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Recenzii recente de Storey

Se afișează 1-5 din 5 intrări
O persoană a considerat această recenzie utilă
2 oameni au considerat această recenzie amuzantă
309.1 ore înregistrate
I adored this game. Then they started platforming a person that has made countless antisemitic and racist jokes, often at the expense of those not well educated enough or who knew enough English to know what they were doing, was involved in countless controversies including being on the lips of at least two mass shooters, who has literally defended and cosplayed as Hitler and who has frequently made buddy-buddy with the openly alt-right. I cannot condone anyone purchase this game. You will be supporting horrible, horrible things.
Postat 5 martie 2021.
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20 oameni au considerat această recenzie utilă
2.3 ore înregistrate (0.7 ore pâna la publicarea recenziei)
I've been looking forward to this game releasing on Steam for a while. I'm so glad I was able to hop in on the ground floor.

Kind Words is more or less a chat room where each user may exchange only one message with each other - one user opens the conversation, the next is given the opportunity to respond. Each has about a Tweet's worth of information to communicate what they can.

When opening these exchanges, you are given a text box to put just about anything you want into the world... (besides a few things like contact information, which the game's mascot and engine of distribution Mail Deer is adamant about). 7 lines of information to ask for help, to vent, to look for advice. Others are given the opportunity to respond to these requests.

Once you receive a reply, that's pretty much it. You can read what they had to say, thank them with a decoration for their room they may or may not have unlocked. It's a remarkable visceral kind of volatility that really challenges a lot of what we usually think about life on the Internet, communication, relationships between people, between the "me" and the person on the other end of the screen, and interpersonal socialization as a whole, really.

Another feature is the "Say nice things", which offers a similarly sized text box. 7 lines or so to share a motivational message, which Mail Deer then folds into a paper airplane and floats across the room of other users. There's no two-way communication, here - its just a way to send a feel-good message.

I'm... a little broken by it, really. But I'm not sure if it is in a bad way. There isn't really any other experience like it. Tonight alone I've helped three other trans people, one other empathetic person struggling with their feelings of obligation, and others just looking for a helping hand.

It aims to be, and hits its mark wonderfully, a game that nullifies those experiences that make us contemplate hate for humanity. One to remind us that most of the time, we're all just as scared, just as unhappy, struggling just as hard as you are. A game to remind you that you're never alone. It's a game that may reopen some old scars, may call forth some pretty bitter tears... But it's also one that I really needed right now.

This is an experience that I truly, truly love. And one that I don't think will ever be matched. It's one I hope you'll check out, too, because we all need some kind words sometimes. This is the kind of goodness the world needs right now.
Postat 12 septembrie 2019.
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2 oameni au considerat această recenzie utilă
10.7 ore înregistrate (3.8 ore pâna la publicarea recenziei)
Oh, Gone Home... How do I even begin.
Gone Home is something of a coming-of-age story. It's something of a romantic comedy. It's something of an exploratory, first-person, mystery. And, god, is it so much more.
You may have noticed something there. You may want to exclaim, "but, Storey, those are all movie themes, not game themes!"
Now let me tell you why thats BS.
To say "Gone Home is x and y and z" would be an insult to this fantastic work of art that no media other than a game could ever come close to filling. My measly vocabulary could never come close to describing what Gone Home is. It has been tough even coming this far, trying to describe something so undescribable. But I'm gonna try to describe it as best as I can.
Gone Home is one of the most fun, immersive, and absolutely, devestatingly, wonderfully beautiful pieces of art that I have ever had the pleasure of playing. Gone Home is more than just an interactive story, it is more than just following a young girl realizing who she is, its more than just piecing together the story of a couple stricken by corruption and lies and secrets. It is more than arriving home after a trip, finding your family no where to be found, wondering if you've been forgotten or left behind.
Gone Home made me forget. It made me leave everything behind. It drew me in so deeply into its world, the mansion of my dreams, and through learning what this girl was learning of herself, I learned more about myself too. Gone Home helped to shape my own feelings of myself, it helped to shape who I am today, and it continues to shape me. The heartbreaking stories that Gone Home tells are the most fantastic that I have ever had the honor of participating in. The story is told so beautifully and I have yet to find another game that comes anywhere close to telling a story so enthralling and telling it so well.
Gone Home did in an hour what many games can't do in 50, or even 500. Gone Home will change you. If you've read this far, I hope it already has. Gone Home will immerse you. It will change the way that you look at games. It will change the way you look at storytelling, and immersion, and relationships and teenagerism and...
I need to stop talking now, I think its time to go Home.

This game is absolutely perfect, and everyone else needs to take note. Thank you, Fullbright Company, and thank you Kate and Sam and Lonnie, for telling such a wonderful story.
Postat 23 iunie 2014. Editat ultima dată 16 martie 2019.
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4.4 ore înregistrate
Recenzie acordată în perioada accesului timpuriu
I'm going to start with the cons of HAWKEN, because there are a few: HAWKEN is tough, infuriating, unbalanced, unforgiving, and very, very free-to-play in all the best and all the worst ways.
The game suffers from Call of Duty syndrome, there will always be a hell of a lot of people so much better than you. Getting over that first initial hill is tough, but once you get good, the game gets good too. You won't always come out of a HAWKEN match with a positive KDR, in fact more often than not you'll have a very, very negative one, but when you do the game does a great job of making it very satisfying.
The game can be very infuriating. There's no real saving grace for someone dying a lot before they've gotten good. It can easily cost a team the round. If you're dying a lot from a single person or a few people and your team seems to be doing alright, chances are you'd be better off leaving the game. Sure, you lose the XP, but you'd get far more for your time finding a more balanced game. Matchmaking needs a little bit of work.
There are a few mechs that are quite obviously more powerful than the rest, and as you can imagine those are the ones you can unlock with Meteor Creds (mentioned later) and not Hawken Creds. They can still be taken down but they're a whole lot tougher.
Like most FTP games, HAWKEN has two currencies: Hawken Credits and Meteor Coins. As one can expect, Meteor Coins are what you can buy with real money from your Steam wallet and Hawken Credits come from playing the game. Both can be used to buy items and new mechs, but it requires much fewer Meteor Creds than Hawken Creds. This does not help with the balance of the game, and makes it a little grindy.
And now the pros:
HAWKEN has a lot of really fun game modes, particularly the co-op ones versus the AI. The AI is still formidable but not unbalanced like it would be fighting a player-controlled team. This is where the game REALLY shines in my opinion, its still fun and competitive but not rage-enducing. It keeps you coming back for more instead of making you want to quit like the PvP game modes. The co-op modes make the game worth all of the cons, because many of the cons dont exist in the co-op modes.
The game itself is beautiful. Between the god rays and map artstyle, let alone the animations, it is a wonderfully pretty game. I really wish there was a mode in which I could explore each map without the need for players trying to kill me. The mechs have an artstyle somewhere between the militarial vehicle of the far-flung future and a cyber/steampunk the likes of which Deus Ex strives to reach. I absolutely love the artstyle of HAWKEN.
In short, HAWKEN is a fun and interesting game the likes of which Free to Play hasn't seen until now. Get a group of friends and go play some HAWKEN! PvP: 7.5/10 Co-Op: 9/10
Postat 23 martie 2014.
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95.3 ore înregistrate (41.5 ore pâna la publicarea recenziei)
Risk of Rain is a game about a being with worms for hands named Providence who takes over and crashlands a trade ship (the USE Risk of Rain). The player is put in control of one of 10 characters that are all very different in the abilities that they use and the items that help them. This game shines in every respect. The gameplay is fun, difficult but not too hard, and each time you play the game you will get a completely different run. The hi-def-yet-pixelated artstyle is something many developers get wrong, but Hoppo and Cuddlefish did it better than any other game that I've played. Risk of Rain keeps you coming back for more for hours upon hours on end. One of my favorite aspects of the game, aside from the easter eggs, secret levels, and interesting and new timer-based difficulty mechanic, is that unlike other ultrahard games like The Binding of Isaac, it takes a relatively long time to complete a run. Depending on how much your farm, a run can take anywhere from 40 minutes to nearly infinity. There are enough items in the game that the you don't get to discouraged by the items that seem impossible to unlock, like the Hyperthreader. The multiplayer is great as well, and difficulty scales perfectly. I've sunk more hours into Risk of Rain faster than any other game on Steam, and have had fun for every second of it. In short, Risk of Rain is one of the best games on Steam.
10/10

Extra: My only problem with this game has been technological, in that it doesn't work with my controller. (PS4 controller emulating an Xbox 360 controller with DS4tool). Whenever I plug it in or even use it with any game like Spelunky, my RoR immediately drops down to less than 20FPS, the only fix being to restart my computer without the controller plugged in. However, this is not that much of an issue as the game plays just as well with keyboard as it does with a controller. Unfortunately, this is an issue with the game's engine - YoYo Games' GameMaker's xinput plugin - not with Hoppo/Cuddlefish's code, so unless the game migrates to a newer version of the plugin (which would be an extremely hard and complicated task) it doesn't look like a fix will be coming. Like I said, the game plays just as well with keyboard as it does with controller so it is kind of a non-issue.
Postat 22 februarie 2014. Editat ultima dată 22 februarie 2014.
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Se afișează 1-5 din 5 intrări