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Recent reviews by Simping4Jesus

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Showing 1-10 of 34 entries
No one has rated this review as helpful yet
28.0 hrs on record (22.4 hrs at review time)
It's pretty great
Posted 8 September, 2025.
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No one has rated this review as helpful yet
237.9 hrs on record (10.5 hrs at review time)
It's Princess Maker with PVP, which is actually an amazing concept. The theme is executed really well. You really feel like a trainer, cheering at your horse girls from the sidelines, knowing that there is no longer anything you can do to change the outcome of the race. I got so invested in my trainee on my first run, I was literally shouting with joy when she got a win at one the biggest races after being stuck in a rut for the longest time

I never imagined watching virtual horse girls race would be so riveting, but it is
Posted 9 July, 2025.
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No one has rated this review as helpful yet
2.3 hrs on record
Vanripper and Mittsies have cooked again! I love kissing gay ghosts!
Posted 22 December, 2024.
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No one has rated this review as helpful yet
15.8 hrs on record (13.5 hrs at review time)
I've played way too many hours of this demo, and I love it! Can't wait for the full release!
Posted 10 December, 2024.
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1 person found this review helpful
14.9 hrs on record
How does it feel to know you can never go back home...

Because your home is gone...

I went into this game with pretty high expectations, but I had no idea what I was actually getting into. And while I really want to write about my experience playing this game for the past two days, it wouldn't be fair to deny people the opportunity to experience this game completely blind, as I have. Of thinking you have this game squared off, only to watch it unfold and unfold on itself until it is something so different and so ♥♥♥♥♥♥♥ beautiful. I had to take a break several times during the final third of this game, because I was sobbing uncontrollably.

I pretty much did a full, completionist playthrough of this game, and I'd definitely encourage you to take your time with it. The game pretty much tells you when you've seen everything, and every detail matters, from the names of characters to the dates to what a random girl said about a PIDGEON in the very first chapter of the game. The game is a a masterpiece in non-linear storytelling. You start at the end of the end of the end of the end. You're literally told from the ♥♥♥♥♥♥♥ store page how this is gonna go, and yet you have no idea what's going on. Just like your character, really. But when this game is over, if you perform your function as Watcher well, you're gonna know all of it, and it's gonna be great.

My only complaint is that the way they handled final scene before the ending feels kind of artificial and overly complex, and it just feels wrong. It doesn't ruin the impact of the ending, it's actually pretty great overall, but it's annoying to have a stumbling block like that right at the end.
Posted 5 November, 2024.
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No one has rated this review as helpful yet
36.6 hrs on record (25.7 hrs at review time)
It's great. Don't expect Frostpunk 1.5
Posted 23 September, 2024.
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1 person found this review helpful
6.0 hrs on record (3.4 hrs at review time)
Early Access Review
This game is autism in its purest, most distilled form, and I absolutely love it!
Posted 15 August, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
9.2 hrs on record
This game taught me that HRT let's you double jump
Posted 6 July, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
7.3 hrs on record
A very cute and comfy idle game and a great concept in general. It's also absolutely terrible for my productivity, so I probably won't be continuing it
Posted 8 June, 2024.
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4 people found this review helpful
21.3 hrs on record
This is a very niche game. If you're like me and are specifically interested in playing a stone age tribe, setting up camp in your home town, and watching that camp grow organically from a single fur tent to a big neolithic village as the environment itself changes around you, this game does that, and it does it well enough that you'll be able to overlook its shortcomings and enjoy it for what it is. If you're not, and you just want another flavour of city builder, you probably won't enjoy this.

Inspired by depictions of pre-historic hunter gatherers in my home country, Denmark, I decided to play as a mesolithic tribe in 7000 BC, settling around "Gudenåen", the longest river in my country, in the central Jutland peninsula, which is depicted in this game. This was in real life a transitional period, where people started moving from hunting large animals on the vast glacial plains, which at the time were not under the ocean, to settling on the coast and wetlands of the now much smaller landmass and living off fish, aquatic mammals and oysters. True enough, hunting was scarce, and I had to supplement my food sources with fishing and foraging, though I was unable to make fishing my main source of food. I occasionally had to migrate along the river as my food sources depleted, which is a great mechanic, since it lets you basically redo your city build in a very organic way. My goal was to eventually reach the end of the river, at Randers fjord, and build my final city there. I never reached it.

There are two reasons for that:
One, the neolithic period happened. Right around the time as it happened in real life, I started receiving migrants from neolithic tribes, which were a very different ethnic group, but most importantly had the knowledge of agriculture. Suddenly, I didn't have the same pressure to move around, and it was a lot more difficult to, since I had a lot more permanent structures and my growing population made it hard to accumulate enough food to make the trip.
Two, I got bored. There was still a lot more content to explore, but I realised that I had been playing at maximum speed for most of my playtime. There simply wasn't enough going on in a single day to justify playing at normal speed, once the novelty of staring at your tribespeople going about their business wears off, and eventually I wasn't even looking at the world. I was looking at my resources and work groups, tweaking a things, placing a building or two, and fast forwarding several days to see the results. I get the impression that the slow pace is deliberate, to make the experience more immersive or realistic, but it actually had the opposite effect for me. I stopped interacting with the game world.

And it's easy to do that, since the world isn't very player-interactable to begin with. You can place buildings, of course, and your people interact with it in very cool ways - picking stones from the river bed, cutting reeds, and hunting animals wandering the environment - but much of that is separated from the player. You can't click on a plant to see what it is and what you can use it for, you can't see how many fish are in the river or tell when the land is depleted except by looking at your supplies. There are no events like migrating herds or spring floods that make you look at the world. You stare at your resources, edit your spreadsheet, and wait for the resources to change or for a new building to unlock. It's really a shame, because the world they've made is wonderful and so detailed, but there's not much to do with it except look at it.

I was also somewhat disappointed about the amount of content. While I didn't reach the end of the tech tree, there are a lot of production chains that are bare-bones or conspicuously absent. Leather is only used for tents. You don't make clothes. Weaving is only for ropes, fences and baskets (which are stationary buildings, not tools). Pots are also buildings. I still don't know if the cold actually affects people, or if it just makes them angry to sleep exposed to the elements. The only aquatic food sources are fish and clams, no ducks or seals, and the balancing, at least in the region I played them, made those food sources a lot sparser than they really should be, IMO. The wetlands in my region were teeming with life - it's part of what allowed the mesolithic era to last a lot longer there than in other places - but in the game, on expert mode, they can seemingly be depleted by six fishermen. "Seemingly", since as mentioned before, it's hard to tell.

While this all sounds very negative, I did enjoy the game, and I didn't regret my purchase, but I've had my fill for now. I look forward to seeing if there are any changes down the line, and I'm definitely hoping for more content and some rebalancing of the mesolithic era.
Posted 4 January, 2024.
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A developer has responded on 4 Jan, 2024 @ 3:32am (view response)
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Showing 1-10 of 34 entries