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正在显示第 11 - 20 项,共 20 项条目
1 人觉得这篇评测有价值
总时数 37.4 小时 (评测时 12.5 小时)
Fun game. I would like more dome weapons but its fine how it is.
发布于 2022 年 10 月 23 日。
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总时数 8.7 小时 (评测时 2.4 小时)
Enjoyable
发布于 2022 年 9 月 15 日。
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1 人觉得这篇评测有价值
总时数 11.2 小时
Best handcrafted world I've ever seen. Play it slow. Stop often and take everything in.

I regret not saving at the bottom of Fallcrush :(

Combat 7/10
World 10/10
Soundtrack 10/10
发布于 2022 年 9 月 13 日。
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总时数 21.8 小时 (评测时 17.8 小时)
抢先体验版本评测
Great game to relax. Quick game with fun synergies
发布于 2021 年 11 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 74.1 小时 (评测时 72.5 小时)
Baba is you and win
发布于 2019 年 11 月 26 日。
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总时数 0.3 小时
Forced to play games are bad. Arcade is fun though
发布于 2019 年 6 月 29 日。
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总时数 4.9 小时 (评测时 4.1 小时)
Simple concept with wonderful execution.

The music and quick-to-play design is addictive.

It's a game where you focus hard at first, but then you have to quiet your mind and let your brain work to get better.

Strangely Meditative. Similar to the feeling you get from playing too much Super Hexegon.

发布于 2017 年 7 月 16 日。
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有 11 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 33.0 小时 (评测时 31.5 小时)
Was skeptical of the $30 price point. Bought in a bundle. Was hooked after 4 levels. Would have paid full price if it had a demo.

Loved every minute of my 30 hour playthrough. This will forever be in my top 5 puzzle games of all time.

Would gladly pay $60 for a sequel. No Joke.

Pros:
-Masterfully crafted puzzles.
-Relaxing soundtrack.
-Dreams of rolling sausage.

Cons:
-No demo
-Dreams of rolling sausage.
发布于 2017 年 5 月 19 日。
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总时数 492.0 小时 (评测时 85.6 小时)
No longer pay to win
发布于 2015 年 11 月 25 日。 最后编辑于 2016 年 10 月 9 日。
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有 3 人觉得这篇评测有价值
总时数 2.1 小时
The movement cripples the gameplay. Most players moves at a snail's pace. Sprinting is possible, but can only be done while moving forward. Strafing also takes away all momentum. Momentum is conserved for one jump. After a second jump, all momentum is lost. Everything feels like you're walking in glue.

Since everyone moves so slow, everyone is easy to hit which makes the gun fights very underwhelming.

The objective of the game is to defend your base while also trying to destroy the other team's base. It seems like the defending has some strategy, but most of the time covering the attack point with sturdy cubes and destroying all access leaving a floating metal island is the only strategy that doesn't fall apart immediately. Most defenses are rendered completely worthless because it takes about 1 minute to tunnel into the attack point from any direction, and you can also hide spawn point and radars anywhere. Most of the time when you find where there team is attacking from, they spawn in, kill you, and create another base in another subterranean position. Rinse and repeat.
发布于 2015 年 4 月 30 日。
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正在显示第 11 - 20 项,共 20 项条目