No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 135.9 hrs on record (17.4 hrs at review time)
Posted: 13 May, 2023 @ 9:10pm
Updated: 4 Jul, 2023 @ 11:23am

I'll keep this simple: If you think of this as a sequel to Darkest Dungeon in anything other than spirit and lore, you probably won't like it.

The Good:
  • With that said, as a roguelite this game is very fun.
  • It's atmospheric, difficult, and satisfying.
  • The mechanics are easy to grasp because they're fairly intuitive and there are tutorials for everything.

The Bad:
  • I've only experienced one bug which resulted in a softlock for some reason. The Leper's Purge skill had the Target Team: Clear Corpse replaced with Target Team: Instant Kill. I was extremely surprised because it all seemed legit, but then an enemy just kept buffing itself over and over for 3 minutes with no turn rotation. When I relogged it happened again, so I abandoned. I went to pick Leper again then realized the skill wasn't actually supposed to be a full team insta-kill lmao.
  • At first it felt very grindy because you have to unlock every hero beyond the starting four. However, after getting decently far or after a couple of runs you can easily unlock every hero so this is essentially a non-issue.
  • I think the trinkets could use some refining or reworking. I find myself more often than not simply discarding the vast majority of them instead of accepting the benefits along with the drawbacks. Maybe that's a me thing, but it's worth mentioning.
  • Unlocking hero skills is painfully slow. That's really all there is to it. I think learning about heroes backstories is awesome, but there has to be a better way to do it, I'm sorry.

Now that I'm writing this I'm realizing the game feels a little unrefined, and this review doesn't really favor it.
I promise it's fun tho lol

Edit: I think I just really like the whole Darkest Dungeon world and lore. Take this extremely biased review with a grain of salt.
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