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Análises recentes de RedSawn

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14 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
20.3 hrs em registo (11.6 horas no momento da análise)
It's as good as a heavily modified 13 year old cult classic game is going to be. Very glitchy, crashes more then you'd like, but I can't name a rice 'n race game with the sort of car building/modding experience as you get in the Street Legal series. Except maybe that failed Kickstarter for a successor by the same company. Ah well.

What I'm more interested in is if SLRR 2.3.1 will still be on the store in a week's time. I'm going to assume they have some sort of deal with Invictus if they're going to monetise a mod of their game, as old as it is. Even without that, this version's still a legal minefield. Music I wonder if they've got the rights to use. Many, many real brand logos (other then the ones included in the original game) throughout game pictures and usable by the player. Meme faces as decals (Important when the Trollface meme creator is able to get it's likeness pulled from PAYDAY 1 and 2). For some reason you can put the red Angry Bird on your car as a decal, I wouldn't know why you'd want to but you can. Real life circuits in the all-new Amateur events mode. Hell, the Flatout destruction derby arena was ripped to be used for the derby events. At least the 'base' game doesn't come with real cars, only the vague likenesses offered by both SL and SLRR.

It all seems to point to a group of talented modders who had no idea what they're getting into by slapping a price tag on a community mod and getting it up on the Steam store.
Publicado a 8 de Agosto de 2016. Última alteração: 8 de Agosto de 2016.
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147 pessoas acharam esta análise útil
4 pessoas acharam esta análise engraçada
47.7 hrs em registo (44.0 horas no momento da análise)
I made a review before this a few days into early access, and if you want a TL;DR I'll paraphrase one of my previous lines - buy into it if you're fine with being an alpha tester. I am. It's flawed, but fun.

So as Robot Arena III rolls into a full release, it must be considered that the devs themselves say that it's more of a tactical move to bring it out of early access, what with the Steam summer sale approaching fast. But I'm not here to knock their sales strategy.

Having a binary recommendation option is tough for some games; this is one of them. To recommend it right this moment as a full release title would be to grossly overrate it's current quality and depth of content. The physics aren't all there as a simulation game, with bad collision physics in certain circumstances and with certain components. Components can still be placed anywhere without any boundaries. The career mode does not reset when all of the tournaments have been finished. There's a bug where the camera won't stop moving up or down in the bot lab after battling some AI opponents that should have been swatted by now.

But to not recommend it would be to downplay the monumental effort the devs have been undertaking in the last 4 weeks to improve the game. The first day of early access the game was considered 'full', and it was a mess. You couldn't even build a wedge shaped robot because every robot had box collisions. Now you can. The biggest drive motors would make your robot flip on the spot like one of those toy backflipping dogs unless it weighed as much as a star. Now they don't. Weight classes are back. Should all of these things been in the game on day 1? Absolutely. But they also could have just dumped the game there and then and moved on. They haven't. I respect that.

They have good ideas. The 5 layer chassis system is great for rounded shapes or crafting detail. Being able to move components after placing them is one of the best quality of life improvements they could have made after RA2. Someone on Gametechmods[www.gametechmods.com] figured out how to mod the game, even if it's crude at the moment, so a modding community is imminent. Robot Arena III will be great. It's just not 'great' this second.
Publicado a 20 de Junho de 2016. Última alteração: 21 de Junho de 2016.
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