Még senki sem ítélte hasznosnak ezt az értékelést
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0.0 óra az elmúlt két hétben / 7.1 óra a nyilvántartásban
Közzétéve: 2021. dec. 13., 15:36

3079 feels like a proof of concept. It's a procedurally generated "RPG" that has far too few variables to make that procedural generation meaningful. But let's step back for a moment. 3079 takes place on a planet consumed by war. Two factions have been fighting endlessly for seemingly no reason and it is your mission to figure out why and stop it. Who you are is never explained, nor is it explained why some galactic entity would care to intervene in a terrestrial war or why they would do so by sending in a single poorly equipped soldier.

Once you arrive on the planet you realize that you have been cut off from communicating with HQ due to the actions of an army of demons that seemingly are the root cause of the planet's issues. So your mission is to destroy these demons. I'll admit to never actually destroying said demons so I can't tell you if that is the entire game or if more happens afterwards.

On the planet you join with the humanoid faction and take on quests for their leaders. These quests are technically procedurally generated but they are so basic and pull from such a small pool of variables that it would be more accurate to say that there are about 5 quests that you simply repeat the entire game. The larger problem here is that the rewards are also random as are limitations like being unable to kill anyone. If you don't happen to like any of the variables you simply have to wait for a new quest to pop up or find another quest giver. This is infuriating as all quest givers (and all characters for that matter) look identical and have no names. So finding a quest that gives you whatever item it is you need to progress can be a nightmare.

Of the 7 hours I played this game, five of them were spent trying to get a quest giver to reward me with the demon slaying sword you need to beat the demons. You cannot beat the game without it and there is no indication which of the randomly spawning (and unspawning) quest givers will give you the sword. After 5 hours of making no progress I eventually restarted the game and in 15 minutes had the sword I needed. So to summarize, the random elements this game is so proud of lead to boring, samey quests that can take hours to give you the items you need.

Some of these items can also be purchased at shops but shopkeeper spawns are also random. Sometimes the only shopkeepers are fighting on the frontline of the war and combat does not stop while you are in a shop. Plus, again, all shopkeepers look identical and are not named, so good luck figuring out which shopkeepers you have checked in with and which you haven't. And of course their random inventories could mean that none of the shopkeepers have the item you need and so you just have to walk around killing enemies waiting for the current group of shopkeepers to be killed so a new batch can spawn that might have the items you want.

3079 also allows you to build and destroy blocks like in Minecraft but there is no crafting system and I could not for the life of me find any real benefit to mining or building, especially considering your efforts would be quickly demolished by the ever ongoing war.

Lastly, you have your stats and skills, which are improved through use, The Elder Scrolls style. You do not gain new skills as the game progresses, only level up the skills you have. So just play the game and level up while your enemies do the same. Pointless. I am moving on now to try 3089. Let's hope the developers used their experience making this proof of concept to allow them to actually make a fully featured game.
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