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Se afișează 1-10 din 22 intrări
Nimeni nu a considerat această recenzie utilă încă
34.5 ore înregistrate
It's complicated....

On the one hand, it is the original PS1 game. Story-wise it aged well, and the cinematic experience is worth it even today. You start to see how good of a game director Kojima is when a game he made in 1998 is still enjoyable more than two decades after it was first released.

As a package, you get the original US and Europe version of MGS1, along with the additional VR Special Missions Disc, which was also exclusive to the US and Europe at the time. You also get MGS1 Integral, which is the japanese version of the original MGS1 bundled up with the VR Special Missions additional content and some other extras like a first-person mode and a new weapon. Lastly, there's a screenplay of the original game that has stuff like custom artwork, the dialogue of the game, etc.

On the other hand, it really is JUST the original PS1 version. It doesn't support custom resolutions, it doesn't support internal resolution scaling, and you'll be playing with black bars the entire time. There's also a custom CRT shader that Konami coded in, but it only works when the game is in 4:3 for some reason. It really hinders the experience and makes it hard to make a compelling argument to buy this version when you can easily get a PS1 copy of the game on an emulator like Duckstation that supports custom resolutions, internal res scaling, fixes wobbly polygons, etc. If you want to get the definitive experience of MGS1 and only care about the story, then get a PS1 copy and play on Duckstation. You'll have a far superior experience that way.

The positive review really is just so Konami executives can bring up the positive reception in meetings and use it to push forward a Master Collection Vol 2 that hopefully brings MGS4 to PC.
Postat 28 aprilie. Editat ultima dată 28 aprilie.
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Nimeni nu a considerat această recenzie utilă încă
4.1 ore înregistrate
A short, lovely game about family. It's definitely worth it if you like story-focused games.
Postat 28 aprilie.
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Nimeni nu a considerat această recenzie utilă încă
92.2 ore înregistrate (81.1 ore pâna la publicarea recenziei)
It's great
Postat 1 decembrie 2024.
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3 oameni au considerat această recenzie utilă
7.2 ore înregistrate
A rough diamond

Star Wars Bounty Hunter was released in the era of movie tie-in games, when games were not really seen as a piece of media that could stand out on their own (very different to how games are perceived today), and so they needed larger pieces of media to use as a crutch to further sales. In this era, a lot of movie tie-ins were junkware, where the story of the game was just a retelling of the story of the movie, and you wouldn't miss out on much if you skipped the game. Because the releases of movie tie-ins needed to be released alongside the movie, it was common to see these games come out with awful gameplay segments, just because the devs didn't have enough time to polish their game.

This is the context in which this game was developed. So it is really satisfying to see that the developers pushed for an original story, and not only that, they tied the story to the lore of the movie. In Star Wars Bounty Hunter we see Count Dooku hire Jango Fett to hunt down a Sith apprentice that has gone rogue, and that serves as a test to see if Jango is the soldier that the Sith are looking for for their cloning process. In a way, this game furthers the plot of Episode II by adding in extra context as to why Jango was chosen to be the one that will be used as a mold to create the clones.

Unlike many movie tie-in games of its era, Star Wars Bounty Hunter goes beyond simply retelling a movie plot. It offers an original storyline that enriches the Star Wars lore and the story of Episode II.

The gameplay is okay, it's a third person action game with platforming segments. In my opinion the platforming is a great addition to the game, because the shooting can be very repetitive. The enemies are not too bullet-spongey, but they take a few good hits to take down, and taking into account how much shooting you will be doing in this game, it's good that they include platforming sections to break up the pace.

During my playthrough, the camera was what gave me the most trouble. I don't know why, but it feels like the camera is "stuck" to certain angles in the 3D view, so when you try to move the camera by a tiny amount like, 9 degrees, it instead "snaps" to the nearest angle that it allows you to move to because moving 9 degrees is not a valid option. I tried messing with the in-game sensitivity, I changed my DPI, but nothing worked. It really feels like it's a bug in the game. Of course this made shooting and the platforming more difficult.

There is also a good amount of jank in this game. Jango's movements lack smoothness and although it's not an issue that will haunt you throughout the entirety of the game, it will creep out it's ugly head every once in a while.

Each chapter takes you to a different place, and that's a nice addition. Level variety here is even better than some modern-day releases. Each chapter has a different theme - one happens in an industrial sector, another one is in a high-rise apartment complex, next it's an asteroid prison, a jungle, a desert on Tatooine, and then a cave complex. The enemies also change from chapter to chapter, which is appreciated.

Weapon variety in this game is also pretty good. There's pistols, machine guns, grenade launchers, turrets, hand grenades, a flamethrower, missiles, snipers and poison darts. They are all pretty fun to use too, especially the flamethrower.

This is a pretty short game, it can be completed in around 7 hours, and I feel like it doesn't overstay its welcome. It's a very to-the-point kind of game - no mandatory walking simulator sections, no long cutscenes, no QTEs. It sticks to a straightforward, action-focused experience, which is appreciated.

I also liked how Aspyr gave the game ultrawide support, better lighting and some other quality of life improvements. It's a good port, but again, they should fix the camera. Reading the other reviews, I'm not the only one that had issues with it.

In short, although the game has some issues that are inherent to it, it still stands out as a worthwhile experience due to the unique story, variety and loyalty to the Star Wars universe. Good job, Aspyr and LucasArts.
Postat 3 noiembrie 2024. Editat ultima dată 3 noiembrie 2024.
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Nimeni nu a considerat această recenzie utilă încă
33.7 ore înregistrate (24.8 ore pâna la publicarea recenziei)
Dead Space Remake brings back the horrors of exploring deep space in a cosmic horror adventure that involves the unknown and Lovecraftian concepts.

As someone that loves survival horror games, it's so satisfying to get a different game in the survival horror AAA space, a place that has been dominated by Resident Evil for years at this point.

It's an amazing game and I think everybody that likes survival horror should try it. It is done masterfully and keeps faithful to the vision of the original, expanding where it was needed and without adhering to the trend of cutting off parts of the original game like we've seen so many other remakes doing.
Postat 7 iulie 2024.
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16 oameni au considerat această recenzie utilă
60.1 ore înregistrate (43.9 ore pâna la publicarea recenziei)
With mods it's a 10/10.

Without mods it's a 5/10.

'nuff said,
Postat 4 februarie 2024.
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O persoană a considerat această recenzie utilă
1.6 ore înregistrate (1.0 ore pâna la publicarea recenziei)
A very charming point-and-click adventure. The overall tone of the game is very chill and you can easily complete it in a single sitting. I especially liked the soundtrack, which adds to the atmosphere and gives out a feel-good feeling.

I liked this game a lot and I hope we get to see more from this developer.

I totally recommend getting this game, it's a really nice addition to anyone's library!
Postat 4 februarie 2024.
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Nimeni nu a considerat această recenzie utilă încă
88.1 ore înregistrate (59.9 ore pâna la publicarea recenziei)
As a huge fan of the original to other fans, rest assured, this is a faithful and imaginative reenvision of the 2005 classic. It improves on what needed to be improved for a 2023 AAA release and keeps what needed to be kept.

In my opinion, it is so far the best of all the remakes. I played RE2Make and RE3Make a lot and even platinum'd both, and I can say without a shred of doubt that, if you liked the previous remakes, you are going to love this one too. It is insanely fun and deserves every appraisal it can get.
Postat 21 noiembrie 2023. Editat ultima dată 3 martie 2024.
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993.3 ore înregistrate (745.1 ore pâna la publicarea recenziei)
Yeh it's good
Postat 27 noiembrie 2022.
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6 oameni au considerat această recenzie utilă
0.0 ore înregistrate
Starting with the elephant in the room: Yes, this is hard. But when you finish this DLC you will feel unstoppable. Compared to the base game it is stupidly hard and one could argue it's also borderline unfair at times, but this DLC will kick you, spit on you and make you an absolute god at this game.

When I completed the base game I ignored a lot of the game's more advanced mechanics like quick-switching between weapons while they reset, keeping the last enemy alive to farm armor and ammo before the next wave, don't rush to get every single quick-kill the second you see an enemy flash and learning what is the usage of each individual weapon (for example: why I shouldn't use the minigun against a marauder and so on). This DLC taught me all of that, and I can confidently say it made me enjoy Doom Eternal even more, and showed me a level of depth I thought didn't even exist.

So... yeah. If you're looking to get your Doom skills to the next level, this is absolutely worth it. And if you're already good at this game, think of it as extra content. The maps look good and have interesting arenas, so there's that too.
Postat 1 noiembrie 2021.
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Se afișează 1-10 din 22 intrări