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1-10/95개 항목을 표시 중
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기록상 68.6시간
My feelings on the base game are positive and I do highly recommend the game.
However, this game still feels like early access, it still feels unfinished.
The latest DLC even intensifies that feeling. While the maps are truly stunning and are fun to play, they are empty.
Simply as. You don't get a narrative nor characters or any story beats aside from the mission briefing and some minor (Easily-Missable) Banter with your squad, and this hurts the game and ruins any replayability. Void Interactive are incredibly talented development team especially due to its small size. These DLCs felt like they needed a narrative, an actual narrative one with dialogue and villains and a continuing storyline that isn't hiding in the background. Yet there is nothing of such here. You can do plenty with environmental storytelling, but you can also think you're doing something with it only to realise that you have told a nothing burger for your customers (Scorn).
We need characters on every mission that would explain to us what is happening what are they feeling and what they think about the faction we are fighting.

Right now we just have maps that represent a WHAT IF scenario for us to play around with. I have almost 69 (nice) hours on this game. Most of it is from redoing the mission in an attempt to S-rank it. But after I do I have nothing to fall on.
While you may argue that "you played for 69 hours, I think you can say that this game is highly playable". Well, to that I say that those hours were accumulated during the start of the early access launch Which launched 3 years ago. Aside from the bare-bones multiplayer side and the singleplayer "commander" mode side. There isn't anything of massive substance yet. I truly believe that if this game would have a visible narrative one that isn't strictly environmental it would raise the bar and would truly solidify the game into being worthy of 1.0.

TLDR: The base game is amazing. The game still feels unfinished and early access.
2024년 12월 15일에 게시되었습니다.
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기록상 13.8시간 (평가 당시 11.9시간)
Crashing old people simulator.
2024년 11월 27일에 게시되었습니다.
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기록상 3.6시간
Honestly, for a short and entertaining horror game, this is great.
If the game were any longer I would have lost my interest. This is mainly due to how easy and highly linear the puzzles and the chasing scenes are.
The story is bizarre, if not insanely underplayed, I won't spoil it but the reactions you get from it are small. Neither Amy nor Vivian ever express genuine horror at what they see. I didn't want them screaming but I did want them to acknowledge the "♥♥♥♥♥♥♥♥♥" moments better.

I did absolutely love the weight to every interaction, the animation in this game is fantastic.
All in all this is a solid game to burn a weekend over. Don't overhype it, but this team has a unique style and I cannot wait for more from them!
4/5
2024년 10월 29일에 게시되었습니다.
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기록상 3.7시간
An ambitious point-and-click mystery game that tells a linear story through complicated artistic metaphors that are surprisingly not pretentious. I thoroughly enjoyed the game, until the ending.

Where the game just abruptly ends closing the game at 3 hours only. The reason I bring up the hours it took to finish the game is due to the feeling of unfulfillment I had in the end. For a $20 game that is highly linear and quite literally depends on the story in order to stand on its own two feet it fails to do so. Because many questions are left unanswered, many metaphors are just tossed into the air without a validation of their meaning causing many of them to become a red herring. I was enthralled by this story, I listened DEEPLY to every single opinion or fact IRIS said because she was written competently, a great example that is spoiler-free is "she's sunbathing, lizard-like". I have no idea why but that comment has latched onto my head. Iris sees the world in such a fascinating way that I was never bored with her. And yet, I'm disappointed because we don't get a full circle with her, The game ends abruptly and roll credits.

While I can piece together the story, it still wouldn't answer all the questions the game brings up. Aside from the bad taste the ending left in me I still recommend the game, The soundtrack is beautiful, unique and calming. The puzzles while mostly easy are fun and are integrated surprisingly well with the story, many point-and-click games sometimes push a puzzle as a roadblock, yet Phoenix Springs rewards you for paying attention to the comments made by Iris and the bizarre characters you meet. Rather than having you make leaps of logic to create progress in the story.
The gorgeous art style.

In conclusion for a niche unique point-and-click experience, I cannot possibly recommend this more. Though the game is short, and its shortness does harm the quality of the experience, the journey it provides is wonderful. I just wish they answered more questions than raising them, perhaps if this sells well we'll have DLC or a sequel. I'm already a fan of this studio and cannot wait to see more from them.

4/5
2024년 10월 10일에 게시되었습니다.
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기록상 2.1시간
For a short thrilling narrative that is highly stylised, I fully recommend it.
An existential sci-fi story about humans in space, the game manages to hit the themes right on the nail. However, the characters felt underwritten for the majority. By the end, we get a clear picture of a single character, which wasn't even a main character but a side one. I would have loved to see more interactions, dialogue, banter, anything really.
All in all, I did enjoy the game, while it doesn't come close to towers of sci-fi horror narratives such as Soma, Mouthwashing does create its own pillar of unique storytelling. Because it makes me crave more.
Can't wait to see more projects from this developer in the future.
4/5
2024년 9월 26일에 게시되었습니다.
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기록상 78.7시간
I had more fun doing the DLCs than the main campaign.
The main campaign is both absurdly slow and short. The main quest holds about 5-6 missions, it is laughably short. The problem isn't only the length of it, but the way it is paced. The game quite literally dumps and sometimes forces you to do side quests that are honestly, not good. They're mainly fetch quests. Many of them require you to just waste time and not fight. This is weird because the main story emphasises that YOU are on a TIMER because a giant green rock god is marching in the sea killing people, and yet, you are not punished for just doing the most unimportant tasks.

The story or rather the concepts POE creates are presented in a boring obnoxious way. The way I the player impacted the story or the world through my choices felt pointless. For one, you cannot stop the green rock god. He will always break the wheel. Secondly, every faction that I interacted with remained vague and unclear. I tried to care about them but they just felt like a roadblock for my actual mission, you know, stopping giant rock guy from killing them all.

The reason I had more fun doing the dlc is for a couple of reasons.
1. It was linear and not filled with dead space that contained nothing. Unlike the open world.
2. It didn't shove pointless exposition or mindless conversations, it got to the point from the get-go.
3. The set pieces are far better than the WHOLE MAIN STORY. I don't think I can name a single main quest or main-side quest that had an interesting set piece or a memorable moment.
4. It had better banter and dialogue from companions and NPCs
There are more reasons but listing them just makes me feel more annoyed because I realize that I wasted dozens of hours not enjoying the game. Only having fun with DLC.

I recommend checking out tyranny or torment tides of numenera or planescape torment.
Those IMO are far better in story and pacing. Gameplay wise its up to you.

2/5
2024년 8월 21일에 게시되었습니다.
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7명이 이 평가가 유용하다고 함
기록상 3.5시간
INDIKA is a 3.5-hour-long narrative game.

If the asking price is too much wait for a higher discount. I managed to snag the game with 17% off as I already had part of the bundle it came with.
Now, for the game itself, I'll start with the positives.

+Incredible visuals in cutscenes. I often found myself smiling with the way they presented the shots, truly original and interesting takes in video game cinematic.

+- The story in many parts was intriguing yet, they were mostly eye-candy that lacked depth. For example, the story takes place in a very surreal version of Eastern Europe with bizarre architecture and enormous buildings that defy logic and physics. They also have machines that are highly steampunk-inspired. These aren't necessarily bad they just feel empty as no character ever attempts to explain or hint at why or how this exists. The game mainly focuses on the psyche of INDIKA, the nun, who clearly is losing her damn mind, yet, within my 3.3-hour long journey with her I don't feel like I know her, or that I GOT TO know her. The game doesn't feel unfinished, but it is lacking in story. By that I mean near the 2-hour mark I felt as if I had missed 10 levels and I was already seeing the finishing line. That feeling didn't feel like the devs rushed the game but it felt as if the devs just plucked those levels out of the game and forcefully connected other levels. It's hard to explain.

+Interesting visual storytelling, I can't talk about this because it will spoil a huge section of the game.

And now for the cons
-Dialogue: The game attempts to critique or dissect faith and religion not by dumping philosophy on the player but by forcing INDIKA to experience things that are supposed to make her question things. Yet it mainly fails at that. It could have worked if the game was better paced or better written, but it doesn't seem to even try to take a stance on the "debate" it creates. INDIKA never tries to fully protect her religion, nor does the game ever attempt to kill it. Again I feel it fails at this because of its short run time and lack of events. Even the ending feels lacking in tone and message because we are thrown to it with insane speed that it ruins any impact it wants to achieve.

-Lacking in meaningful gameplay: Now, this is a walking sim, yet the good walking sims know that interactions and player agency are a top priority. This game lacks in all departments of gameplay. You do simple puzzles that are somewhat connected in theme and story and pick pointless items or light random candles. The game even says the points and levels you gain are pointless. Yes, it does connect to the theme and message of the game. Yet, in my opinion, it does it poorly. If the game wanted us to have the feeling of empty interactions it could have implemented it better to the narrative with dialogue and story events. Yet it doesn't and it seems like someone forced the devs to add it.

- Too short: 3.3 hours for $25 is quite a heavy price, especially when there isn't a game. I would argue this is a movie more than a game. It does attempt to be like one with how it is presented.


I did enjoy the start of the game, I have to make that clear, but due to the extremely fast pace of the story and lack of events I can't recommend this game to anyone. Not for $25. Narratives in walking sims are arguably the most important aspect of the game as it is known by genre walking sims are supposed to be lacking gameplay features. But if the narrative is bad it has nothing to fall on. INDIKA attempted to create a game that forces dialogue and debate with religion and other themes of belief. I believe it failed at doing so. The message the game presents at the end doesn't have a buildup and most dialogue sections don't hint or dance around it. And many events of the game are just thrown in the face of the player without ever settling.

2/5 I would recommend watching it on YouTube.


2024년 5월 10일에 게시되었습니다.
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기록상 11.0시간 (평가 당시 8.9시간)
A fun narrative game.
It's not perfect nor is it anywhere close to being bad. It's a good, sci-fi tale with extensive 'real science'.
I found it exciting and at times lacking in some points. The team has a passionate heart for the novel and extensive knowledge of creating engaging walking sims. They took big inspiration from FIrewatch and what remains of Edith Finch.

Story: The story takes us before the invincible landed on Regis 3 creating a prequel of sorts. Being a prequel isn't problematic in itself, the problem arrives only if you read the novel before. Because the game takes almost all events and scenarios from the book and places them in the prequel which begs the question why even bother with a prequel if you're going to recreate most events beat by beat? It isn't terrible or lazy I just find it odd. Yes, I would have preferred a one-to-one adaptation of the book rather than a prequel.

But the story here isn't bad it's just somewhat the same in terms of information given to the player. You see, if you compare the book to the game in how they explain things or how they come to a conclusion they will almost be the same. The big difference is that the novel has entire chapters of the crew theorizing and discussing extensively about the situation. While Yasna almost entirely discovers and concludes correctly in mere minutes almost turning her into a mary-sure type character. This change however is acceptable and reasonable because forcing the player to sit down and come up with heavy theories for days would be a nightmare in gameplay. So they elevated this by making Yasna figure out the mystery faster than the book did. Other small changes have been made such as creating survivors for the condor, creating a new faction that is at a cold war with the alliance (the invincible and condor faction), and some minor changes to the reason the condor even landed on Regis 3 or what they did there. The game also provided a multitude of endings, 11, to be exact. Some of them a very unique and some just outright contradict the novel entirely. Luckily they don't ruin the experience. All in all, this is a great way to give a new generation a chance to experience the story.

Gameplay: Because the game is heavily inspired by Firewatch we get to have semi-choices (conversations, picking up objects, and small changes to the story beat). No entirely different paths but you can miss out on conversation, information, and mini-interactions if you decide to go down a certain path. Sadly there aren't enough interactions as I would have wished. Many walking sims seem to be lacking in this department. This is just a personal gripe but I would have loved to just mess around with machines or an area for hours if I could. Letting players interact in the background of a story is important to me as it gives a player the ability to process the information he was given while also occupying his mind with minimal actions to keep him out of boredom.

However, the game does provide STORY interactions that are engaging and fun. From driving around to controlling probes or future machinery it is refreshing and keeps the momentum of the game high.
However at times if the player wished to take in the scenery or heavily explore the area given to them they keep getting nagged by the characters to continue walking forward nonstop. It's not super annoying but it does take away from the immersion because they are limited in lines so you may hear the same 8 lines over and over if you stay. The gameplay is a real step up from most walking sims as it shows the massive potential of interactive narrative. I had a blast interacting with the characters and the world.

So if you're in the mood for a 50s sci-fi adventure with a touch of existential dread get this game and consider reading the book as it continues the story from the end of this game.
2023년 12월 9일에 게시되었습니다.
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22명이 이 평가가 유용하다고 함
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기록상 0.9시간
The only thing you can take away from this game is how to NOT act around women.
2023년 11월 24일에 게시되었습니다.
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기록상 28.4시간 (평가 당시 11.8시간)
앞서 해보기 평가
You WILL sell your friend's body to meet the quota.
2023년 11월 22일에 게시되었습니다.
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