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0.9 Std. in den vergangenen zwei Wochen / 3.9 Std. insgesamt
Verfasst: 7. Nov. um 11:29
Aktualisiert: 16. Nov. um 5:21
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Video Review
https://youtu.be/P3QLtqDpnkU

Challenging in a non-strategic way
I've never played Metal Slug, so I'm not familiar with the characters or the connections to past games. It is a turn-based tactical RPG that requires you achieve particular objectives of a variety of difficulty, such as killing foes and reaching a destination.

It has a classic arcade vibe to its presentation, the music is wonderful, and the sound effects are good. The main issue, in my opinion, is that the difficulty can be a little too high at times. When you have to save units from mummies or chase down a target, and mummies will kill them in one turn while spawning right next to them at the very start, usually while you are on high ground and cannot reach them down below or vice versa, ending your whole run right then and there. But then other times you'll have the same mission, but it doesn't matter if the units you're protecting get killed, it bugs out and lets you succeed. But it's still a bit weird to have one objective being "Kill 4 enemies in 1 turn" and then "Protect all these units for 5 turns, or it's game over!" and not even work properly.

The bugs in this game are game breaking. Your units that downed and you revived? Now they are stuck in their downed state or their downed transformed mummy state with no normal skills, unable to move or attack. Save and Quit, those units are now somewhere random, out of bounds, in a much dangerous location and also their turn is over? These become more and more common the longer you play, wouldn't be so much of a big deal if not for the fact that it will ruin your run.

Conclusion
I didn't enjoy having limited ammo since it prevented you from using your special weapons when you truly needed them while you were attempting to salvage all you could before entering the final fights against the bosses. Since you can't just spam your strongest weapon, you have to focus on setting up synchronized combo effects (being in sight of the enemy when engaging) to really fully utilize your ability to win each stage, which felt boring. Especially since it's limited to once per turn against bosses, add on top of that the layers and layers of bugs, glitches and other issues and it's just a disaster.

It had the potential to be entertaining, but it lost its appeal after about an hour of reaching stage 4 and losing since there was no hope of preventing the units from bugging out, units being killed on the first turn and sometimes ending the run and sometimes not, the softlocks, the reloads, the teleporting units and multi-layered boss fights are really cool with awesome designs, but just like the Steam Next Fest demo they provided a while back, unpolished and needing a lot of fixes.
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