98.3 hrs at review time)
Well, those are the Shepard-ME-Games. They are very good, but(!):
I've experienced more bugs in the legendary Edition than in the three games by themselves.
- The sound in ME1 simply bugs out completely and doesn't return until you reload(there is a fix for that with third-party-software, but it requires a bit of work on the game-files)
- Every Bug I got in ME1 and ME2, I found in the Legendary Edition(haven't played ME3 in the LE yet)
- I got a new bug in ME2 where the Normandy simply would freeze on the galaxy map, requiring to leave the map and get back onto it

After 14, 11 and 9 years respectively, they should have fixed those bugs for a "Legendary" Edition.
If you never played the ME-games before or want to indulge in nostalgia, then go ahead, but I suggest you wait until they at least fixed the sound-bug and there is a sale for the game.
Posted 2 July, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
2.7 hrs on record
I got this for free and this is exactly how much you should pay for this. If I weren't such a Scifi-freak, I'd have closed this game after the first "level".
The "riddles" are a joke, pretty much the equivalent of a point-and-click-adventure fetch-quest, although I have to admit some little mini-games broke the monotony up from time to time.
The worst part of the game? The controls. Your character moves like a human that shoves a fridge around all the time. A developer with some sense may have made the decision "Hey, our controls suck, we shouldn't put bad racing-action-segments and detection-cone-dodging in our game." Guess what those guys did...

So...yeah, don't do this to yourself unless you are a die-hard scifi-fan who want's to play a game with robots...then again, there are better options for that.
Posted 6 June, 2020.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 17 entries