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Reseñas recientes de Rufrky

Mostrando 1-4 de 4 aportaciones
A 1 persona le pareció útil esta reseña
390.9 h registradas (375.4 h cuando escribió la reseña)
An awesome game that is fun to play that offers solo-play and 4-player co-op. Rock and Stone Bruthah!

I also appreciate the content updates that the developers of this game have made, as well as the mods that are available in-game to add to the experience.
Publicada el 26 de noviembre de 2021. Última edición: 30 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
2.3 h registradas
It is a fun little game that is, better with friends. It also takes advantage of the Steam Remote Play so not everyone has to own it to play together which is a plus.
Publicada el 24 de noviembre de 2021.
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A 5 personas les pareció útil esta reseña
35.4 h registradas
Reseña de Acceso anticipado
This game certainly does contain a good volume of weapons from World War II, but much beyond that the game is very much lacking in the balance department in alot of its mechanics. The infantry greatly overpower the vehicals in the game, in that anyone player on his own can take a round of anti-tank weapons a decimate the enemies vehicles without any means of protecting them. This coupled with the painfully long queue times leads for a game that really does not come out to be worth the time putting in.
Publicada el 9 de marzo de 2016.
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A 13 personas les pareció útil esta reseña
9.4 h registradas (7.4 h cuando escribió la reseña)
This game does not lead much beyond its predecessors War for Cybertron, and Fall of Cybertron. While the game play is reminiscent of of the previous titles, with the Campaign and the Escalation game modes, these alone do not add to the replayability of this game. Aside from the game mechanics and modes, the content of this game itself is both borrowed and rushed in that it takes from the previous games of the series, and adds in the movie variants as well whose art style clashes with that of the cybertron variants.

All in all this game was fairly short in its campaign and lacking in content and replayability. It could have benifited if it had all the same single player elements coupled with the multiplayer gamemodes that the previous games had beyond just Escalation, while still keeping the player progression system that had with this game.
Publicada el 26 de junio de 2014.
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Mostrando 1-4 de 4 aportaciones