3
Products
reviewed
0
Products
in account

Recent reviews by Pyrophina

Showing 1-3 of 3 entries
630 people found this review helpful
19 people found this review funny
42
17
10
7
5
5
89
0.0 hrs on record
It's almost all modded regions you could find on the workshop, i wouldn't complain if not for the fact they're all connected by portals incoherently rather than gates, But that's just *one* problem out of many, 2 years worth of modding content and we were told to unsubscribe from it all by the developers for.... This? A linear story that's a drag to explore and somehow falls below the coherency level of an already incoherent game? How do you manage to be more incoherent than base game Rain World or Downpour lore wise?

If you like Hide & Seek with portals and wished it were an official Rain World DLC, It's here for you and hopefully you enjoy it.

The first sin comes upon us as Gameplay.
And allow me to start off with a bold statement, I do NOT think having a button that makes you undetectable to enemies even if you walk up to them and plant your butt on their face and slap them around is a good design for an ability. Especially a main ability. That's just lazy might i boldly say. and it can't be fun unless you like the particular "DING" noise the skull makes when you stick the icepick up the nostril.

Ontop of that, Why couldn't it have been actual regions connected by gates? Why must it be portals? Was the development rushed that much to where gates and a coherent map couldn't be established so we just teleport to each? Ontop of that, the regions and their enemies are kind of just.... Undercooked. If i wanted to get stuck in a room full of enemies that stun you and take up an annoying amount of space to where if they refuse to move from the entrances and box you in there isn't much you can do. i'd use beastmaster to spawn a bunch of annoying popping bugs in a small room. Unfortunately that mod was broken too so my second best experience in that matter is this DLC.

The second sin comes in visual design.
Sure, the cool new trippy graphical effects are neat, Please don't make it that annoying and such a prime focus of the mod i MEAN Downloadable Content since that's what we're calling it. If i wanted to see a bunch of colorful cracks in the screen and violent blue spirals i'd just hammer my monitor and it'd recreate the effect to an extent. You cannot use visual effects to cover up an underbaked DLC much like you cannot take a fat dookie on the couch and sprinkle glitter on it before naming it "Princess". You cannot cover up the beast within.

Ontop of that, while it looks good in many of these modded regions you could've found on the workshop. Looks shouldn't be the prime focus of a DLC. and that seems like alot of development time went here unfortunately.

The third sin comes with lore and story.

What story? Beating the campaign and i still cannot find a lead beyond this being a glorified showcase. It's like i was playing a demo at a game showcase and they use a portal to take me to a level where im missing something inbetween. It plays like a demo. and has the story of a demo.

Oh, oh, wait, i get it! The story is that the watcher..... Watches. the only form of story was in the intro cutscene and after having "beat" the campaign atleast in the GAME's eyes, there's no followup to that. What did it have to do with anything, the fact that the watcher watches?

...Seriously, where's the story? Downpour wasn't a linear mess like this was and yet it still had plenty of lore to find. Mind you, i'm two endings in and i've still yet to find a hint of what's going on or any form of collectible or purpose beyond hunting down an echo or messing with flowers all day. It just feels... Barren.

The fourth sin comes with Open World exploration.

There is none. it's linear and most of the base game regions are cut off. Good luck having this experience when you gotta portal around to random modded regions. And the dead ends make it clear if you're going the wrong way in one of these self-contained regions. Not to mention many of these regions focus so much on visuals to where it's a gameplay detriment. most infamously Aether Ridge, but that example has been used to death.

Alot was sacrificed for this DLC, 2 years worth of stable mods including many that may not want to update to support The Watcher, i've seen quite a few mod creators openly state THEY WILL NOT SUPPORT the watcher DLC and will not fix anything relating to it due to their own disappointment.

What i wish to know is what happened during development for this to be a disaster? Where did it go wrong? The trailers were vague but not because it was gonna be a new adventure with mysteries to uncover, it was vague because thats what the DLC is, It's vague,


The only upsides i could find are the visuals and the music, Beyond that, this wasn't fun as someone who has TONS of hours on console and plays on PC to mess with mods and the new DLCs before they come to console.

Truthfully, as rude as it may be to say, Most of the positive reviews seem to be made out of loyalty to Rain World, Not because they agree with the state of the "DLC". But because they liked rain world and downpour, I may be loyal, But i'm not gonna make this a positive review solely because i liked the base game without this DLC and grew up with it. The reality is: Without criticism, Improvement can't be made.


Seriously though, i can't even begin to think of what must've happened to this in development for it to be more of a graphical showcase than a game. When i play this, i can SEE that there was gonna be a cool concept at some point, But it was lost somewhere along development. this was definitely rushed out too soon.

The DLC isn't terrible, I just cannot promise the average Rain World player will enjoy it or have fun with it when it lacks what made Rain World great and many features actively remove that.


Now my responses for alot of the defense of this DLC are still gonna be negative, for example, When people say "You just dislike it because its different to rain world!"....... Yes. and? What's your point? In my personal opinion, DLC should be an improvement to the main game it is a DLC for, Not a replacement for core mechanics and the charm the original game had, Improve, do not replace, I'd prefer to explore a big world than have a literal orb of regions in a menu to teleport to. And if there was any lore to this story. i'd excuse it more as it'd make the lore easier to find, But theres just.... Nothing.

It seems like theres good concepts here that weren't fleshed out enough at all. They were crammed together into one DLC in a short amount of time. So many new things that would've been neat had they been taken with time & care rather than making sure they're all in the same DLC by release day.

You can be upset i'm leaving a negative review and you can view it as an attack on your favorite game, But it's my favorite game too, and that's what criticism is for.

I've come to find out that apparently even Videocult acknowledges this is an INCOMPLETE DLC, and plans to release "new content" for it in future updates. But that's still a problem, Why should it have been massively incomplete on launch? Just move the release date back and delay it and make a finished product, Sure, people will get impatient and angry then, But i'd rather take a delayed project than an unfinished project.

I wouldn't say this is the worst thing i've played, Not by a longshot, I'm just genuinely confused on how the development for this went this way, beyond the obvious i've seen that it was made in a short span of time out of the blue.

Regardless, Be your own person atleast and decide for yourself if it works for you.

UPDATE: Second ending attained and my complaints remain the same. i really, really wanted to be able to have some hope for The Watcher, i was excited for months but it just feels like playing one big demo of a game, like theres missing spaces inbetween. I cannot for the life of me declare there more positives than negatives despite Rain World being my favorite game above all else.
Posted 29 March, 2025. Last edited 30 March, 2025.
Was this review helpful? Yes No Funny Award
16 people found this review helpful
1 person found this review funny
111.6 hrs on record (17.1 hrs at review time)
welcome back, it's been a while, old friend
Posted 25 December, 2024.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
66.6 hrs on record
I played Town of Salem 1 from the start, Same with 2. Town of Salem will be 10 in december.
And unfortunately. this game is too far gone for them to fix. It just snowballed and it was all yellow snow down that hill.

The game was fine at first even if it toned down the chaos and removed fun roles from the original such as reworking amnesiac, etc. But the problem was. the game catered *too much* to whiney content creators and the ranked players that made up a minority of the community. This is what inevitably lead to the low player counts. Town of Salem 1 players came over, didn't like it. So they had to make it free to play to boost player count. This was their first critical mistake. , Free to play did not end well for the first game and the developers knew that. After this the playercount still kept dropping now that abuse was happening very frequently with the free to play addition.

So. what did they do? Add fate tomes that are a paid feature that have an effect on gameplay. added a battlepass with recolored cosmetics. and absolutely doomed themselves.

I was hoping the new publishers that got the game would be a good sign, But for one, they cannot remove the microtransaction hell that was added to this game or else someone out there will complain. For two. Everyone who has prior experience with the team members of Digital Bandidos has shown that they are from infamous former jobs and groups. and that apparently. the icon for their team is AI art. Not only that but this group was JUST formed and immediately somehow acquired Town of Salem. The developers at BlankMedia had to have fell for a trick or something or just threw in the towel and gave up after consistently fumbling downward.

Many of my forum posts were in support of BlankMediaGames even during the layoffs. But the more i look into it. the more it looks like they fell for a trick when the game didn't succeed due to it not appealing to the majority of the original playerbase.
Posted 8 August, 2024. Last edited 8 August, 2024.
Was this review helpful? Yes No Funny Award
Showing 1-3 of 3 entries