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Reseñas recientes de QFSW

Mostrando 1-8 de 8 aportaciones
Nadie ha calificado esta reseña como útil todavía
419.0 h registradas (226.9 h cuando escribió la reseña)
crack
Publicada el 17 de mayo de 2021.
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Nadie ha calificado esta reseña como útil todavía
80.7 h registradas (26.0 h cuando escribió la reseña)
Little short but straight banger
Publicada el 25 de diciembre de 2019.
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Nadie ha calificado esta reseña como útil todavía
7.7 h registradas (4.6 h cuando escribió la reseña)
Perfect sequel to my childhood game N

It's hard, it's fun, it's content rich

Not much more to say
Publicada el 1 de julio de 2019.
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Nadie ha calificado esta reseña como útil todavía
0.6 h registradas (0.6 h cuando escribió la reseña)
Fun little game, nothing revolutionary but a reccomendation if you like tetris style games and want something fresh
Publicada el 22 de abril de 2018.
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A 6 personas les pareció útil esta reseña
13.6 h registradas (10.2 h cuando escribió la reseña)
Brink of Extinction is a small but rich tower defense set in a post apocalyptic future. If you enjoy tower defenses then I would give this a try, especially if you enjoy strategy and planning ahead.

The game certainly leads on the difficult side. You start of with a large pool of credits, and get a couple of bucks for each enemy you kill, more money the stronger they are. This results in your initial placement and planning being crucial; not to say you can't change things up mid game, but it can be quite hard to recover from a really bad plan at the beginning. Make no mistake, this game is hard, and you will need to play some levels multiple times to see which strategies do and don't work. If you don't enjoy repeating a level and getting better at it each time till you win, you might not like this, however I found that to be part of its appeal. It forces you to really think about what you're doing.

The enemy and turret diversity is fairly good. Whilst I gravitate to a preferred few turrets, different turrets are better for different jobs. The diversity in the enemies forces you to build different turrets and also use the different targetting modes (strongest, weakest, furthest and nearest) to ensure nothing sneaks through your defenses.

At the time of writing this I'm halfway through the campaign, so I still have a lot to see, but in my opinion the endless levels are my favourite part of the game. You start of with such a large pool of credits, that you constantly switch between feeling godlike and feeling destroyed throughout the level; highly recommend if you enjoy beating your personal best score.

Graphically it's quite impressive, certainly the best I've seen from the TD genre. Jagged edges are unfortunately quite prominent but if you have the horsepower you can slide up the res scale to make them unnoticable; in truth they aren't too much of a bother, given the more static nature of the game. The lighting is quite good. For reference I ran it at 1080p, max settings, 1.3x res on a 970 and 4790k, and got about 55-60fps. Whilst the game is on the taxing side at higher settings, its performance is very stable and I havn't encountered any dips or spikes which is a pleasure.

The score is very immersive and quite impressive. It has a very cold feel and fits the atmosphere very well, not much more to say about it.


TL;DR

Pros:
+Graphics
+Music
+Enemy and Turret Diversity

Cons:
-Lack of Difficulty Modes (don't worry, it's challenging, but if you suck you might not be able to get too far in the campaign)
-Not as suitable for shorter play sessions (especially endless mode, although it depends on how good you are)

Refreshing take on tower defence that manages to incoorporate a lot more planning and strategy than most, however can leave a bit to be desired at times in terms of how redoing your defense mid game.
8/10
Publicada el 17 de diciembre de 2017. Última edición: 17 de diciembre de 2017.
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A 1 persona le pareció útil esta reseña
2.5 h registradas
A fun game with an interesting mechanic, it doesn't feel as much of a Portal game though, there is no music and minimal dialouge, a lot of the normal Portal game mechanics are void and the Portal gun isn't used very creatively, still a fun mod for what it is worth and a lot of effort must have gone into it, I do recommend it but it's not the kinda thing you will be playing again after completing, also the story is very lacking and unexplained.
Publicada el 20 de junio de 2014. Última edición: 21 de junio de 2014.
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Nadie ha calificado esta reseña como útil todavía
15.0 h registradas (8.4 h cuando escribió la reseña)
Great game, definitely not as lengthy or as deep in storyline as its sucssor but it's the game that started it, very inituitive, original and fun, there are still things in this game that I wish were in the second and the portals look better in this one, great ending, definitely worth getting as well as the second, but if you had to choose one I would say the second as you don't really need to play this game in order to understand the second for the most part
Publicada el 5 de mayo de 2014. Última edición: 21 de junio de 2014.
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A 2 personas les pareció útil esta reseña
30.6 h registradas (1.1 h cuando escribió la reseña)
Very good game, good visuals, good characters and voice acting, the puzzles are inituitive and fun while not being frustrating and the storyline and especially the ending are very captivating and good.
Publicada el 16 de marzo de 2014.
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Mostrando 1-8 de 8 aportaciones