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Infinity Blade
A white sword piercing an infinity symbol on a red and orange background
App Store icon
Developer(s)
Chair Entertainment
Epic Games
Publisher(s) Epic Games
Engine Unreal Engine 3
Platform(s) iOS
Release
December 9, 2010[show]
Genre(s) Fighting, action role-playing
Mode(s) Single-player, multiplayer
Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King.
The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes.
The game, along with its two sequels, was removed from the App Store on December 10, 2018 due to difficulties in updating the game for newer hardware.[1]
In addition to combat, there is also a mild role-playing component. An experience point system levels up the player character and their equipment (weapons, armor, shields, helms, and magic rings). Equipment pieces have special properties and a predetermined amount of experience points required to master them.
Chair Entertainment released four expansions as free updates to the game. The first, released December 20, 2010, added a new enemy, equipment, and microtransactions. It also removed an experience level cap.[6] The second update, titled Infinity Blade: The Deathless Kings, was released on March 2, 2011, and added the dungeons as a second branch to the game's path. This expansion also added new equipment, enemies, and the second ending where the player character defeats his ancestor.[7] The third update, Infinity Blade: Arena, was released on May 19, 2011. It added the player vs. player "Arena Mode", a tiered combat game progression where one player fights as the hero and the other as an enemy from the game.[9] The update also included new equipment and a single-player version of Arena Mode called "Survival Mode".[10] On October 4, 2011, a fourth update added a new enemy and new equipment to coincide with the announcement of the forthcoming sequel Infinity Blade II.[11]
The music for the game was composed by Josh Aker, who had written the music for previous Chair games. The soundtrack was intended by Aker to be "intense" during combat, but to vary between "serene" and "otherworldly" outside battle. It is a mixture of live and synthetic instrument performances. Cello and nyckelharpa were the primary instruments used.
On October 28, 2011, Epic Games and Adrenaline Amusements released an arcade version of the game, Infinity Blade FX. The game is played on a 46-inch screen rigged with optical sensors to mimic a large iPhone or iPad screen. Each arcade stand contains up to three screens, and players can play against each other or in the single-player game.[30] A sequel to the iOS game, Infinity Blade II, was announced on October 4, 2011, during the Apple iPhone 4S keynote presentation. It was released on December 1, 2011, and features enhanced graphics, a new storyline, and new fighting styles.[31] A spinoff game, Infinity Blade: Dungeons, was in development for iOS by Epic Games subsidiary Impossible Games, but was canceled in February 2013 when Impossible Games was shut down.[32] A final game in the trilogy, Infinity Blade III, was released on September 18, 2013.[33]
A day after Epic Games removed the Infinity Blade trilogy from the App Store, the titular weapon made a crossover appearance in the winter-themed seventh season of Fortnite Battle Royale as a unique, very powerful melee weapon that can be obtained in a match, granting any player who finds it devastating abilities and extra survivability, at the cost of being unable to use other items.[37] Three days later, however, Epic Games later "vaulted" the weapon over concerns that it was too overpowered.[38] Epic Games later brought back the Infinity Blade in February 2019 as a restricted item that is only available in the limited-time mode "Sword Fight", nerfing it and allowing multiple copies of it to be found from loot chests.[39]
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