SketchHusk
Abdiel Ginés-Román   Florida, United States
 
 
A pansexual bi-male Siberian-husky/Sumatran-tiger hybrid [shapeshifter] furry author, illustrator, and gamer. Also a member of "The Z Colony."
Review Showcase
After finishing the game, the torment I have gone through to get the game done after my one-month hiatus from this game was NOT worth it—but before then, I would have been content with only having three floors if I was not offered MORE in a worse fashion. I did not even play the “extra stages” for all of the things I missed because apparently 100% does not exist by Steam's standpoint.

Speaking of which...

!![SPOILERS IN BOUND, YOU HAVE BEEN WARNED]!!

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Now for those “extra stages.” Node 100 is a case study of showing how the design of the game came falling apart the moment it kept going for the 4th section of the game and the ratification of the game's fatal flaw within the combination of said design, from how the gameplay loop is mostly the SAME for a roguelike (which is not a good thing here because the objectives from the last game are passed up on here), to the repetition from the selection of stages, to the ludicrous enemy spawns punishing players with even the moderate amount of patience making the lack of hearts or abilities depending on the CORE you choose even more grossly disheartening—AND NOT THE GOOD ROGUELIKE KIND. There is also the Error Nodes I have not played which do not give you anything, and I think they are even LONGER than the Long Nodes, but that is neither here nor there.
And all of that, on top of dealing with Long (15-stage) Nodes being quite strenuous in your capabilities compared to the anything-buts that were at least tolerable, after the nightmare hurdle that is Node 100, what you get unveils a measly ♥♥♥♥♥♥♥ mem file of ONE of the Big 3's. Not a new character out of nowhere, not a new overpowered skill, not even a single twist from what you are already expecting in sight—just for a mem file that you could have gotten as a reward for completing ANYTHING ELSE in that floor altogether. This was inherently worse than the bad reviews from the people who were left confused in the process of getting the ending which does not force you to go through all of it before going back to the other stages like what video games typically SHOULD do for something as interruptive as THAT (but it DOES reset back to when you first start to lose your abilities once you reach the ending and…wait); and speaking of the ending, in combination to what I just now mentioned, you also had to initially wait for EIGHT HOURS WITHOUT LEAVING in the very end there during the launch version which was so BAD that they end up actually changing it to two hours and a half but I was never told about the change up until then when I looked the information while not risking getting SPOILED, and had to set up time to avoid any interruptions that I got anxious from coming back to play for the ending. Jesus CHRIST.
But at the very least there was a music that is called "WANT MORE?" that I came to really like and wanked from nostalgia in a oddly unique way—perhaps it was from playing The World Ends with You on the DS thinking about ITS world when I was waiting for the “recovery download,” let us say I was…50% done with the game within a completionist’s words.

Do I recommend this for roguelike fans? If you can look past a certain flaw with surviving I just mentioned, perhaps.

Do I recommend this to passionate fans of the first SuperHOT and/or VR version? ...No, and not even remotely for it simply being a roguelike. It is the execution of it.
Screenshot Showcase
I suppose I should figure that I get shown a horse, or a unicorn to be precise when they gave me a hilariously-obvious JPEG of a horn :)
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Recent Activity
14 hrs on record
last played on 4 Dec
5 hrs on record
last played on 1 Dec
0.7 hrs on record
last played on 30 Nov