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1 person found this review helpful
613.7 hrs on record (567.2 hrs at review time)
About bloody time I reviewed this one.
Killing Floor is a wave-based Co-op FPS with survival horror elements originally developed as a mod for Unreal Tournament 2004 by Shatterline Productions, made into a full-fledged game by Tripwire Interactive.
The main objective of the game is to survive against an onslaught of zeds that get stronger and more numerous as time goes on.

Now, the way I'm explaining it, it might just seem like Call of Duty Zombies. Unlike Call of Duty Zombies, however, Killing Floor has many different types of enemies, all of which have different abilities, strenghts and weaknesses. The regular clot can grab and immobilize you, but dies to a well-placed knife swing or headshot, the Bloat vomits on you, dealing damage over time, burns to a crisp in a matter of seconds, the Stalker can go almost completely invisible and is weak to assault rifles and fire, the list goes on.

In between waves, players can head to the trader, who appears at one of the shops located around the map. Here, players can purchase equipment and ammunition in preparation for the next wave.
Players can also drop weapons and/or money for others to pick up, allowing late joiners to catch up or players who died during a wave to have their valuable equipment handed to them by another who may have picked it up for them.
After the time to shop is over, players can find a place to hold out and even weld the doors to keep enemies out, fighting them off again until the end, where the players have to fight a boss to win the round.

The graphics are obviously not amazing by today's standards, but they do look rather good for the time and contribute to the atmosphere with enemies and environments sufficiently terrifying. Enemies look distinct and are usually rather easy to tell apart due to their distinct designs. This allows players to quickly spot and call out more dangerous specimens so that the entire group may be alerted to their presence.

Of course, if you can't see said dangerous specimen, you'll still be able to hear it if things aren't too frantic. Every enemy has its own audio cues/voice lines to let you know they are around, allowing you to prepare your next move or just soil yourself in fear, depending on the situation.

Speaking of audio, the game has an amazing soundtrack mainly composed by zYnthetic, who did a great job with both foreboding and creepy tracks as well as adrenaline-pumping metal.

Killing Floor has a large amount of maps on offer, with even more being available on the Steam Workshop. You can find all kinds of environments here: an overrun neighborhood in London, a dark farm filled with death and decay, the labs that created these horrid monstrosities in the first place, a hellish landscape from your nightmares and an abandoned moon base (reduced gravity included!) are just a few of the varied locales to fight zeds in.

The game also has a class system in the form of perks; each perk focuses on a different kind of weapon. The Support Specialist uses shotguns, the Berserker uses melee weapons, Demolitions uses explosives and even a good old AR with underbarrel grenade launcher for all your scarface reenactment needs. Depending on your perk, you get different bonuses that compliment that perk's playstyle. The more you play them, the better these bonuses get, so make sure to get all your perks to max level to even out the odds as you progress to higher difficulties.

Due to the rather old tech it runs on, KF has a few peculiarities that might seem strange if you're used to more modern shooters, chief among which being sprinting, which works the same way it works in Counter-Strike: Pull out your knife to achieve maximum speed. This makes running used for...actually running away. Charging into enemies is somewhat ill-advised anyway due to...obvious reasons. There are exceptions such as Berserker players taking on a nasty enemy or Medics jumping in front of an enemy to save a wounded player from a potentially fatal hit.

In addition, you will have a healing syringe that recharges after healing either an ally or yourself. Regenerating health is for people who need crosshairs, QTEs and cover. In KF, none of these things really exist (well, aside from things that can be used as cover, of course). Remember to heal your allies! They will thank you for it!

If you're still on the fence about buying the game, I highly recommend waiting for a sale. It tends to be 75% off and you only really need three of the DLCs to gain access to all non-cosmetic content (with two exceptions that aren't really worth it regardless)

Be warned that the highest difficulty can really test your skills (and patience), so if end up planning to 100% the game, take your time having fun and leveling your perks so you're prepared for anything it can throw at you.

A final tip: Purchasing the game nets you two guest passes to send to your friends. If you don't plan to refund the game, you can gift those guest passes to your mates and they gain access to the game for 72 hours, ensuring you don't have to go into the game by yourself.

And that concludes my review of Killing Floor. Do I recommend it? Certainly, as it holds more than enough content, both official and fanmade, to warrant the asking price. The game can be a bit frustrating at times, but once you figure out how to approach situations (and maybe coordinate with your mates), you'll be having a blast!


Click here for the unofficial Dosh Floor theme song.
Posted 22 December, 2013. Last edited 8 September, 2021.
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