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BOXman 님이 최근에 작성한 평가

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100개 중 1~10개 표시 중
9명이 이 평가가 유용하다고 함
기록상 0.8시간
The gameplay is just boring...
I'm not having fun and the game is more cringe than scary.
It honestly feels like the devs had multiple ideas and decided to just throw them all in without expanding on them or making them fun to play. The demo isn't scary and the whole "ohhhhh evil internet ghost with a dark past that is connected to reality but not really" theme, was already done before and in a better way. Here it feels like the fans of horror ARG decided to attempt their own take on the thing and sucked at it...


2025년 6월 10일에 게시되었습니다.
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3명이 이 평가가 유용하다고 함
2
기록상 1.1시간
The gameplay loop is simply not fun.
I don't understand why only throwing peper would stun and not other items.
I don't like the fact that every fusebox is related to a different aspect of the ship THAT IS JUST TEDIOUS.
I don't like how limited I am in interaction unless I have items with me.

There's something here but it isn't immersive sim; the game better fits as a puzzle adventure game where you have to remember and memorize all steps in order to effectively beat it. The story seems interesting and I want to see it through but the tedium of the gameplay ruins the experience for me. It really bothers me that my character is helpless unless it scavenges around items... every time... every level.

The lack of "combat" is really annoying. being spotted and having only to rely on attempting to hide or throw something at enemies really bores me and annoys me.
2025년 6월 1일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.4시간
Short, sweet and HYPER!!!!!!!!!!!!!!!!!!!!!!!!!!
2025년 5월 2일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 0.4시간
An awesome short horror game with an interesting folklore story.
Would love to see a bigger version of this idea.
2025년 3월 21일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 19.9시간
I thank god that I didn't play this when it first released, that cliffhanger would have ruin me!
2025년 2월 28일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 81.3시간 (평가 당시 68.6시간)
My feelings on the base game are positive and I do highly recommend the game.
However, this game still feels like early access, it still feels unfinished.
The latest DLC even intensifies that feeling. While the maps are truly stunning and are fun to play, they are empty.
Simply as. You don't get a narrative nor characters or any story beats aside from the mission briefing and some minor (Easily-Missable) Banter with your squad, and this hurts the game and ruins any replayability. Void Interactive are incredibly talented development team especially due to its small size. These DLCs felt like they needed a narrative, an actual narrative one with dialogue and villains and a continuing storyline that isn't hiding in the background. Yet there is nothing of such here. You can do plenty with environmental storytelling, but you can also think you're doing something with it only to realise that you have told a nothing burger for your customers (Scorn).
We need characters on every mission that would explain to us what is happening what are they feeling and what they think about the faction we are fighting.

Right now we just have maps that represent a WHAT IF scenario for us to play around with. I have almost 69 (nice) hours on this game. Most of it is from redoing the mission in an attempt to S-rank it. But after I do I have nothing to fall on.
While you may argue that "you played for 69 hours, I think you can say that this game is highly playable". Well, to that I say that those hours were accumulated during the start of the early access launch Which launched 3 years ago. Aside from the bare-bones multiplayer side and the singleplayer "commander" mode side. There isn't anything of massive substance yet. I truly believe that if this game would have a visible narrative one that isn't strictly environmental it would raise the bar and would truly solidify the game into being worthy of 1.0.

TLDR: The base game is amazing. The game still feels unfinished and early access.
2024년 12월 15일에 게시되었습니다.
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기록상 13.9시간 (평가 당시 11.9시간)
Crashing old people simulator.
2024년 11월 27일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 3.6시간
Honestly, for a short and entertaining horror game, this is great.
If the game were any longer I would have lost my interest. This is mainly due to how easy and highly linear the puzzles and the chasing scenes are.
The story is bizarre, if not insanely underplayed, I won't spoil it but the reactions you get from it are small. Neither Amy nor Vivian ever express genuine horror at what they see. I didn't want them screaming but I did want them to acknowledge the "♥♥♥♥♥♥♥♥♥" moments better.

I did absolutely love the weight to every interaction, the animation in this game is fantastic.
All in all this is a solid game to burn a weekend over. Don't overhype it, but this team has a unique style and I cannot wait for more from them!
4/5
2024년 10월 29일에 게시되었습니다.
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4명이 이 평가가 유용하다고 함
기록상 3.7시간
An ambitious point-and-click mystery game that tells a linear story through complicated artistic metaphors that are surprisingly not pretentious. I thoroughly enjoyed the game, until the ending.

Where the game just abruptly ends closing the game at 3 hours only. The reason I bring up the hours it took to finish the game is due to the feeling of unfulfillment I had in the end. For a $20 game that is highly linear and quite literally depends on the story in order to stand on its own two feet it fails to do so. Because many questions are left unanswered, many metaphors are just tossed into the air without a validation of their meaning causing many of them to become a red herring. I was enthralled by this story, I listened DEEPLY to every single opinion or fact IRIS said because she was written competently, a great example that is spoiler-free is "she's sunbathing, lizard-like". I have no idea why but that comment has latched onto my head. Iris sees the world in such a fascinating way that I was never bored with her. And yet, I'm disappointed because we don't get a full circle with her, The game ends abruptly and roll credits.

While I can piece together the story, it still wouldn't answer all the questions the game brings up. Aside from the bad taste the ending left in me I still recommend the game, The soundtrack is beautiful, unique and calming. The puzzles while mostly easy are fun and are integrated surprisingly well with the story, many point-and-click games sometimes push a puzzle as a roadblock, yet Phoenix Springs rewards you for paying attention to the comments made by Iris and the bizarre characters you meet. Rather than having you make leaps of logic to create progress in the story.
The gorgeous art style.

In conclusion for a niche unique point-and-click experience, I cannot possibly recommend this more. Though the game is short, and its shortness does harm the quality of the experience, the journey it provides is wonderful. I just wish they answered more questions than raising them, perhaps if this sells well we'll have DLC or a sequel. I'm already a fan of this studio and cannot wait to see more from them.

4/5
2024년 10월 10일에 게시되었습니다.
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13명이 이 평가가 유용하다고 함
기록상 2.1시간
For a short thrilling narrative that is highly stylised, I fully recommend it.
An existential sci-fi story about humans in space, the game manages to hit the themes right on the nail. However, the characters felt underwritten for the majority. By the end, we get a clear picture of a single character, which wasn't even a main character but a side one. I would have loved to see more interactions, dialogue, banter, anything really.
All in all, I did enjoy the game, while it doesn't come close to towers of sci-fi horror narratives such as Soma, Mouthwashing does create its own pillar of unique storytelling. Because it makes me crave more.
Can't wait to see more projects from this developer in the future.
4/5
2024년 9월 26일에 게시되었습니다.
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100개 중 1~10개 표시 중