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Recent reviews by Reziro

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2 people found this review helpful
1.9 hrs on record (1.6 hrs at review time)
Alright, I'm going to try and keep this short and concise mainly because I'd rather be bludgeoned to death than be writing game reviews at 3:36 A.M.

The basic premise of the game is explained pretty well in the description and I can tell you after nearly two hours of playing it that it's pretty on point. You play as a guy named Tom who for some reason you will likely find out later (or by looking it up on youtube...) has decided to move to ♥♥♥♥♥♥♥ nebraska or some ♥♥♥♥. It's pretty much just "guard simulator" if you just do the objectives that are obviously given to you. However there's a point where you need to do something in the apartment building and the game is a little unclear on what it is. If you don't mind spoilers, google it. Now you can get bored like I almost did at first and try to leave via subway but uh... well you'll find out on your own.

This game rewards exploration, mostly. I mean, it rewards you exploring as much as a horror game should but you have to work past some obstacles at points. That's perfectly fine, the obstacles kind of feel like any of the enemies from the Silent Hill series. By that I mean that the things that will hurt you are always where you want to go next. You'll find plenty of background information for the game's story if you search through the zones you're almost denied access to. Trust me, you'll want to hear and see the tapes once you find them, it really gets you invested in the setting.

While we're on the subject of setting, it is so dreadful it hurts. I don't mean "terrible" or anything, I mean full of dread. Like, from the second you hop the fence it's just this constant feeling of impending death. Like something is waiting for you every time you open the elevator or that one night you'll be killed in the forest by the things you can see in the trailer. The best part is (usually) there's nothing there to even be scared of. That just makes it terrifying when something finally wants to hurt you. Usually that doesn't happen until you go somewhere you weren't meant to be which, let's face it, you will.

Honestly, the game isn't some great blockbuster. It doesn't terrify you the way that one game would you know the one, the one that when you unplugged the console it didn't stop. The one you weren't supposed to be playing. But the thing is I think it does what it had set out to do, it builds a sense of lasting dread and even if just for a little while you might be afraid of the dark again.

In summary:

Pros:
Great atmosphere, completely dreadful and creepy
Always a sense of suspense in every room
Pushing boundaries is rewarded
Not some stupid "early access" cash grab

Cons:
Unless you try to push boundaries there's no danger, you could do the same thing for hours
After messing with the generator the objectives are significantly less clear
LOTS of small bugs and glitches(luckily the devs do work on fixes as they learn of them)
Lack of waifus(or is this a pro?)

Maybe wait for it to go on sale to pick it up. However if you feel charitable you should definately pay full price to support the devs in future projects. Seriously, look up indie game development's economic forecast for employees. 95% of indie games don't bring in a profit and as a matter of fact 80% operate at a loss. It's all up to you

I give this game a 8/10, Uncanny Valley is a very well made attempt at a new entry into the horror genre that manages to evoke a feeling I haven't felt since back in the days of point and click adventures and Silent Hill games.
Posted 23 August, 2015.
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