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Análises recentes de T4l0n

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A apresentar 21-30 de 106 entradas
Ainda ninguém achou esta análise útil
8.6 hrs em registo
The best story mod i've ever played, it's so good you may easily think it's a Valve game.
Everything from the voice acting, story, level design, original music, everything is extremely well made.
I loved how they managed to make the puzzles more challenging while never becoming frustrating, the story flow works so well, presenting full new locations while keeping the old test chambers.
This is literally better than many 60€ games out there.
Publicado a 27 de Junho de 2016. Última alteração: 27 de Junho de 2016.
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Ainda ninguém achou esta análise útil
0.7 hrs em registo (0.7 horas no momento da análise)
Really bad shooting with no precision and bullet sponge enemies, awful hitboxes
Publicado a 24 de Junho de 2016.
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Ainda ninguém achou esta análise útil
0.8 hrs em registo
The final battle was amazing, props to the developers
Publicado a 21 de Junho de 2016.
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Ainda ninguém achou esta análise útil
18.9 hrs em registo (9.5 horas no momento da análise)
I am one of those people who left a bad review on the beta, and i way sure i wouldn't have bought this game, then all the good reviews of the single player started appearing and so i decided to give it a try ... and ♥♥♥♥♥♥♥♥♥ this is a good.
The Doom beta fiasco should almost be material for how not to market stuff i feel like.

The gameplay is fluid and it just feels awesome, all the guns have unique properties and ways to be used, the kickback and sound is great, the music fits the fights magnificently, the level design of the areas is spot on, everything fits like a glove making this one of, or maybe even the best fps of the last decade.
They decided to go full old style, the game has a basic story but it's mostly told through holograms and radio messages so it's easily skippable.
I also really appreciated a well done autosave system, i always found the quick save too "cheesy" when playing at harder difficulty, expecially in old games.

Yet some zones can be a little repetitive at times and the multiplayer still sucks, these are the only issues.
Publicado a 27 de Maio de 2016. Última alteração: 27 de Maio de 2016.
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3 pessoas acharam esta análise útil
15.7 hrs em registo
Does this stand up as the revival of japanese survival horror ? No, it doesn't
The game starts really good, presenting itself with stealth mechanics, sadly this doesn't last, and in the long run it becomes a mess.
The plot doesn't make sense, it's like they had some nice "horror ideas" and decided to fit them in the game, thinking only at the end about how to link them together, there's no continuity on what you are doing, you end up teleporting from one place to a completely different one for no apparent reason.
In the beginning it introduces some really cool enemies, like the invisibles that can only be spotted via trails in puddles, but right after the first hours, poof, you don't see them anymore, the game becomes ultra linear and you end up having sections where you have to kill all the enemies to proceed, the game forgets it's a survival horror and becomes pure action. And the action is also really bad, it has a stupid "burning" mechanic that lets you burn enemies on the ground to propel to others, but it's really sloppy and it almost never seems to work as intended, some weapons don't even feel tested, like the crossbow that as soon as you aim high it covers all your screen making impossible to check where you're shooting.
It's a game that really lacks identity, it doesn't know what it wants to be or what it wants to do.
Publicado a 4 de Maio de 2016.
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Ainda ninguém achou esta análise útil
2.8 hrs em registo (2.8 horas no momento da análise)
#DonaldTrump2016 simulator
Publicado a 25 de Abril de 2016.
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6 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
6.5 hrs em registo
I'll be the voice of dissent here but this game has really dissapointed me.

Being a huge Platinum Games fan from the Clover era i went into this with great expectations, mostly from the combat and level design ... and i found out they are both horrible.
For whatever reason they decided to focus all on the weapons customizations instead on the combat ... You can customize a lot of guns and blades but there are no combos ... the combat gameplay revolves all around dodging and button mashing until you get to the super attack, it's tedious and in my opinion the worst Platinum Games ever made.

One of the many issues in the gameplay is the fact that they bind the same button for transformation, dodging and super attack, this is disastrous since at hardest difficulty every hit you take drains almost half you total hp making dodging even more important and it happens many times that you have a super attack moment where when you press the dodge button it makes you attack and this lets you vulnerable to the next enemy hit that you will have no way to dodge if this happens.

The absence of a targeting is really detrimenting to many fights, you won't be able to attack what you want, making destroying objects to get heal a total nightmare in many scenarios.

I have no idea how the Korra game had so low receptions while this is so acclaimed, the Korra game was short and the level design was bad, but it had a solid, really deep combat system to evolve and master.

I am not a fan of the Transformer series and i picked this up only because it's from Platinum Games, i think most of the people praising this game are really driven by nostalgia.
Publicado a 23 de Março de 2016. Última alteração: 23 de Março de 2016.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
18.5 hrs em registo (17.6 horas no momento da análise)
This is basically Tomb Raider 2013 on steroids.

If you liked the first one you will love this, if you didn't like it you propably won't like this one either.
It mantains the pros and it fixes some issues the original had.

Not beign a fan of so called "cinematic" games i went into this with low expectations, i was really surprised to find out how good it was. This is what a cinematic game should be, yes there are cutscenes the interrupts gameplay and a lot of scripted moments, but they are well spread out in open zones free to explore, you don't feel the "rail" of typical cinematic games, you don't feel like you're forced into a linear path, the game lets you go around and explore.

Also it's not a filler game, like recent far cry's, there is additional content there, but it's mostly meaningfull both to the story and to the development of the skills, you don't explore secondary tombs for the sake of having a 100% but because they unlock important skills that are actually useful, that's the incentive. There are fewer tombs to raid compared to the previous chapter and, while being still relatively easy, they are all much bigger and better done, quality over quantity.

The combat system has been improved, the shooting is better, there's a decent ai at least at max difficulty, you will have to use the battlefield at your advantage, with height and object interaction, overall it's a good improvement, they made non bow weapons finally interesting and there's a whole new crafting-upgrade system that works really good.

There's an easy "eagle vision" syndrome in the fact that you can see all important stuff just by pressing a button but the lack of a minimap makes the game much more immersive. Also the excessive amount of logs that for the most part contains useless information makes for a little bit for a filler that really didn't need to be there.

Overall a good improvement from the previous Tomb Raider and an example of a properly done cinematic game.
Publicado a 20 de Março de 2016. Última alteração: 20 de Março de 2016.
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Ainda ninguém achou esta análise útil
40.3 hrs em registo (39.0 horas no momento da análise)
An open world action rpg with japanese quality combat ? Yes, it's possible, it's Dragon's Dogma.

This game mixes great gameplay and open world exploration like no other game has ever done, the combat system is magnificent, every attack is responsive and while it has some minor issues (you don't have a command to evade, you can only block with certain classes), it makes an excelent job tranforming every major fight into an epic experience, it's not dark souls or devil may cry quality good, but it's pretty damn close.

The dungeons in this game are fantastic, every one uses different textures and models, making them feel unique, from the big large caves, to the small quarry, you never feel you're experiencing the same dungeon multiple times (yes, i'm looking at you skyrim). The standards found here are not present in the open world though, it is great and expansive but it lacks the quality of details found in dungeons and it can become repetitive at times, having said this it has a really good implementation of fast travel, you will need to find some stones and place them , only then you will be able to teleport to the stone location, it gives the player a big responsability since he/she needs to place them wisely and they are scarse.

The game has a particular "feel" given by the artstyle and musics, it reminded me of the manga/anime series "Berserk", and i wouldn't be surprised if the developers where actively influenced by it.

Dragon's Dogma implements the "pawn system": You will have your character and other 3, of these 3, one will be a second nonplayable character you create, and two will be the same but from other players. This character will learn stuff based on the quest you do and locations you explore and will be able to share this information with others online, the other 2 character are the same but from other players online.
A real daring system but it works, and what works most of all it's the ai, IF it wouldn't work this game would be a disaster, luckly it does, the ai will know what to do, when to use certain spells and items. The game dares to remove most of your interaction with them, other than basic stuff you won't have to tell them what to do since you will be focussed on the great fighting, it trust its and your intelligence and it's a pleasure to have when playing at the hardest difficulty.
This game respects the player, his skill and his decision making, it's hard but fair, and only throught this it achieves the epicness no other open world action rpg was ever able to achieve, when you fight a griffon or travers a "hard" zone or simply move into an uncharted area it's an adventure, you never know what you will find and what's gonna happen, and that's something really really few games can do.

Talking about difficulty this game completely nails the "night" system, it's not only a graphic gimmick that obscures the land but keeps giving you vision (usually with the super light moon trick), here when it's night, it's night, you better have a lantern and oil or you're screwed, you will have a really hard time seeing and moving around, you really feel the urge to move before the night comes, again something really few games can do.

There are some issues dragging this game down though, like a crafting system that it's too basic and almost seems forced in at the last minute, lipsync issues and loot that becomes repetitive and unrewarding after a while.

The game features a clean an simple progression into the story, not many cinematic videos that interrupt gameplay, personally i really enjoyed this, but it can be a matter of tastes i guess.

Undoubtedly one of the best games of the last generation.
Publicado a 2 de Março de 2016.
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A apresentar 21-30 de 106 entradas