Людей вважають цю рецензію корисною: 29
Людей вважають цю рецензію кумедною: 3
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0.0 год. за 2 тижні / 36.2 год. загалом (20.6 год на момент рецензування)
Додано: 8 лип. 2022 о 10:18

I really tried to like this game, but it gave me a seriously hard time. I like tycoon games, always did. Never a fan of those dumbed down mobile to pc ports of these days. I like a challenge, i like complexity... but this is beyond that.

The first mistake i did was to play with a german translation, and boy was it bad. Machine translation at its finest, but i kinda rolled with it. Turns out to be a bad decision, as the savegames are language locked... you cannot return to english anymore.
After investigating why that is i was a bit shocked to see that all language strings are saved inside the savegame... oh well. I somehow went on..
Why are a metric ton of pictures stored in the save game file? That just makes it unnessecarily large...

The sales model is... weird. To say the least... it feels very unintuitive.
I first started out by making sedans - company obviously failed. Tried coupes - failed. Tried compacts - failed. Tried phaetons - oh it suddendly worked out somehow. Yet those phaetons were consistently more expensive they sold better than even the sedans. It lacks flexibility, i would personally assume that a buyer in 1901 would have chosen a sedan over a phaeton for the same price and performance.

The feedback the game delivers is non existant. Did i do something good? Something bad? My car does not sell, but why? Type rating is higher, price is lower.
Way later i fould the vehicle class market share - which barely helps as it shows total sold cars... kinda helps but not.

I designed popular car shapes, they didnt sell. How large is my target market? I don't know!

I lost 200 sales last month, but in the following month i sell 150 cars less. I thought the 200 lost sales are in backorder and would catch up?

Eventually i did have a company going until 1915, then it fell apart because god knows why. I also kept wondering how the AI can make a car half as expensive with a better type rating.

I did like the micro management of the territory map, but the city map takes it to a whole different level. It stops to be fun, and starts to be monotonous work, as it feels very very repetetive and mundane - you just plaster every large city with a Branch, figure out manufacturing and done.
I also never had the feeling that i did something good or right. Even when i managed to sell 1200 Phaetons in one month, i did not grasp why. I later had a car on the market with a better type rating, for a lower price and guess what - it sold worse. Why? No idea. It is not relayed to me as a CEO nor as a player who is every role in this company.

The car designer feels arbitrary and not good either... especialyl the fact that you design a car and... how good is it? Type Rating of 42. Is it average in the current market or in comparison to my competitors, sub-average or exceeding?

I would also like a "Hide engine" button from the designer. I do not really need X, H or anything at some point.


Maybe at some point the dev will iron out things, make this game better, more accessible. But for now? I cannot recommend.

Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Відповідь розробника:
Eric.B  [розробник] Додано: 8 лип. 2022 о 13:07

It seems like you missed the Wealth Demographics and Buyer Rating report: https://wiki.gearcity.info/doku.php?id=gamemanual:gui_dynamicreports That gives you all the feedback you need for your vehicles and how well they're doing in extreme detail. You can find video tutorials of it at the top of the link.

And the Vehicle Popularity Reports are located in the Industrials tab: https://wiki.gearcity.info/doku.php?id=gamemanual:reports_industrials#body_fuel_type_demand

As for the German translation, all translations are community-driven. They're not supposed to be machine-translated. It certainly wasn't machine translated from my end. So I hope the community didn't stick in machine translations and mark them as translated.

As for micromanagement on the city maps, you should be using the districting system when it starts to become overwhelming.

Anyway, I suggest giving the buyer rating table a try the next time you play the game. Sedans should sell as well as Phaetons in the early years and dwarf their sales as time progresses. So you likely had some problems with your Sedan's design. The buyer rating table would tell you what the problem was.

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