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Neue Rezensionen von Prismwind

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4 Personen fanden diese Rezension hilfreich
10.0 Std. insgesamt (5.4 Std. zum Zeitpunkt der Rezension)
It'll steal your heart... to make an undead flesh abomination. It might just want you for your body, but it has the most interesting skeletons in the closet. Oh, and the necromancer has conversations with his pet cat.

Really though it's actually a lot of fun, starts off easy but the moment you get to the second level the difficulty spikes and becomes a challenge. Very enjoyable, and it promotes recycling... of bodies.
Verfasst am 30. Oktober.
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1 Person fand diese Rezension hilfreich
8.2 Std. insgesamt
Starts out unexpectedly easy, but progressively gets less linear and has better puzzles as you get further into the game until it lives up to the original. On rare occasion, the way you solve a puzzle can change the result... the first instance is someone dying if you take the easy solution to exorcising a ghost in their manor, while it takes a number of puzzles more and following hints as to the correct order of doing things to save them.

Overall an enjoyable experience once you get past the early game and can leave the town to start journeying towards the site of the original game.
Verfasst am 20. Oktober.
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4 Personen fanden diese Rezension hilfreich
122.0 Std. insgesamt (97.4 Std. zum Zeitpunkt der Rezension)
Best ship editor I've ever had the pleasure to use. I'm not going to claim this beats some other games... you aren't gonna be walking around planets or anything outside your ship or a station here, but designing the ship is just amazing in this game.

It lets you do things like clip light fixtures into some of the equipment, so for example you can end up making a lamp on the side of something with what is normally a standing light fixture, something I could never do in certain other grid based games like Space Engineers. You can easily scale rooms up in size if you want, instead of building walls block by block you set rooms by their size and connect them with doors... this makes it fast and easy to fix if you realize a room was bigger or smaller than needed.

It isn't quite as good at some other aspects, but the space combat and mining and trading are in fact all there and quite functional, if a little mediocre when it comes to combat and mining. But 11/10 on the way they handled designing your ship.
Verfasst am 18. Oktober.
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Niemand hat diese Rezension als hilfreich bewertet
136.0 Std. insgesamt (130.8 Std. zum Zeitpunkt der Rezension)
Bad at launch, but actually really good now that they've fixed most of what they messed up. I can really enjoy it now.
Verfasst am 29. August.
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10 Personen fanden diese Rezension hilfreich
12.0 Std. insgesamt
I want to like the game. I gave it a fair chance, I even completed it. But I cannot recommend it.

First, the main gimmick is programming/scripting your spells... however, that aspect is severely limited, and never figures into things more than making a spell to deal the most DPS for the lowest MP cost. There's no puzzles to solve with it, and the language is too simplistic and limited to do anything too interesting with it.

Second, the actual gameplay... once you figure out you need to make a new save file to play outside of sandbox mode... just feels janky. There are places where you cannot see an obstacle that will damage you, so you are guaranteed to take damage at least once to learn it's there. There's a couple of pits you have to take a leap of faith to cross because you can't see the other side.

The game often likes to make difficult platforming segments but the jumping feels very janky... your downward acceleration and maximum speed is MUCH faster than upward, my guess is 2.5 times, so it feels like after you hit the height of your jump you're yanked down by your feet notable faster than you went up. The dash is inconsistent as well, some things can be dashed through with no damage but other things will damage you.

You are also sent back to the place you entered a room at when you hit spikes or lava or similar. It is a really good thing this does very little damage, because between janky jumps where you feel like you're being yanked back down suddenly and inconsistent dash immunity, the more difficult platform segments can end up being extremely hard for all the wrong reasons, especially in larger rooms where one mistake means you're completing a long section all over again.

Finally, the healing is done via a Dark Souls esque flask system. The issue here is that A) it takes a long time to go off once you hit the button, B) you can only move very slowly side to side while healing with jumping or firing spells canceling the heal, and most relevantly, C) your flasks heal very very little per flask. They heal for 40 health, and can be upgraded to heal up to 50, while late game your maximum is likely to be over 200. Oh, and if you take damage it ALSO cancels the healing animation.

This can literally make healing impossible against enemies, including bosses, that inflict DOT damage. And even if you manage to heal, that's 50 HP and the boss can erase that in a single mistake, when you were just forced to basically stand still on the ground for a long period to do so. The healing animation can't be started in air either, so you will have to stand on a platform or the ground to do so.

You can end up easily using all of your flasks on healing from low health one after the other, if you can manage to dodge for that long... and remember you got to low health to begin with usually because you were struggling with a boss. Even against normal enemies this feels bad, it's a long delay healing up knowing you won't be able to do it again till you find a rest spot.

Overall I really want to like the game and feel it has an interesting premise but the main draw of the game is programming your spells and that's barely part of the game with options that are way too limited, and it's never really used past remaking the strongest damage spell you can every now and then when you unlock a more powerful damage type. So it's very underused, while it focuses more on platforming and dodging bullets with a jump and dash that feel bad to use, janky, and inconsistent.

Overall I sadly cannot recommend this title.
Verfasst am 6. Juli.
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Niemand hat diese Rezension als hilfreich bewertet
3.9 Std. insgesamt
Love the story, love the ending. Love/hate/free/stab/join/tame the princess simultaneously.

It's hard to say why this game is so good without spoilers, but it's definitely worth playing.
Verfasst am 29. Oktober 2023.
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Niemand hat diese Rezension als hilfreich bewertet
90.8 Std. insgesamt
This game is story and game first, with the porn almost an afterthought. That said, the porn does fit well into the story. Don't expect it to be a furry porn game, despite the presence of Wolves all the ones in sex scenes are extremely human, the one in your party is the anime ears and tail style of animal person.

The story and gameplay are actually very good. Nothing truly groundbreaking but the class system and skills are well done and your power growth is well paced. You don't need to grind until going for the true ending, and there's an easy way provided if you check one of the late game areas right before the end thoroughly. And the rewards for quests feel good.

Overall I spent a good 70 hours or so completing it to the true ending, so the amount of game you get for the price is very good, and with a very story first approach it gets better the further you go... the porn scenes are rare though and not the meat of the game, so while it has them expect more dirty jokes than sex scenes. Overall a great game with the occasional porn just a pleasant added touch.
Verfasst am 11. Juli 2023.
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Niemand hat diese Rezension als hilfreich bewertet
53.2 Std. insgesamt (43.0 Std. zum Zeitpunkt der Rezension)
Lots of fun, kind of grindy however with experience to unlock tower upgrades being uncomfortably slow. Gets more fun the more you have unlocked and can experiment with.

May want to play the single player Bloons TD 6 first, since that's singleplayer and makes it easier to experiement with all the towers. Most towers do the same things in both games, though not all... Druid vines are much less powerful in Battles 2 as an example, and in Battles 2 the fourth lower path upgrade lets snipers pop Lead bloons. Either way it's a good way to learn what towers are capable of before selecting the three you will be using for a match in Battles 2.
Verfasst am 30. Januar 2022. Zuletzt bearbeitet am 2. Februar 2022.
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1 Person fand diese Rezension hilfreich
1,039.3 Std. insgesamt (806.7 Std. zum Zeitpunkt der Rezension)
NGS suffers most from a lack of content, with many positive changes over the base PSO2 but some of them being hamstringed by decisions Sega made. It is overall a good game, and the original PSO2 can still be played since they were combined into NGS... for now, with the content drought, it's worth playing through NGS then playing through the original PSO2's storyline, which gets extremely good around Episodes 3 and 4.

Many QoL changes over the base PSO2, which is still a good game, well worth playing through for the story if nothing else... storyline battles are designed as single player content in both the base game and New Genesis (abbreviated NGS by most of the community). Monetization is... definitely there, not too bad for a free to play game, but a bit expensive on the one time purchases like inventory space. And the combat is a lot of fun, the base PSO2 was good with some restrictive issues but still, they took already really fun combat and greatly improved it in many ways, even if available weapon skills and spells are rather low in number what is there is very tight and feels great. And you can freely switch between classes on the same character, and combine class weapons for main and sub class in NGS at least.

You can still play the base PSO2, you just have to install NGS and PSO2 as one game. That said, the positives end here for NGS and they've said they will no longer release content for base PSO2 other than the game's loot box cosmetics you have to pay real money for... aka Scratch Tickets. At least they're cosmetic, right? Again far from the worst monetizing I've seen, and not a deal breaker, but still not a good look nowadays... though also to be fair base PSO2 was out I believe a decade ago, before loot boxes had become so extreme a problem in AAA games.

They managed to fix (most) of the lag issues from initial launch, but that hasn't kept some of the more dedicated players from getting classes to level 20, which is currently the maximum level, within a couple of weeks. Storyline content ends around level 13 to 15, and will be finished within 3 to 5 days if you play daily, unlocking the level 15 grinding area that allows players to max their classes so fast. Other than dailies and the endgame boss content, there's no real reason to keep playing other than grinding and hoping for rare drops, and doing your daily quests and getting login rewards.

It's basically an MMO where you can end up doing all the endgame raids within a week and there's nothing else past them. The majority of content is actually in the original PSO2 still rather than the new NGS, but expect the economy and sometimes finding groups for group content to be somewhat more difficult now. The player shops are practically dead at this point with the items on market being sold at insanely inflated prices in the original PSO2, so expect a long and usually solo grind in places to get through it, and to not experience many of the Urgent Quests that aren't running anymore.

They gave a wonderful system for combining two weapons, so you can use both weapon's abilities at once. However, if the weapon comes from your Subclass, you're missing out on a 10% main class weapon damage boost when using abilities from that weapon... abilities your main class weapon has work normally with the boost still thankfully. They also heavily restricted which weapon types can be combined... weapons gain "potentials" you can unlock as you level them up, and weapons need to have the same prefix to combine.

The thing is the only prefix that can apply to every weapon type for the current highest level weapons, has the worst potential in the game right now. You're missing out on a possible 20% bonus to all damage dealt using this potential, which is a pretty noticable amount... there are currently 12 weapons, and the other weapon potentials for endgame gear only apply to 4 at a time, so if you aren't using an "approved" combination the system kind of screws you over.

That said, you can easily just switch weapons mid combat... it doesn't take long, you just use the mouse scroll wheel. I don't know what the controller users do but it's equally fast and easy. Which... kind of invalidates the dual weapon system, other than spending a lot of resources that are on a 24 hour respawn timer for gathering to level two separate weapons.


tl;dr;
The game suffers from a severe lack of content in NGS, and the original PSO2 is on life support now with the player shop economy being horrible, but you can go through the original PSO2 solo and any cosmetics do carry over. Play it for the original right now until NGS fixes its balance issues and gets enough content to take more than a week to go through it all.
Verfasst am 23. Juni 2021. Zuletzt bearbeitet am 4. September 2021.
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Niemand hat diese Rezension als hilfreich bewertet
105.9 Std. insgesamt (99.6 Std. zum Zeitpunkt der Rezension)
RPG Maker MV has been out for some time, but it still does what it says very well... it makes classic RPGs. The battle system is rather basic out of the box, with a large community that has made scripts for better ones, you can either download and use one or learn with some searching and examining of how others did it how to make your own. The large user base provides lots of tutorials.

You are not actually limited to 32x32 sprites and tile sets either, this is the default setup but you can in fact make larger or smaller ones. So if you find art you like or make your own you can use it as well.

The biggest asset going for it is the large community and large number of assets available without the reputation that comes with Unity... the DLC list is basically an asset store without full games, and you can find more in other places online. The large community has also made many free tutorials, both in text and video, and is often willing to help. This makes it well supported and the nature of needing to put _some_ work in to make an actual game makes asset flips much less common using it.

Overall, making a top down sprite based RPG using it is easy and something it excels at, especially if you want a turn based battle system, though it is possible to make a more action based system with extra effort. So if you want to make that kind of game, RPG Maker MV is a worthy purchase.
Verfasst am 18. Mai 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 1–10 von 17