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Nedoporučuji
0.0 hodin za poslední dva týdny / 2.2 hodin celkem
Odeslána: 12. kvě. 2020 v 18.36

This is a boring, buggy, unappealing mess of a game. I only got about a fifth of the way through before having to turn it off as I was falling asleep while trying to play. You play a soul lost in hell trying to escape. A demon called the Red Goddess is either helping you, hindering you, or potentially both. The story is nearly non-existent and mainly takes the form of obtusely written notes you find scattered throughout the levels. The gameplay meanwhile is also nearly nonexistent. You basically are following an incredibly linear path through Hell. There are traps and demons you have to circumvent, and when your body is destroyed your soul can simply inhabit a replacement. Thus in many situations it is easiest to just die to a demon or trap and inhabit a new body at the point where you were trying to get to.

Levels are mazes (in some case literally so) and filled with collectables, although none of them seem to have much in the way of gameplay benefit so I don't know why you would want to waste the time. There is an upgrade system, but most upgrades are either useless or just unlock when you reach the required point in the story. A handful let you see enemies and objects through walls, which is mildly helpful, but most just do things like increase your health, an odd upgrade when most obstacles are one hit kills regardless. Another increases your stamina which is used to sprint. In this stealth/puzzle game. Like if you are sprinting then it is almost certainly too late for any of these upgrades to matter, or you are supposed to be sprinting, in which case the game must be designed in such a way that anyone can complete the segment regardless of upgrade choices.

So no story, almost no gameplay, useless upgrades, not remotely scary, confusing, boring, and so buggy that I had to restart the first level three times before I managed to get to the end without it breaking. What utter tripe.
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