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Recent reviews by Nomster

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4 people found this review helpful
3.3 hrs on record (2.9 hrs at review time)
Early Access Review
I want to start my review with a question... How do you start a new game? I mean, even uninstalling and reinstalling starts you right where you were in the game before you erased it... so...
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PROS:
Active devs. They made my "con-list" half the size since I bought the game by fixing things the community needed fixed.

Gorgeous graphics. Their "Advanced Graphics" tab USED to be called "GTX 1070".

Performance. I have a 1070, but I get 100 fps on maxed graphics without vsync.

STORY. So far, I'm intrigued. There are obvious plot points that are blocked off because it's early access, but the story that is there is promising and unique.

Fantastic character customization. Not only is it aesthetic, but the game encourages you to find hidden accessories by making certain "combinations of clothing" supply you with perks. AKA, beenie+boxing gloves = more melee damage.

"Starting over". Similar to how many platformer games have an INSTANT respawn upon failed attempt, you're able to REWIND time, for about 5 seconds. So, if you miss jumps, you don't have to run all the way back. And considering it's not too long, and requires battery (aka life points), it comes with it's limitations.

CONS:
Now, Combat and parkour mechanics are in the con list, but they won't be for long. Here's why.

Combat USED to be very annoying, because (spoiler) you fight bugs and rats and even wasp creatures. Though, swinging your sword/weapon doesn't stop while hitting them. You'll damage them, but go right through them, so you have to turn ALL THE WAY AROUND to hit them again. They've temporarily patched this already by increasing combat sensitivity, so instead of having to do 180 degrees every 2 seconds in combat, you can just constantly turn and swing and become a tornado of death.

Parkour was never "annoying," but it wasn't/isn't very polished. There is plenty of snapping, and it's made easy for the time being. They just rolled out a patch where it polishes it a little, getting rid of awkward moments between animations while climbing something vertically, making it quicker and increasing the games enjoyment over-all.
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I'm very much looking forward to this game, but I will not be continuing it until I figure out how to start a new game. For recording, it's common to play a few minutes to see if the game will be good, (which I think it is) but now I'm stuck 15 minutes into the story without any way of showing my viewers the beginning. I'm sure there's a way, I just can't find a way, whilst actively looking for it, so making that more prominent would be nice.
Posted 7 February, 2017.
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7 people found this review helpful
77.7 hrs on record (62.0 hrs at review time)
Early Access Review
I want to quickly debunk a popular "negative review" that some people have shared, simply because they don't understand the full game, or have done little research.

"- Review: There is NO character progression. It's permadeath. Your character gains nothing even if you play him for 100 hours."

That is entirely incorrect. Yes, there is no skill tree, such as in Infestation: Survivor Stories (I feel sick having to compare the 2 games), yet the progression is still there. When your character is created, you have nothing. Your items are expendable, as they are lost or used over time, but it's not DayZ. You can build bases. The longer you play that character, the more "blueprints" you find throughout the world. I've played for 63 hours and have only found 3 blueprints. There are 11 different blue prints to find, having up to 3 variations of each. Blueprints allow you to build traps, bridges, different walls, powered machinery, etc. Your chacter is able to build a better base over time, which is the only solid way to keep your items long-term. In some ways, your base is your character, and the mesh that is your character is simply a bi-product of how well your base is designed and fortified.

The game has more content than 90% of the survival games I've played, and it's in alpha. They just added radios, with like 6 different bands and 40 different channels, so immersion is wonderful for roleplayers. Among the damn-near weekly updates, the devs have added original mechanics as well, such as a whistle emote that attracts mutants from a distance.

Also, it's 10 bucks right now. Miscreated is well worth 1 Double-Bacon Cheeseburger with fries. Buy it.
Posted 23 September, 2016.
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Showing 1-2 of 2 entries