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Análises recentes de Rotisserie

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1.6 horas registradas (1.6 horas no momento da análise)
God this is a hot mess, it feels like this game was made by someone who exclusively has experience with 2d games.

So many low poly models in places where in a 2d game you wouldn't really notice, but is glaring when in VR. The sound design is broken, had times where NPCs tried to talk while blaring background noise destroyed my eardrums and made me unable to hear the people talking to me, countless bugs, one being that random objects and people will be strobe lights that ♥♥♥♥♥♥♥ blind you. You fix this by turning on anti aliasing, which then gives you random stutters where it freezes for 1-3 seconds making you unable to move.

Gunplay is alright, but the holster system is completely broken. The sensitivity for picking up your sidearm is basically anywhere to the right side if you try to grab. I have attempted to do takedown kills only to accidentally grab my sidearm and it immediately phasing into my hand and shooting, alerting everyone around me to my presence. To actually stealth takedown someone you have to FULLY extend your arm forward and grab, then wind back your fist, then punch. Otherwise you will grab a gun and immediately fire a bullet as there is no delay between grabbing and pulling the trigger.

The NPCs themselves do not interact with you at all, you can walk up to them and try to punch them in the face and they'll keep staring directly ahead going on a monologue with no flinching, they just stand there like an animated sculpture. There was not much of an attempt at immersion at all, a lot of small features that make VR feel immersive are straight up just not there. It does not feel like a VR game, but a ported flatscreen game with no polish.
Movement is awful, no jumping so you just inch towards a ledge and if you can jump your character will do a pathetic teleport leap forward/down.

Cutscenes are kinda disorienting, think it would make someone not used to VR feel sick. A lot of them are 3rd person where you float around without any player input while watching yourself/someone else. To me this isn't a major issue, but this and cutscenes in general don't have much of a place in VR. It's immersion breaking and the way they handled it, vomit inducing.

That being said there are a few positives, the enemy AI are pretty cool and fun to fight against, and the suspense around them did genuinely get me a bit scared. Gunfights were pretty fun and tense too from the few that I have been in in my play time.

TL;DR
Lots of awful bugs, horrible stealth system, feels like a ported 2d game rather than a VR title, but has some solid enemies and gunfights.

Publicada em 6 de novembro de 2024.
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6.8 horas registradas (6.1 horas no momento da análise)
An amazing gun simulator with 277 models with 1 new model releasing per month. Each model is realistic down to the minuet details.
My actual ingame time is 72 hours, during this time I have learned a lot about firearms. It offers multiple ways of learning, having a description for each gun with a brief history of it and descriptions of its specifications.

It offers visual learning with a detailed operation gamemode where you can slow down time, cut it in half, x ray it and see how each part moves, as well as dissasembly and reassembly of the models so you can see every piece of the gun and how the gun is built.

The UI and controls are a bit unwieldy at first, but you get used to it with time. Personally I prefer to play on mobile, as the controls there feel a lot smoother.

The free to play aspect is not bad, grind is overall bearable and in the beginning you will have many models to try out to see if this game is for you. If you have interest in firearms, then I highly recommend you install this game and at least try it out, as it is the best gun simulator to date.
Publicada em 14 de outubro de 2024. Última edição em 14 de outubro de 2024.
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45.8 horas registradas
This update ain't it chief
Publicada em 30 de agosto de 2024.
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0.0 horas registradas
Well.... We got shafted
Publicada em 15 de maio de 2024.
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0.5 horas registradas
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VR is a broken mess

The game itself is a broken mess

Why does this have positive ratings?
Publicada em 14 de fevereiro de 2024.
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22.6 horas registradas (19.1 horas no momento da análise)
Quite short, but damn good.

I came into this as a souls-fan, I have never actually played an AC game before.
The combat is fun and is centered around optimizing for individual levels/fights rather than the typical souls-like bashing your head at them till you finally understand how to beat them. If you go into it playing it like a souls game you're going to have a bad time.
The story was very good, the final chapters had me at the edge of my seat.
Definitely recommend getting this game, I hope that Fromsoft decides to continue this series, it felt fresh
Publicada em 8 de setembro de 2023.
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103.1 horas registradas (79.4 horas no momento da análise)
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Going offline was the best move they could've made. It is unironically so much better now
Publicada em 17 de agosto de 2023. Última edição em 1 de junho de 2024.
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38.4 horas registradas (3.7 horas no momento da análise)
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it good
Publicada em 18 de julho de 2023. Última edição em 20 de julho de 2023.
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Ninguém achou esta análise útil até agora
12.2 horas registradas (9.1 horas no momento da análise)
This game will offend your eyes, hurt your head and simulate a drug induced psychosis


10/10
Publicada em 27 de dezembro de 2022.
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23.7 horas registradas (6.5 horas no momento da análise)
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Game equivalent of crack cocaine.
Highly recommended. Please add sex.
Publicada em 13 de setembro de 2022.
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Exibindo entradas 1–10 de 26