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Reseñas recientes de Percopius

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A 5 personas les pareció útil esta reseña
51.7 h registradas (41.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
Fantastic game - Cyberpunk / Xcom 2 / William Gibson hacker-mercs with a complex factional relationship model. Many builds / skills, dual classes, crafting, weapon mods, cyber implants, etc... The game is really really good. I can't praise it enough. Yes it's Early Access, but this is the team that delivers on the promise.
THE BEST DEVS. These guys are amazing, releases updates constantly, listen to us and it is plain they love what they do.

If you like these kind of games, there is no better small team indy example of the art that games can be. I have been a game dev for 30 years, I am so impressed with this game it redeems the disaster of modern gaming for me.
Publicada el 13 de diciembre de 2024.
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A 9 personas les pareció útil esta reseña
39.0 h registradas (24.4 h cuando escribió la reseña)
It's a great tactical turn based party-based combat game with a load of systems to play with and progress your characters. If you like XCom-like games, you can't really go wrong - its very affordable.
Publicada el 21 de marzo de 2024.
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Un desarrollador ha respondido el 21 MAR 2024 a las 6:14 p. m. (ver respuesta)
A 18 personas les pareció útil esta reseña
1,445.5 h registradas (1,329.1 h cuando escribió la reseña)
This is one of the best games I have ever played. I keep coming back to it, it has not been surpassed in my eyes. I believe it has the most in depth and flexible combat system I can think of. There are three stances, low, mid, and high. Low tends to attack low, is fast, lower damage and low Ki use (stamina) - your dodge is a long (travel far) quick dash. Mid is generally horizontal attacks, with medium Ki use and damage - dodge is a shorter slower dash, and you can roll if you double dash. High stance is generally vertical attacks, slow, and high damage and Ki use - dodge is a roll. So there are nine basic attack animations for every weapon, with three different dodge styles (and there is one block, but we will get to that). In addition, there are grapples and finishers for each weapon. On top of this, you unlock active skills for each weapon, which are triggered by combos, and you will get two skills for each stance's guard (you trigger from the block), and you can attach a set of modifiers you unlock in a separate skill tree to attach to active skills (like add fire damage, or lower Ki use). That's just weapons (there is also bows, muskets, and cannons with a single move set). Then you get into Magic and Jujitsu (there are 16 possible slots for these and items like health potions), 5 armor pieces (each with six possible buff slots, like the weapons also), 5 item quality tiers (weapons, armor, etc...), a picture scroll slot (you unlock the buffs on this by entering the scroll and fighting bosses) and then you can have two of many guardian spirits that buff you, each with three yoki that have buffs and a skill based on accumulating a resource - these are all drops from enemies - so you get 8 'attacks' from this system (you can transform into one of three yoki forms based on the spirit, each spirit can trigger three different yoki 'skills'). This is not all, nut I will conclude with some other points; 750 levels, 2000 'prestige' levels, 5 difficulty levels (the whole campaign map changes as far as spawns, and enemies change, and they also get new moves, and rewards change), coop multiplayer, a blacksmith, a hidden tea house, a 'hut', trasmog system, character appearance editing, extensive player records, and dozens of prerendered cinematics. There is stuff I am leaving out, but the game is massive. I have 1400 hours in it. It's good, really good, if you like deep varied combat, high skill ceiling, ARPG level itemization (like Grim Dawn level). want samurai - ninja - onmyo / ninjitsu (spells / devices) combat in feudal Japan, with equal Ninja Gaiden and Soulsborn influences, this is the game.
Publicada el 28 de noviembre de 2023.
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A 2 personas les pareció útil esta reseña
1,287.9 h registradas (729.8 h cuando escribió la reseña)
This game does not comprise its artistic vision, from design, to visuals, to story. From does not chase trends, they create them. Not on purpose, but just because they do not comprise. This can change, but for the last... what, ten years or more, they have not. You could see this is the games they made before the Souls games, like Kings Field, and my fav Armored Core.

Anyway, I think this is one of the best games ever made. I guess I have say 'its not perfect', but nothing is, so I won't. What I will say, if you let yourself be humbled, struggle, and grow, it will fill you with wonder. There are moments, many, where you see a vista for the first time, and it will blow your mind. There are moments where you will see an enemy, and think 'how the hell can I kill this?', as it destroys you over and over... until you learn, and you overcome the panic inducing fear, and kill it with a sliver of health left... and you will yell out loud a triumphant bellow at the monitor. The feeling you get from that is worth getting better, trying different builds, learning the enemy's moves and weaknesses. From powerlessness to powerful. All the while, doing this in a gigantic world with hundreds of secrets and deep meaning if you seek it out.
Publicada el 23 de mayo de 2022.
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A 2 personas les pareció útil esta reseña
152.9 h registradas (77.7 h cuando escribió la reseña)
Great game with very good stealth play. Get it.
Publicada el 5 de febrero de 2022.
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A 4 personas les pareció útil esta reseña
296.5 h registradas (170.0 h cuando escribió la reseña)
Outstanding. Combat is fantastic with a very high skill ceiling. Enemy and level design are great. Story is really good in my opinion. Game is unforgiving of mistakes, but you can be clever and farm high level enemies and grind levels if you can't get past something. There is always a way to defeat something you are having issues with; hint - directional blocking is awesome.

Features; Cutting off limbs to gain gear and upgrade parts -- directional blocking option in addition to normal, stuns enemy, and sets them up for massive damage -- there is light, heavy, dodge strike, run strike, jump strike, for every weapon, and some special effects on certain weapons (mostly version 2 boss weapons) -- You can do normal, poison, fire, electrical, and nano damage, with a build up meter that does special effects like damage over time -- if you though Dark Souls (one) had great level design, I think you will really like this, they have massive amounts of interconnections to other areas or back to the medibay, exploration is quite fun and rewarding -- very large amount of weapons and armor, you can mix and match armor parts to optimize or gain partial and full set bonuses -- Bosses can be killed in ways that produce special version 2 weapon drops -- game world is large for being in a concentrated area due to vertical and underground usage -- story is good in my opinion, I thought it was pretty good -- quest and NPC interaction has a lot of variation of outcome depending of dialog or order of actions in the game -- boss fights are good mostly, they are mostly against humanoids, but there are a few large scale ones, and they almost all have stages, the most seems to be three and can transform the fight a lot -- Game runs well, Vulcan, mostly bug free, looks pretty good in my opinion, but TAA as issues with motion, and SMAA does not seem like it does much (I am using Gshade AA now) -- animation is top notch, limb cutting (executions) can be set for cinamatic slomo and feels great -- combat feels great BTW, the animation and camera effects are really well done -- I played normal on a controller, am playing new game plus on mouse and keyboard; controller has finer movement control and directional blocking feels more natural, mouse and keyboard has better camera control and for me, running and jumping is easier to pull off, and there are 4 drone slots and 4 injection slots that are hotkeys (control has one each, but you have a radial menu that slows time to switch, and if you tap instead of hold the d-pad set to change them drone / injection, it will switchto the last one used) -- new game plus and I think more than one -- you have implants, you unlock 16 in first playthrough, I have 20 now in new game plus; they are varied and really useful, they are found or drop from head decapitations, and they can really change the game and allow for build variation -- you can mark weapons as favorites, and there is a key /button to switch then while you are in combat -- you have three build slots for implants, armor, and weapon -- there is limited online functions, you can leave signs in a combination of three and with colors, you can leave a copy of what you look like (as a 3d rotating hologram) and depending on how many people find it, you get a bunch of cash, and you can find dead players bodies and grab some cash from them -- the game can be had for very low price compared to what it delivers -- the DLCs are really good, and the one area addition is really cool -- the DLC gear is not given to you, it has to drop off certain enemies.

I freaking love this game. It's not perfect, but I can't stop playing it. Confession; I play about 60 hours on a less than legal copy (don't do it, unless its a AAA publisher that hates you), and was so impressed I had to buy it and support the devs. If you like games like Dark Souls and my all time favorite Nioh 2, you should play this game. I am pretty sure you will like it.
Publicada el 4 de febrero de 2022.
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A 41 personas les pareció útil esta reseña
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70.9 h registradas (10.3 h cuando escribió la reseña)
EDIT: Download and read the manual before you download the game. Get it from here;

https://www.matrixgames.com/amazon/PDF/SE/Shadow_Empire_manual_EBOOK.pdf

The two hour refund window is way way way to short to even begin to form an opinion on this game, so at least, read the 350 page manual. Watch DasTactic's great 'Lets Play' series here;

https://www.youtube.com/watch?v=idJWDKed9Zk&list=PLGB6RkFB7ZmO21Oj1ofpHTQuvLjHw97Y-

I have played this game about 300 hours before the Steam release. This is one of the most unique games I own, and certainly one of the deepest games in general, ever. The single developer has been making world class traditional wargames for years, and you should take a look at them here on steam if you want to know his background.

This game is a hybrid of a wargame, a 4x game, an RPG / personal management sim using a card system for actions, all played out on planet generated in detail (procedural with the chance to reroll every step in the generation) using realistic planetary dynamics, and your goal is to fight, build and negotiate your way to domination against xenos, nomadic tribes, minor factions, and major factions in a post apocalyptic far future universe. There are a multitude of mechanics from detailed wargame fighting, building your public buildings, a separate private economy in interact with, hiring, firing and growing your staff for many different positions matching their very detailed stats / abilities sets, negotiating with other factions, fighting the xeno fauna, dealing with environmental hazards and weather, mining and resource extraction, building transportation networks to join cities and supply military units with an extremely detailed supply model, discover then research technology, build units from component parts you researched, have your staff create formation to use them in, manage your territory split up into zones centered on cities, and much more.

This is IGOUGO turn based, has multiplayer, uses 2D wargame style graphics that are utilitarian with a hex based map with chits as units, and is about 650 meg in size. Presentation is not the focus of the game clearly, but I find the UI design clever in supplying the huge amount of data used in play in a usable fashion.

This game is not easy, because of the sheer amount of mechanics, the depth of these systems, the AI, and the impact of the stating situation you will roll up in game. There is a huge amount of variance in the possible start conditions, and you can make the planet be extremely hostile to you so even surviving long enough to meet something that wants you dead will be in question. Or you can roll a planet that is easy to deal with, up to you. This, combined with the AI difficulty settings, and start modifiers make the difficulty highly variable, but in general, this is not an easy game.

If you like extremely deep and detailed games with tons of systems, with extremely customizable conditions of play, and can tolerate the utilitarian presentation, I would recommend this game. It really is special and scratches an itch I have for this kind of return to form, PC gaming golden age, super deep hybrid genre mixing experiment with little or no compromise for commercial considerations, and I suspect some of you reading this have this itch too.
Publicada el 4 de diciembre de 2020. Última edición: 5 de diciembre de 2020.
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A 15 personas les pareció útil esta reseña
275.9 h registradas (26.1 h cuando escribió la reseña)
In my opinion, this is the one of the best Loot based ARGs there is, one of the best values in terms of bang for the buck. Grim Dawn, Inquisitor: Martyr, and Chronicon are my top three in this category. It is very fast based, and quick the level to 100 on each character to get to end game. The game can get crazy with the amount of enemies and effects when it get hectic, and its glorious. There is a ton of loot, and you can augment, transform, and insert gems into the gear. Each character has four unique skill trees, and there is a master system you can sink points into well past max level to do the end game. I have gotten to endgame so I can't comment on that, but in the campaign so far I am having a blast. I look forward to the evolution of this title. The asking price is very low for the amount of game you get. If you like loot based ARPGs, I think this is a must-buy.
Publicada el 30 de agosto de 2020.
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A 6 personas les pareció útil esta reseña
291.9 h registradas (289.5 h cuando escribió la reseña)
In my opinion, this is the best sandbox space combat game made. I have played them all, and the sheer amount of ships, and level of control that can be applied to a single ship, and small formation, of a giant fleet is unmatched. Every camera perspective, from first person to RTS free camera, is there. The controls option are multitude and work really well with Keyboard and Mouse. There are station to control, asteroid fields to mine, faction to war with or assist, just a very complete and flexible space combat sandbox. It is developed by one man, with an uncompromising vision. This game is well worth to low asking price, and I am proud to have supported this game from the very beginning. be warned it is a slow start, and a there is a learning curve, but man, when you get good and understand the game, it's a blast.
Publicada el 18 de febrero de 2020.
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A 3 personas les pareció útil esta reseña
44.1 h registradas (16.6 h cuando escribió la reseña)
This is a must buy if you enjoy novel game design, and tons of control of the setup of the game. The premise and fundamental mechanics combined with the extremely detailed setup options, makes the AIs you fight against (or with) as challenging and varied as you desire. There are numerous mechanical refinements over the first game that reduce tedium, assisting in reducing micro management. It has a bit of a learning curve, but I encourage you to spend the very low price of entry and watch some videos, go though the tutorials, and read the How To Play section of the game. This developer is famous for it's post launch game support with many community driven patches, and expansions to gameplay. There is a publicly accessible bug tracker so you can input any bugs you find directly into the developers taking system, found here;
https://bugtracker.arcengames.com/view_all_bug_page.php .

Here is a link for a good twitch video for a very long explanation of all the game mechanics, and a complete campaign playthough, found here;
https://www.twitch.tv/nuc_temeron

This is a gem of a game, with hundreds of hours of gameplay to be had, and soon we will have a patch that adds multiplayer, so you can coop play against the AIs. For the asking price, novel approach to a RTS, attention to detail, and active awesome dev team, this game is a high recommend from me.
Publicada el 25 de octubre de 2019.
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Mostrando 1-10 de 23 aportaciones