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DUST takes place 20 years after the events of New Vegas. As you explore you will slowly learn the story of DUST, but unlike vanilla Fallout, you are not the main character. You are simply a bystander, and must create your own story. There is one way to win DUST. A true survivor must escape the Mojave. With help from notes and keen observation, one may be able to learn of the exit. Even then, the player will have to go a long way to get out.
- Shields now block 50% of basic attack knockback.
- Tridents enchanted with Loyalty will now return from the void.
- Snowballs can be stacked up to 64.
- Regular potions can be stacked up to 16.
- Eating & drinking will be interrupted when attacked by a player or mob or a projectile shot by either.
- Stews, drinks and potions now only take 20 ticks (1 second) to consume (this is done through an item tag called "combat_next:fast_drinks")
- High saturation no longer gives rapid natural health regen.
- Saturation is no longer drained during natural health regen.
- Natural health regen runs until 3.5 hunger shanks left.
- Natural health regen occurs every 40 ticks (2 seconds) instead of every 80 ticks (4 seconds).
- Hunger depletes at a rate of a half shank for every heart healed during natural health regen.
Swag like Ohio