124
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Recent reviews by Questionable

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Showing 31-40 of 124 entries
1 person found this review helpful
251.4 hrs on record (32.8 hrs at review time)
Millennia is a very interesting and idiosyncratic game that has a lot more complexity under the hood than you'd initially expect.

On first pass its a Civ game with a relatively unique spin on the formula of alt-history strategy games, one that Humankind rode on quite heavily and Civ 7 is now making its own version of where-in you don't pick a civilization from some place and time in history and drag it through a series of somewhat-arbitrarily chosen eras from the stone age to the information age and maybe beyond regardless of how appropriate that is, a smash brothers of history and anthropology text-books playing all the greatest hits.

Rather you construct your civilization from the ground up, collecting a limited number of cultures and signifiers from across history from each era you pass into, while humankind left it at changing from one civilization to another as you cannonball through the cliffnotes of history Millennia takes it further on the alt-history spectrum and also varies up the ways that history can play out, having multiple potential eras that society can be guided or dragged into as long as requirements are met, some good, some bad, some fantastical. Indeed you can take humanity down some wonderfully whacky alternate paths.

Now these two things are obvious, they're the main selling points of the game on the steam page, where things actually get really interesting is what you actually DO in the game...
And much to my shock Millennia is actually something of a factory game.

Now obviously this is no Satisfactory or Factorio, neither in design or complexity, rather they've taken the various resources you can collect and produce in other strategy games like wool, copper, meat, logs, etc. and made a very interesting minigame out of it.

Instead of just plopping down a farm on top of a wheat resource tile and getting a flat food bonus to your city and calling it a day, to unlock the true potential of that wheat you need to run it though a production chain. First you harvest the wheat, gaining a minor but good to have bonus to food in the settlement, but you'll notice that you're not just getting a bonus to growth, that tile, when worked by a pop, is giving that city the wheat as an item, like a luxury or special resource in Civ 6, which is THEN conferring that food bonus to the city. And that's where it gets really interesting because you can then take that material and with another building (a mill in this case) and convert it into flour, gaining a marginally superior bonus, and then again, as you'd expect, with the construction of an oven that flour is transformed into its ultimate incarnation: BREAD. And just like that you've taken a simple grain that is good enough for a community getting on its feet to a monument of burgeoning human society everywhere, the mighty loaf.

Waffling aside the point is that throughout the entire game you're constantly playing this minigame in all of your non-vassal cities to take resources and turn them into more useful versions, and its not always a direct upgrade, a lot of the more advanced materials (like the numerous things paper (milled from logs) can be turned into) will take an item that produces one resource and turn it into something that produces another resource. And on top of THAT you're limited in every city by not only the amount of population that can work each tile but also the number of tiles that you have available to your cities, because nearly every step of the manufacturing processes requires a building that you physically place on the game map, taking up a tile that needs to be worked to function (most of the time) rather than being tucked away in the quantum realm that is the city centre.
This constant minigame of finding efficiencies and capacities is what makes Millennia truly incredible and fun to me, it also means that what resources and terrains you have available to you will directly influence how you choose which cultures (national spirits in the game) and which government types you choose, which feels SO naturalistic and true to life, cultures formed to best adapt to their environment and that's how it is in Millennia, its a brilliant keystone that makes the idea of this sort of rogue-lite civ-building-on-the-fly game work in a way that it kind of just doesn't in Humankind (at least to me) and its an extension on one of my favorite aspects of Civ 6 which is the districts system.

So in summary, the game has a deceptive amount of depth to it, a ton of replayability with a bunch of national spirits and eras to mix and match and is nice to look at to boot.
Posted 6 September, 2024.
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13 people found this review helpful
63.7 hrs on record (35.4 hrs at review time)
A faithful remaster to a beloved classic. Its got some rough patches mostly in VA direction for the campaign but mods easily fix that by reintegrating the old voice acting. The future of AoM looks bright with lots of potential for new cultures, new gods and new units with big balance changes to existing units and gods. Love it.
Posted 31 August, 2024.
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2 people found this review helpful
0.0 hrs on record
these should really be free
i cant even figure out how to switch to them
Posted 31 August, 2024.
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No one has rated this review as helpful yet
16.1 hrs on record (7.7 hrs at review time)
This is a Maybe Review, Valve please add Maybe as a review option please ;--;

Edit: the final boss in this game really sucks


I don't actively dislike the game its just kinda in a weird inbetween of genres to me that don't fully meld well. I got it on sale to play with a friend and its a good enough time but I don't think I'd play it on my own.

The shooting and guns are pretty cool but areas really lack enemy variety and its really easy to get swarmed and stunlocked and fighting bosses feels super janky sometimes.
Posted 9 August, 2024. Last edited 13 August, 2024.
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4 people found this review helpful
1 person found this review funny
0.0 hrs on record
One of those "Wish Steam Would Add a Maybe Button" Nos.
I'd say I got my "money's worth" out of this DLC but unless From Soft reconsiders the Player/NPC interaction (or lack there of) and how they implement difficulty as a concept this'll probably be the last Fromsoft game I buy, been playing since DS2 (went back and played DS1 afterwards) and just watching every new game and piece of content get progressively more deranged and spammy (press B to dodge simulator) I think SotE's finally hit the point where its tipped over from challenging to just kind of annoying.
A real shame cause the world building, exploration and art is just a real chefs kiss, brought down by From drinking the "git gud" koolaid (something I've noticed some capital G "gamers" have been finding to be biting them in the ass lol)

Edit: Just finished the final boss of the DLC and its definitely a "This is the last thing Fromsoft makes I'm going to play" because wowza it just. I'm speechless. I've never felt less fulfilled after beating anything From has made. I really don't know how to put it into words beyond just. "Wow. Glad that's over."
Posted 24 June, 2024. Last edited 26 June, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
All the real gameplay content updates are 100% free with the base game, these are just to support the devs, and the extra crazy thing is that cosmetics you can get in game look just as good as dlc cosmetics
The most consumer friendly game devs on the block
Posted 13 June, 2024.
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11 people found this review helpful
4 people found this review funny
3
8
27.2 hrs on record (6.0 hrs at review time)
just watch Mandalore Gaming's video on Brigador.

edit: nvm apparently one of the devs is a neo-nazi, hate to see it :(
https://x.com/mithaldu/status/1276491006431674376?lang=en
Posted 18 May, 2024. Last edited 7 July, 2024.
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1 person found this review helpful
10.1 hrs on record
Barely managed to beat this gem, its by no means perfect and I got lost and frustrated quite a few times (directions and platforming are far away from being my strong suits) but it has such a charming design and Sybil controls so well and is amazingly animated (thicc jokes aside). I have nothing but the best of wishes for this dev in anything they hope to pursue going forwards, they've certainly flexed some incredible skills with this wonderful little number.
Posted 22 April, 2024.
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No one has rated this review as helpful yet
308.8 hrs on record (157.2 hrs at review time)
Early Access Review
A cool pop-sci-fi factory sim all about building a Dyson Sphere.
It takes a lot of cues from Factorio & Satisfactory (intentionally or not the comparison is still apt) and is pretty great in its own right. It can be a bit of a struggle to get the hang of but once you get a feel for it its good fun and quite satisfying to master.
You can also heavily customize the shape and asthetic of your dyson sphere in a surprisingly robust editor, allowing you to create a unique megastructure all your own.
Posted 20 December, 2023.
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11 people found this review helpful
0.0 hrs on record
Trains on mars are very cool conceptually but they were implemented very half-arsedly, they're annoying to place and the UI for them is baffling, using them to transport any kind of resources is an exercise in frustration as the trains will aimlessly transport resources back and forth with no rhyme or reason.
Their only use is to transport workers to remote locations (mostly just bringing people to mines).

This isn't a dig at the mod-makers involved in creating this, the lack of support is entirely on the devs' (or more likely the people who write their paychecks') heads. In fact id you do decide to buy this there are multiple mods for doing their best to fix and improve the useability of the trains, bless their hearts, including the mod-makers whose work this DLC is based on.

Very big buyer beware.
Posted 8 December, 2023.
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Showing 31-40 of 124 entries